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This book provides a fundamental understanding of global
illumination algorithms. It discusses a broad class of algorithms
for realistic image synthesis and introduces a theoretical basis
for the algorithms presented. Topics include: physics of light
transport, Monte Carlo methods, general strategies for solving the
rendering equation, stochastic path-tracing algorithms such as ray
tracing and light tracing, stochastic radiosity including photon
density estimation and hierarchical Monte Carlo radiosity, hybrid
algorithms, metropolis light transport, irradiance caching, photon
mapping and instant radiosity, beyond the rendering equation, image
display and human perception. If you want to design and implement a
global illumination rendering system or need to use and modify an
existing system for your specific purpose, this book will give you
the tools and the understanding to do so.
This book provides a fundamental understanding of global
illumination algorithms. It discusses a broad class of algorithms
for realistic image synthesis and introduces a theoretical basis
for the algorithms presented. Topics include: physics of light
transport, Monte Carlo methods, general strategies for solving the
rendering equation, stochastic path-tracing algorithms such as ray
tracing and light tracing, stochastic radiosity including photon
density estimation and hierarchical Monte Carlo radiosity, hybrid
algorithms, metropolis light transport, irradiance caching, photon
mapping and instant radiosity, beyond the rendering equation, image
display and human perception. If you want to design and implement a
global illumination rendering system or need to use and modify an
existing system for your specific purpose, this book will give you
the tools and the understanding to do so.
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