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Showing 1 - 11 of 11 matches in All Departments

High Dynamic Range Video - Concepts, Technologies and Applications (Hardcover): Alan Chalmers, Patrizio Campisi, Peter Shirley,... High Dynamic Range Video - Concepts, Technologies and Applications (Hardcover)
Alan Chalmers, Patrizio Campisi, Peter Shirley, Igor G Olaizola
R3,004 R2,816 Discovery Miles 28 160 Save R188 (6%) Ships in 10 - 15 working days

High Dynamic Range Video: Concepts, Technologies and Applications gives an introduction to a full range of topics within the end-to-end HDR video pipeline, covering the issues around capturing HDR and stereo HDR video, such as ghosting and use of legacy LDR systems, how HDR video can be manipulated, including real-time mixing, the very latest designs for HDR displays, HDR video on mobile devices, and the applications of HDR video. With this book, the reader will gain an overview of the current state-of-the art of HDR video, learn the potential of HDR video to provide a step change to a wide range of imaging applications, and attain the knowledge needed to introduce HDR video in their own applications.

Fundamentals of Computer Graphics - International Student Edition (Paperback, 3rd Edition): Peter Shirley, Steve Marschner Fundamentals of Computer Graphics - International Student Edition (Paperback, 3rd Edition)
Peter Shirley, Steve Marschner
R1,640 R1,520 Discovery Miles 15 200 Save R120 (7%) Ships with 15 working days

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.

HIGHLIGHTS

Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling

Updated coverage of existing topics

The absorption and reworking of several chapters to create a more natural flow to the book

The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.

Table of Contents

1 Introduction

2 Miscellaneous Math

3 Raster Images

4 Ray Tracing

5 Surface Shading

6 Linear Algebra

7 Transformation Matrices

8 Viewing

9 The Graphics Pipeline

10 Signal Processing

11 Texture Mapping

12 Data Structures for Graphics

13 Sampling

14 Physics-Based Rendering

15 Curves

Michael Gleicher

16 Computer Animation

Michael Ashikhmin

17 Using Graphics Hardware

Peter Willemsen

18 Color

Erik Reinhard and Garrett Johnson

19 Visual Perception

William B. Thompson

20 Tone Reproduction

Erik Reinhard

21 Implicit Modeling

Brian Wyvill

22 Computer Graphics in Games

Naty Hoffman

23 Visualization

Tamara Munzner/

Urban Design: Green Dimensions (Hardcover, 2nd edition): Peter Shirley, J.C. Moughtin Urban Design: Green Dimensions (Hardcover, 2nd edition)
Peter Shirley, J.C. Moughtin
R4,211 Discovery Miles 42 110 Ships in 10 - 15 working days

In Green Dimensions, Cliff Moughtin relates sustainable development and green design to the realm of urban design and development. Examining regional and local frameworks for design and planning, this book shows how sustainable urban design can be implemented on every scale. Working from a strong theoretical base, the author uses case studies and discusses policy developments, in order to challenge the conventional wisdom on sustainable design. The book provides a rounded discussion of the application and suitability of current practice, and predicts future design needs. Updating the reader on topics such as energy efficiency, sustainable city forms and the culture of new urbanism, this completely revised and restructured second edition also includes brand new chapters on the Urban Park and Bio-diversity.

Urban Design - Green Dimensions (Paperback, 2nd edition): Peter Shirley, J.C. Moughtin Urban Design - Green Dimensions (Paperback, 2nd edition)
Peter Shirley, J.C. Moughtin
R1,537 Discovery Miles 15 370 Ships in 10 - 15 working days

In Green Dimensions, Cliff Moughtin relates sustainable development and green design to the realm of urban design and development. Examining regional and local frameworks for design and planning, this book shows how sustainable urban design can be implemented on every scale. Working from a strong theoretical base, the author uses case studies and discusses policy developments, in order to challenge the conventional wisdom on sustainable design. The book provides a rounded discussion of the application and suitability of current practice, and predicts future design needs. Updating the reader on topics such as energy efficiency, sustainable city forms and the culture of new urbanism, this completely revised and restructured second edition also includes brand new chapters on the Urban Park and Bio-diversity.

Photorealistic Rendering Techniques (Paperback, Softcover reprint of the original 1st ed. 1995): Georgios Sakas, Peter Shirley,... Photorealistic Rendering Techniques (Paperback, Softcover reprint of the original 1st ed. 1995)
Georgios Sakas, Peter Shirley, Stefan Muller
R1,452 Discovery Miles 14 520 Ships in 18 - 22 working days

This book contains the final versions of the proceedings of the fifth EUROGRA PHICS Workshop on Rendering held in Darmstadt, Germany, between 13-15 June 1994. With around 80 participants and 30 papers, the event continued the successful tradition of the previous ones establishing the event as the most im portant meeting for persons working on this area world-wide. After more than 20 years of research, rendering remains an partially unsolved, interesting, and challenging topic. This year 71 (!) papers have been submitted from Europe, North America, and Asia. The average quality in terms of technical merit was impressive, showing that substantial work is achieved on this topic from several groups around the world. In general we all gained the impression that in the mean time the technical quality of the contributions is comparable to that of a specialised high-end, full scale conference. All papers have been reviewed from at least three members of the program committee. In addition, several colleagues helped us in managing the reviewing process in time either by supporting additional reviews, or by assisting the members of the committee. We have been very happy to welcome eminent invited speakers. Holly Rush meier is internationally well known for her excellent work in all areas of rendering and gave us a review of modelling and rendering participating media with em phasis on scientific visualization. In addition, Peter Shirley presented a survey about future rends in rendering techniques.

Realistic Ray Tracing (Paperback, 2nd edition): Peter Shirley, R. Keith Morley Realistic Ray Tracing (Paperback, 2nd edition)
Peter Shirley, R. Keith Morley
R1,576 Discovery Miles 15 760 Ships in 10 - 15 working days

Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.

Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX (Paperback, 1st ed.): Adam Marrs, Peter... Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX (Paperback, 1st ed.)
Adam Marrs, Peter Shirley, Ingo Wald
R1,230 Discovery Miles 12 300 Ships in 10 - 15 working days

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more Who This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.

Who Am I? (Paperback): Kenny Peters Who Am I? (Paperback)
Kenny Peters; Shirley Ann Brinegar
R229 Discovery Miles 2 290 Ships in 18 - 22 working days
British Plant Galls 2023 (3rd edition): Margaret Redfern, Peter Shirley British Plant Galls 2023 (3rd edition)
Margaret Redfern, Peter Shirley; Illustrated by Michael Bloxham
R1,098 Discovery Miles 10 980 Ships in 10 - 15 working days
Molly and Her Friends (Paperback): Kenny Peters Molly and Her Friends (Paperback)
Kenny Peters; Shirley Ann Brinegar
R247 Discovery Miles 2 470 Ships in 18 - 22 working days
Essentials of Interactive Computer Graphics - Concepts and Implementation (Hardcover, New): Kelvin Sung, Peter Shirley, Steven... Essentials of Interactive Computer Graphics - Concepts and Implementation (Hardcover, New)
Kelvin Sung, Peter Shirley, Steven Baer
R3,215 Discovery Miles 32 150 Ships in 18 - 22 working days

This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.

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