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Showing 1 - 9 of 9 matches in All Departments
This book constitutes the refereed conference proceedings of the 12th International Conference on Multi-disciplinary Trends in Artificial Intelligence, MIWAI 2018, held in Hanoi, Vietnam, in November 2018. The 16 full papers presented together with 9 short papers were carefully reviewed and selected from 65 submissions. They are organized in the following topical sections: control, planning and scheduling, pattern recognition, knowledge mining, software applications, strategy games and others.
This book constitutes the refereed proceedings of the 4th European Immersive Education Summit, EiED 2014, held in Vienna, Austria, in November 2014. The 11 revised full papers presented were carefully reviewed and selected from 30 submissions. The papers are organized in topical sections on innovation and technological advancements in e-learning; immersive and emerging technologies for cultural and digital heritage.
This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life - interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.
This book constitutes the refereed proceedings of the 11th International Symposium on Smart Graphics, SG 2011, held in Bremen, Germany, in July 2011. The 10 revised full papers presented together with 12 short papers and 4 systems demonstrations were carefully reviewed and selected from numerous submissions covering a wide range of topics including view and camera control; three-dimensional modeling; visual information encoding; video projection; information visualization; interaction techniques; visual communication; and graphics and audio.
This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.
This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
Die Fachtagung Mensch & Computer 2013 in Bremen steht unter dem Motto "Interaktive Vielfalt" und richtet das Augenmerk auf die Diversitat der Nutzerinnen und Nutzer, die Unterschiedlichkeit ihrer Lebenslagen und Nutzungskontexte sowie der technischen Ausstattung, die sie verwenden. Der Band enthalt wissenschaftliche Beitrage zu den auf der Tagung prasentierten Fachvortragen, Postern und Systemdemonstrationen."
Mensch & Computer ist die jahrliche Tagung des Fachbereichs Mensch-Computer-Interaktion der Gesellschaft fur Informatik (GI) und die fuhrende Veranstaltung zu diesem Thema im deutschsprachigen Raum. Hier treffen sich Personen aus Wissenschaft und Praxis, um neueste Forschungsergebnisse zu diskutieren, Erfahrungen auszutauschen und neue Produkte und Methoden kennen zu lernen. Die Tagung bietet Einblicke in die Entwicklungen in den Bereichen Usability, User Experience, Mensch-Computer-Interaktion und Gestaltung interaktiver Medien. Die Fachtagung Mensch & Computer 2013 in Bremen steht unter dem Motto "Interaktive Vielfalt" und richtet das Augenmerk auf die Diversitat der Nutzerinnen und Nutzer, die Unterschiedlichkeit ihrer Lebenslagen und Nutzungskontexte sowie der technischen Ausstattungen, die sie verwenden. Der Band versammelt die Beitrage zu den Workshops und die Kurzbeschreibungen der interaktiven Demos."
Wer an den praktischen Anwendungen neuronaler Netze interessiert
ist, erhalt mit diesem Buch-Software-Paket eine solide Basis fur
eigene Versuche an PC oder UNIX-Workstation.
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