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Learn how to use Unreal Engine 4 by building 3D and multiplayer
games using Blueprints Key Features Learn the fundamentals of
Unreal Engine such as project templates, Blueprints, and C++ Learn
to design games; use UMG to create menus and HUDs, and replication
to create multiplayer games Build dynamic game elements using
Animation Blueprints and Behavior Trees Book DescriptionUnreal
Engine is a popular game engine for developers to build high-end 2D
and 3D games. This book is a practical guide, starting off by
quickly introducing you to the Unreal Engine 4 (UE4) ecosystem. You
will learn how to create Blueprints and C++ code to define your
game's functionality. You will be familiarized with the core
systems of UE4 such as UMG, Animation Blueprints, and Behavior
Trees. You will also learn how to use replication to create
multiplayer games. By the end of this book, you will have a broad,
solid knowledge base to expand upon on your journey with UE4. What
you will learn Use project templates to give your game a head start
Create custom Blueprints and C++ classes and extend from Epic's
base classes Use UMG to create menus and HUDs for your game Create
more dynamic characters using Animation Blueprints Learn how to
create complex AI with Behavior Trees Use replication to create
multiplayer games Optimize, test, and deploy a UE4 project Who this
book is forReaders who already have some game development
experience and Unity users who would like to try UE4 will all
benefit from this book. Knowledge of basic Object-Oriented
Programming topics such as variables, functions, and classes is
assumed.
This is a step-by-step book that builds on your knowledge by adding
to an example game over the course of each chapter. Each topic uses
example code that can be compiled and tested to show how things
work instead of just telling you. Complicated tasks are broken down
into easy to follow steps with clear explanations of what each line
of code is doing. This book is written for beginners to
UnrealScript, whether this is your first experience with
programming or you're coming into it from another language and
would like to learn how UnrealScript uses concepts you're already
familiar with. If you would like to make games with the Unreal
Development Kit, this book is for you.
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