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This book contains contemporary discussions on technology, business
models, and the adoption of digital manufacturing systems. The
book's initial chapters cover technological details underpinning
the digital manufacturing systems, for example, cyber-physical
systems and digital twins. Next, the book discusses how
organizations modify their business models using concepts such as
servitization and platforms to leverage digital manufacturing. The
latter chapters focus on how a country's unique economic and
infrastructural context influences digital manufacturing adoption
in terms of technology and business models and frameworks to
evaluate readiness for digital manufacturing. With perspectives
from different continents, the book appeals to academic researchers
and industry alike.
This book combines game theory with critical applications in
operations and supply chain management. The recognition and
adoption of game-theoretic modelling for operations and supply
chain management problems in multi-agent settings have been a
hallmark of research in operations and supply chain literature
during the last few years. Despite research in operations and
supply chain management having embraced both non-cooperative and
cooperative game-theoretic solution concepts, there is still an
abundance of underutilized concepts and tools in game theory that
could strongly influence the operations management problems. The
objective of this book is to provide a broad picture of solution
concepts that are highly applicable to operations and supply chain
settings, and to explicate these concepts with some of the relevant
problems in operations management in multi-agent settings, often
with conflicting objectives. The book discusses different strategic
situations like games in normal form, games in extensive form,
games of incomplete information, repeated games, mechanism design,
and cooperative games, to solve operations problems of supply chain
coordination, capacity planning, revenue and pricing management,
and other complex problems of matching supply with demand. With the
increasing digitization of supply chain and manufacturing, the
narrative of the problems in these areas is focusing on additive
and cooperative manufacturing, blockchain and smart contracts,
online platforms, and shared economy. The book profits from the
fact that these new issues are predominantly multi-agent settings,
and lend into game-theoretical solution concepts. The intended
audience of the book are research community and graduate students
of operations & supply chain management, economics,
mathematics, computer science, and manufacturing & industrial
engineering. The book is also relevant for practitioners who use
multi-agent architecture in business problems.
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