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Thinking about going to college? What subjects to take? How to
organise your time properly? How to meet new people and maintain
friendships? This interactive workbook provides guidance for your
entire journey through college and further education. Full of handy
tips and strategies to help you through college, it guides you
through early hurdles such as preparing for a new sensory
environment, planning your transport and making friends. Chapters
also cover life in college, so you'll know how to properly manage
your time studying and socialising, how to get a grip on social
media and have the confidence to tackle exams head on! The book
includes 100 pages of interactive elements, which develop
decision-making, reflection and strategy-building skills, and you
can work through it all with an older adult for help. It works
alongside the companion guide for further education staff, Helping
Students on the Autism Spectrum Get the Best Out of College.
Cami's life is going great She has a lovely girlfriend, a beautiful
mansion, is about to graduate from community college with an
associates degree in general studies, and her demon companions
haven't tried to convince her to kill herself in months...which is
why she probably should have seen the apocalypse coming. In the
months following her graduation, Cami suffers the first great death
of a loved one, followed shortly by the death of a not-so-loved
one, her house burns down, she keeps waking up during the day,
strange visions haunt her formerly dreamless sleep, a psychotic
gang leader befriends her, she discovers exactly how difficult it
is to fit in in Los Angeles without a boob job, and then she
accidentally helps an ancient evil bring about Armageddon. With all
the sex, drugs, and drop-ins by distant relatives, Cami begins to
regret her decision to go away to college...especially after
discovering vampire college doesn't even exist
Deep in the Rocky Mountains, an ancient evil has awoken. The town
of New Pandora, a ski mecca for the ultra wealthy created atop the
ruins of a crumbling mining town, recently received a new center
piece. In the middle of the roundabout, a replica of an Assyrian
death cult obelisk was just delivered. The town paid little
attention to the macabre artwork when the new extreme winter sports
competition arrived, setting up at the base of Hunter's Peak. The
coming competition is even distraction enough for the local Sheriff
to cover up a few werewolf attacks, but when the dead begin rising
from their graves, the half-pipe runs are postponed. The local used
bookstore owner / powerful techno-pagan, and a mysterious stranger
to town seem to be the only ones who know the true threat of the
obelisk. Marcus the fearless snowboarder, Jaimia the Polynesian
werewolf, and Jameson the Australian soldier of fortune must
unravel the mystery of how a six-thousand year old Assyrian
artifact found its way into the Colorado Rockies or be consumed by
the horde of living dead drawn to it.
Cami has spent the last 80 years trying to kill herself. She might
even have succeeded if she weren't a vampire. Aside from being
undead, Cami has a little problem with being schizophrenic, which
allows her to catch glimpses of the future, but also complicates
the little things in life like talking (or knowing she is a
vampire). Every night, she walks the streets of Washington D.C.
while Barry and Melvin, her two inept demon companions, try to
convince her to wreak as much havoc on the city as possible. The
night she is hit by a car, driven by the last pure hearted priest
in the city, her un-life is changed in ways she never thought
possible. When her world is thrown into upheaval with people trying
to kill her, hearts being broken, kidnappings, torture, and
Shakespearian plays, Cami's desire to kill herself fades to an
afterthought as more important aspects of life, love, and vampire
politics take over. Caught in the middle of an undead power
struggle, Cami is coming of age...a century after her death.
The Amazons of the steppes have conquered since a time before
recorded history. The kingdom of the proud women warriors is
threatened by a vast invading force of men in metal armor who
attack out of the western mountains at the edge of the Amazon
domain. Anaxilea, the youngest daughter of War Queen Lysippe, is
taken hostage by the army of men and sold into slavery. Anaxilea
finds herself in a bizarre new world where women are beneath men,
cows are valued more than horses, and everyone desires the
worthless metal gold. A shepherd boy, from a tribe long ago
subjugated by the Amazons, is her only guide to the new world, but
his motives are suspicious and his loyalties are constantly
changing. After she is sold to the ancient Ludus Dacicus, a
gladiator training school founded by the first Caesar, she must
learn to fight within the arena to prove her worth or suffer a fate
worse than death. Romance blossoms within the walls of the ludus,
and Anaxilea finds herself within a love triangle, caught between a
pure-hearted slave girl and a charming Olympic champion. The games
at Neapolis will determine if she survives to claim her birthright
as an Amazon Princess or fall to betrayal. **Disclaimer:
substantial violence, mild sexuality, little language--recommended
age 14 and above**
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