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Showing 1 - 9 of
9 matches in All Departments
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Multi-disciplinary Trends in Artificial Intelligence - 12th International Conference, MIWAI 2018, Hanoi, Vietnam, November 18-20, 2018, Proceedings (Paperback, 1st ed. 2018)
Manasawee Kaenampornpan, Rainer Malaka, Duc Dung Nguyen, Nicolas Schwind
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R1,408
Discovery Miles 14 080
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Ships in 18 - 22 working days
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This book constitutes the refereed conference proceedings of the
12th International Conference on Multi-disciplinary Trends in
Artificial Intelligence, MIWAI 2018, held in Hanoi, Vietnam, in
November 2018. The 16 full papers presented together with 9 short
papers were carefully reviewed and selected from 65 submissions.
They are organized in the following topical sections: control,
planning and scheduling, pattern recognition, knowledge mining,
software applications, strategy games and others.
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Immersive Education - 4th European Summit, EiED 2014, Vienna, Austria, November 24-26, 2014, Revised Selected Papers (Paperback, 1st ed. 2015)
Martin Ebner, Kai Erenli, Rainer Malaka, Johanna Pirker, Aaron E. Walsh
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R1,762
Discovery Miles 17 620
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Ships in 18 - 22 working days
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This book constitutes the refereed proceedings of the 4th European
Immersive Education Summit, EiED 2014, held in Vienna, Austria, in
November 2014. The 11 revised full papers presented were carefully
reviewed and selected from 30 submissions. The papers are organized
in topical sections on innovation and technological advancements in
e-learning; immersive and emerging technologies for cultural and
digital heritage.
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Entertainment Computing - ICEC 2012 - 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012, Proceedings (Paperback, 2012 ed.)
Marc Herrlich, Rainer Malaka, Maic Masuch
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R2,744
Discovery Miles 27 440
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Ships in 18 - 22 working days
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This book constitutes the refereed proceedings of the 11th
International Conference on Entertainment Computing, ICEC 2012,
held in Bremen, Germany, in September 2012. The 21 full papers, 13
short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3
doctoral consortium submissions presented were carefully reviewed
and selected from 115 submissions. The papers are organized in
topical sections on story telling; serious games (learning and
training); self and identity, interactive performance; mixed
reality and 3D worlds; serious games (health and social); player
experience; tools and methods; user interface; demonstrations;
industry demonstration; harnessing collective intelligence with
games; game development and model-driven software development;
mobile gaming, mobile life - interweaving the virtual and the real;
exploring the challenges of ethics, privacy and trust in serious
gaming; open source software for entertainment.
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Smart Graphics - 11th International Symposium on Smart Graphics, Bremen, Germany, July 18-20, 2011. Proceedings (Paperback, Edition.)
Lutz Dickmann, Gerald Volkmann, Rainer Malaka, Susanne Boll, Antonio Kruger, …
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R1,726
Discovery Miles 17 260
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Ships in 18 - 22 working days
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This book constitutes the refereed proceedings of the 11th
International Symposium on Smart Graphics, SG 2011, held in Bremen,
Germany, in July 2011. The 10 revised full papers presented
together with 12 short papers and 4 systems demonstrations were
carefully reviewed and selected from numerous submissions covering
a wide range of topics including view and camera control;
three-dimensional modeling; visual information encoding; video
projection; information visualization; interaction techniques;
visual communication; and graphics and audio.
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Entertainment Computing - ICEC 2016 - 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings (Paperback, 1st ed. 2016)
Gunter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, …
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R2,164
Discovery Miles 21 640
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Ships in 18 - 22 working days
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This book constitutes the refereed proceedings of the 15th
InternationalConference on Entertainment Computing, ICEC 2016, held
in Vienna, Austria, in September 2016. The 16 full papers, 13 short
papers, and 2 posters presented were carefully reviewed and
selected from 46 submissions. The multidisciplinary nature of
entertainment computing is reflected by the papers. They are
organized in the following topical sections: games for health,
learning, and social change; use and evaluation of digital
entertainment; and entertainment technology.
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Entertainment Computing - ICEC 2015 - 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings (Paperback, 1st ed. 2015)
Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka
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R2,946
Discovery Miles 29 460
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Ships in 18 - 22 working days
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This book constitutes the refereed proceedings of the 14th
International Conference on Entertainment Computing, ICEC 2015,
held in Trondheim, Norway, in September/October 2015. The 26 full
papers, 6 short papers, 16 posters, 6 demos and 6
workshops/tutorial descriptions presented were carefully reviewed
and selected from 106 submissions. The multidisciplinary nature of
Entertainment Computing is reflected by the papers. They focus on
computer games; serious games for learning; interactive games;
design and evaluation methods for Entertainment Computing; digital
storytelling; games for health and well-being; digital art and
installations; artificial intelligence and machine learning for
entertainment; interactive television and entertainment.
Wer an den praktischen Anwendungen neuronaler Netze interessiert
ist, erhalt mit diesem Buch-Software-Paket eine solide Basis fur
eigene Versuche an PC oder UNIX-Workstation.
"
Mensch & Computer ist die jahrliche Tagung des Fachbereichs
Mensch-Computer-Interaktion der Gesellschaft fur Informatik (GI)
und die fuhrende Veranstaltung zu diesem Thema im deutschsprachigen
Raum. Hier treffen sich Personen aus Wissenschaft und Praxis, um
neueste Forschungsergebnisse zu diskutieren, Erfahrungen
auszutauschen und neue Produkte und Methoden kennen zu lernen. Die
Tagung bietet Einblicke in die Entwicklungen in den Bereichen
Usability, User Experience, Mensch-Computer-Interaktion und
Gestaltung interaktiver Medien. Die Fachtagung Mensch &
Computer 2013 in Bremen steht unter dem Motto "Interaktive
Vielfalt" und richtet das Augenmerk auf die Diversitat der
Nutzerinnen und Nutzer, die Unterschiedlichkeit ihrer Lebenslagen
und Nutzungskontexte sowie der technischen Ausstattungen, die sie
verwenden. Der Band versammelt die Beitrage zu den Workshops und
die Kurzbeschreibungen der interaktiven Demos."
Die Fachtagung Mensch & Computer 2013 in Bremen steht unter dem
Motto "Interaktive Vielfalt" und richtet das Augenmerk auf die
Diversitat der Nutzerinnen und Nutzer, die Unterschiedlichkeit
ihrer Lebenslagen und Nutzungskontexte sowie der technischen
Ausstattung, die sie verwenden. Der Band enthalt wissenschaftliche
Beitrage zu den auf der Tagung prasentierten Fachvortragen, Postern
und Systemdemonstrationen."
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