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Harken back to the days of fantasy adventure.
It is an age when heroes ventured where the mass of humankind
dared not tread - into a fantastic world of arcane wizards, bold
warriors, powerful kings, and fell beasts. The voyages were
perilous, but the rewards were great. Iron Gauntlets will thrust
your heroes into epic swords and sorcery quests. Will they find
glory or treachery, triumph, or an early death?
No classes or experience levels, Iron Gauntlets keeps it simple
with consistent and flexible rules. The game is designed for people
to tinker with it--because gamers almost always do. Add your own
races and skills, or even create new magical powers.
Create a wide range of characters, from shaman and barbarian
warriors to paladins and knights. If you can imagine it, you can
create it. Unlike most other games, experience can have a direct
influence on a character's actions: expend experience at will to
increase the odds of a task or save it to raise a skill level
between game sessions.
Combine with Active Exploits Diceless Roleplaying for diceless
play. Combine with any "genreDiversion i" game or The
"genreDiversion 3E Manual" for 2d6 play.
This Classic Reprint of the Iron Gauntlets softcover includes the
sample setting of Amherth, introductory adventure, and companion
book for lots of options.
BONUS: The included Companion material expands your Iron Gauntlets
experience with new player, combat, and social conflict options, as
well as sample difficulty ratings and new storytelling advice.
The earth has been shattered into regions of desolate wastes,
deadly roads, untamed wilds, radiant seas, inactive metal cities,
and other areas, both hazardous and surprising. Man has been
fractured into masters, slaves, mutants, cyborgs, plague-carriers,
aquatics, and worse. Animals have evolved into lords of the wilds,
bullies of the seas, founders of society, and protectors of their
clans. This roleplaying game of post-apocalyptic adventure is
designed to be both easy to learn and fast-paced.
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Stormrift (Paperback)
Brett M. Bernstein, Peter C. Spahn
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R627
Discovery Miles 6 270
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Ships in 10 - 15 working days
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The alien Korr have come, crippling the once-mighty global
superpowers and leaving the Earth defenseless. Tanks have stopped
moving and planes stay grounded. Now, a horde of bioengineered,
alien war-machines sweeps across the countryside, killing
everything. But there is still hope. pockets of resistance have
begun to gather and fight the invaders. Outnumbered and outgunned,
they need your help. Do you have what it takes to close the
stormrifts and halt the invasion of Earth? This stand-alone game is
powered by Precis Intermedia's critically-acclaimed genreDiversion
third edition rules, requiring only two 6-sided dice and can be
played with or without miniatures.
The paranormal is real, or is it? You decide in this roleplaying
game of supernatural mystery. Investigate cases involving ghostly
encounters, possessed victims, or freakish constructs -- or mortal
threats, like rogue sorcerers and diabolists. Portray characters
who follow special pursuits in life, such as science, magic, or the
occult. Those tainted by the supernatural gain secret knowledges
based on their chosen pursuits. From the Second Sight and Divine
Arts to Sorcery and the Unholy Arts, use these powers to solve
mysteries or defend humanity against the horrors.
It's an age of cowboys, rustlers, gamblers, and lawmen. The town's
assembling a posse to hunt down your gang like the dogs you are.
Coyote Trail includes rules to create a variety of Wild West
personalities, simple rules for fights and chases, ready-to-play
adventures, story ideas, reference sheets, and numerous character,
horse, and wagon templates.
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