Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
|||
Showing 1 - 3 of 3 matches in All Departments
"I came to Santa Fe straight from the 1952 Roy Rogers matinee in East Hampton, Connecticut. That and a 1982 New York Times travel article about Chaco Canyon." Like Lewis and Clark with a U-Haul, Reed and Jim leave Philadelphia and head to Santa Fe, New Mexico to establish a new home. With their knack for renovating, Reed and Jim purchase an old adobe, and then face the challenges of making their dream inhabitable. Here you'll find the joys, the trials-the costs -of fixing up the old mud house, buying horses, and attempting to be good citizens. Everyday happenings, such as running for city council, tutoring ESL students, and real estate sales teach them lessons about a Santa Fe that tourists do not see. Fascinated with Santa Fe's history, the pair becomes involved in the lives of fascinating people who come to Santa Fe, and sometimes leave it, seeking the magic the old city offers. When their money runs low, they learn to survive where jobs are as scarce as desert water. Over their ten years in the Land of Enchantment, Reed and Jim find their wounds heal and their romance thrives. Immerse yourself in the adventures of strangers who come to a strange and beautiful land to renovate a dilapidated house. If you have dreamed of starting over, "Santa Fe Dreamhouse" is the unforgettable place to begin.
"I came to Santa Fe straight from the 1952 Roy Rogers matinee in East Hampton, Connecticut. That and a 1982 New York Times travel article about Chaco Canyon." Like Lewis and Clark with a U-Haul, Reed and Jim leave Philadelphia and head to Santa Fe, New Mexico to establish a new home. With their knack for renovating, Reed and Jim purchase an old adobe, and then face the challenges of making their dream inhabitable. Here you'll find the joys, the trials-the costs -of fixing up the old mud house, buying horses, and attempting to be good citizens. Everyday happenings, such as running for city council, tutoring ESL students, and real estate sales teach them lessons about a Santa Fe that tourists do not see. Fascinated with Santa Fe's history, the pair becomes involved in the lives of fascinating people who come to Santa Fe, and sometimes leave it, seeking the magic the old city offers. When their money runs low, they learn to survive where jobs are as scarce as desert water. Over their ten years in the Land of Enchantment, Reed and Jim find their wounds heal and their romance thrives. Immerse yourself in the adventures of strangers who come to a strange and beautiful land to renovate a dilapidated house. If you have dreamed of starting over, "Santa Fe Dreamhouse" is the unforgettable place to begin.
In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play--mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games--which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization.ContributorsIan Bogost, Anna Everett, James Paul Gee, Mizuko Ito, Barry Joseph, Laurie McCarthy, Jane McGonigal, Cory Ondrejka, Amit Pitaru, Tom Satwicz, Kurt Squire, Reed Stevens, S. Craig Watkins Katie Salen is a game designer and interactive designer as well as Director of Graduate Studies in Design and Technology, Parsons School of Design. With Eric Zimmerman, she is the coauthor of Rules of Play (MIT Press, 2003) and coeditor of The Game Design Reader (MIT Press, 2005).
|
You may like...
|