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Showing 1 - 11 of 11 matches in All Departments
This 200 page revised edition of Microsoft Mapping includes the latest details about SQL Server 2014 and the new 3D and Streetside-capable map control for Windows 10 applications. It contains updated chapters on Microsoft Azure and Power Map for Excel plus a new chapter on Bing Maps for Universal Windows. The book tells a story, from beginning to end, of planning and deploying a single geospatial application built using Microsoft technologies from end-to-end. Readers are expected to have basic familiarity with the fundamentals of developing for Microsoft platforms (some understanding of basic SQL, C#, .NET, and WCF); as readers work through the book they will build on their existing skills so that they will be able to deploy geospatial applications for social networking, data collection, enterprise management, or other purposes. Microsoft Mapping Second Edition provides: The only full book for developers who want to create location-aware apps using the Windows 10 platform Fully working code samples that show the concepts in use with ASP.NET 4.5 and Windows 10. Complete solutions to the common problems of geospatial development: visualization, hosting and localization of services are all explained. Demonstrates how the Bing Maps API can be connected to the Azure Cloud in order to provide a stand-alone mapping bolt-on with little additional up-front cost and great reliability. Unique coverage of how the Bing Maps API can be implanted within Windows and Windows Phone applications for Windows 10 applications to provide a robust service tailored to the capabilities of each device.Coverage of the new Windows 10 Bing Maps control, which supports viewing Streetside and aerial data.
Geospatial mapping applications have become hugely popular in recent years. With smart-phone and tablet numbers snow-balling this trend looks set to continue well into the future. Indeed, it is true to say that in today's mobile world location-aware apps are becoming the norm rather than the exception. In Microsoft Mapping author Ray Rischpater showcases Microsoft's Bing Maps API and demonstrates how its integration features make it by far the strongest mapping candidate for business that are already using Windows 8 or the .NET Framework. Whether you want to build a new app from scratch of add a few modest geospatial features to your existing website Ray's carefully chosen examples will provide you with both the inspiration and the code you need to achieve your goals. What you'll learn * Fully working code samples that show the concepts in use with ASP.NET 4.5, Windows 8 and Windows Phone. * Complete solutions to the common problems of geospatial development: visualisation, hosting and localization of services are all explained.* Demonstrates how the Bing Maps API can be connected to the Azure Cloud in order to provide a stand-alone mapping bolt-on with little additional up-front cost and great reliability. * Unique coverage of how the Bing Maps API can be implanted within Windows Phone and iOS apps to provide a robust service tailored to the capabilities of each device. Who this book is for This book is for experienced Microsoft developers with a grounding in C# and .NET together with a basic understanding of WCF.
Have you thought about building games for your cell phone or other wireless devices? Whether you are a firsttime wireless Java developer or an experienced professional, Beginning Java ME Platform brings exciting wireless and mobile Java application development right to your door and device Beginning Java ME Platform empowers you with the flexibility and power to start building Java applications for your Javaenabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more. Furthermore, this book is easy to read and includes many practical, handson, and readytouse code examples. What you'll learn Discover the various aspects of Java ME, including J2ME and CDC, with special attention paid to MJSP (JSR248 and JSR249). Solidify your understanding of the Java platform and which parts of the platform are in various JSRs to help you select the appropriate marketsupported platforms on which to deploy and port your applications Explore the full life cycle of Java ME application development, from design to application obfuscation to signing for carrier validation and release. Create multimedia and game applications from scratch using the Mobile Media API, Game API, and other APIs most suited for mobile Javaenabled devices and cell phones. Work with tools including NetBeans 5.5 and the NetBeans Mobility Pack. Who this book is for This book is written for developers with a minimum of J2SE experience interested in making the transition to Java ME. It assumes some previous programming experience, but no experience with mobile application development or carriers.
An introduction to the ins and outs of the various eBay interfaces and how they fit in with one's application, this book is designed for software developers proficient in writing applications in a commonly used programming language such as Perl, C#, C++ or Java.Springer-Verlag
Software Development for the QUALCOMM BREW Platform provides a soup-to-nuts examination of what it takes to design, develop, and deploy commercially viable applications for the QUALCOMM BREW platform. This new platform for wireless development is the solutions for delivering video and color games onto cell phones as you have seen in television advertisements. QUALCOMM Binary Runtime Environment for Wireless (BREW) is a development platform that allows software developers to create applications that operate on all handsets that utilize the QUALCOMM CDMA chipsets. With over a million BREW-enabled handsets having shipped in the first year of BREW's availability and successful deployment with both a major domestic carrier (Verizon Wireless, with over five million subscribers) and overseas carriers (Telesp and KTF, with other carriers presently running trials with BREW), BREW is poised to become an important player in the wireless handset space. today's handsets to both carriers and software developers, including secure application licensing, integrated billing for application purchases, and down-to-the-metal APIs for high-performance applications including multimedia and gaming applications. Software Development for the QUALCOMM BREW Platform will begin with an introduction to BREW and how it differs from its competitors (J2ME, Palm OS, Symbian, and Pocket PC Phone Edition). After this orientation, the reader learns about what it takes to develop applications for BREW - not just development tools, but the methodology required to bring an application to a carrier for distribution.
"Wireless Web Development, Second Edition" provides both a substantial engineering and business background to wireless developers, covering numerous facets of wireless web software geared toward today's mobile platforms and mobile devices. Wireless technologies, including wireless HTML, WAP 2.0, XML, Palm's WCA, and i-mode, are discussed in detail, with individual chapters devoted to each. Author and industry veteran Ray Rischpater places special emphasis on the differences between the Web and the wireless Web, and even between wireless devices themselves, helping the reader to better understand the engineering and interface issues that must be addressed when creating wireless web applications. By providing the latest information about technologies that have emerged since the first edition was published (i-mode, the growing emphasis on XML in wireless, and WAP 2.0), as well as relegating to historical status those technologies that have failed the test of time (Microsoft Mobile Channels and HDML), Rischpater offers readers a comprehensive and completely updated guide to the latest wireless technologies and development strategies.
The enormous popularity of the World Wide Web can be attributed in large part to the fact that it is a dynamic, highly interactive medium. As web accessibility through wireless devices becomes increasingly popular, developers are challenged to maintain the high level of interactivity and flexibility that users are accustomed to on their personal computer browsers. Fortunately, this task isn't as daunting as it seems, as the language tools used to create conventional web pages can also be implemented in the wireless arena. "Wireless Web Development with PHP and WAP" is the result of author Ray Rischpater 's years of experience in both wireless development and PHP programming, and shows you how to make the most of both technologies to create scalable wireless applications. You'll also learn how to use MySQL with PHP to serve wireless content as you review examples drawn from real-world wireless applications. In addition to tackling the wireless Web's software development challenges, Rischpater examines equally important but often overlooked issues such as user interface design and optimizing wireless sites for presentation on today's screen phones.
While media buzz regularly circulates around iPhone and Android, Nokia still leads the pack in terms of world market share. Symbian, for instance, remains the most widely used mobile operating system. With Nokia's open development platform, the opportunities available for mobile developers to target this vastly popular operating system are abundant and clear. * Use Qt to target both platforms: Symbian, the most widely used mobile operating system in the world, as well as MeeGo, the Intel/Nokia platform for mobile devices. * Develop HTML5 applications for both Symbian and MeeGo platforms that will run with little modification on other mobile platforms. * Novice developers learn the basics of Qt with a mobile slant, giving them the ability to target both desktop and mobile platforms.What you'll learn * How to do Qt basics * What is QML or the Qt Markup Language * What is Qt for Meego and how to use it * and how to use it * How to work with the Web Runtime * Why mobile development is different * How to port/support MeeGo and Symbian platforms Who this book is for This must have book is for mobile developers wanting to target the Meego and Symbian platforms (either as the sole platform or in cross-platform development), and existing mobile developers wanting to start using Qt. Table of Contents * Introducing Nokia's Software Platform * Designing Your Application * Working with the Nokia Qt SDK * Beginning Qt Development * Doing More with Qt * Introducing Qt Quick * Developing with HTML5 * Testing Your Application * Deploying Your Application
Explore Qt Creator, Qt Quick, and QML to design and develop applications that work on desktop, mobile, embedded, and IoT platforms Key Features Build a solid foundation in Qt by learning about its core classes, multithreading, File I/O, and networking Learn GUI programming and build custom interfaces using Qt Widgets, Qt Designer, and QML Use the latest features of C++17 for improving the performance of your Qt applications Book DescriptionQt is a powerful development framework that serves as a complete toolset for building cross-platform applications, helping you reduce development time and improve productivity. Completely revised and updated to cover C++17 and the latest developments in Qt 5.12, this comprehensive guide is the third edition of Application Development with Qt Creator. You'll start by designing a user interface using Qt Designer and learn how to instantiate custom messages, forms, and dialogues. You'll then understand Qt's support for multithreading, a key tool for making applications responsive, and the use of Qt's Model-View-Controller (MVC) to display data and content. As you advance, you'll learn to draw images on screen using Graphics View Framework and create custom widgets that interoperate with Qt Widgets. This Qt programming book takes you through Qt Creator's latest features, such as Qt Quick Controls 2, enhanced CMake support, a new graphical editor for SCXML, and a model editor. You'll even work with multimedia and sensors using Qt Quick, and finally develop applications for mobile, IoT, and embedded devices using Qt Creator. By the end of this Qt book, you'll be able to create your own cross-platform applications from scratch using Qt Creator and the C++ programming language. What you will learn Create programs from scratch using the Qt framework and C++ language Compile and debug your Qt Quick and C++ applications using Qt Creator Implement map view with your Qt application and display device location on the map Understand how to call Android and iOS native functions from Qt C++ code Localize your application with Qt Linguist Explore various Qt Quick components that provide access to audio and video playbacks Develop GUI applications using both Qt and Qt Quick Who this book is forIf you are a beginner looking to harness the power of Qt and the Qt Creator framework for cross-platform development, this book is for you. Although no prior knowledge of Qt and Qt Creator is required, basic knowledge of C++ programming is assumed.
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This book is great for developers who are new to Qt and Qt Creator and who are interested in harnessing the power of Qt for cross-platform development. If you have basic experience programming in C++, you have what it takes to create engaging cross-platform applications using Qt and Qt Creator!
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