Have you thought about building games for your cell phone or
other wireless devices? Whether you are a firsttime wireless Java
developer or an experienced professional, Beginning Java ME
Platform brings exciting wireless and mobile Java application
development right to your door and device
Beginning Java ME Platform empowers you with the flexibility and
power to start building Java applications for your Javaenabled
mobile device or cell phone. The book covers sound HTTPS support,
user interface API enhancements, the Mobile Media API, the Game
API, 3D graphics, Bluetooth, and more.
Furthermore, this book is easy to read and includes many
practical, handson, and readytouse code examples. What you'll learn
Discover the various aspects of Java ME, including J2ME and CDC,
with special attention paid to MJSP (JSR248 and JSR249). Solidify
your understanding of the Java platform and which parts of the
platform are in various JSRs to help you select the appropriate
marketsupported platforms on which to deploy and port your
applications Explore the full life cycle of Java ME application
development, from design to application obfuscation to signing for
carrier validation and release. Create multimedia and game
applications from scratch using the Mobile Media API, Game API, and
other APIs most suited for mobile Javaenabled devices and cell
phones. Work with tools including NetBeans 5.5 and the NetBeans
Mobility Pack. Who this book is for
This book is written for developers with a minimum of J2SE
experience interested in making the transition to Java ME. It
assumes some previous programming experience, but no experience
with mobile application development or carriers.
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