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When Isaac Newton developed calculus in the 1600s, he was trying to
tie together math and physics in an intuitive, geometrical way. But
over time math and physics teaching became heavily weighted toward
algebra, and less toward geometrical problem solving. However, many
practicing mathematicians and physicists will get their intuition
geometrically first and do the algebra later. Make:Calculus
imagines how Newton might have used 3D printed models, construction
toys, programming, craft materials, and an Arduino or two to teach
calculus concepts in an intuitive way. The book uses as little
reliance on algebra as possible while still retaining enough to
allow comparison with a traditional curriculum. This book is not a
traditional Calculus I textbook. Rather, it will take the reader on
a tour of key concepts in calculus that lend themselves to hands-on
projects. This book also defines terms and common symbols for them
so that self-learners can learn more on their own.
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Make - Trigonometry
Joan Horvath, Rich Cameron
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R538
Discovery Miles 5 380
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Ships in 12 - 17 working days
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Trigonometry has 2000-year-old roots in everyday useful endeavors,
like finding the size of an object too big or far away to measure
directly, or navigating from Point A to Point B. However, it is
often taught very theoretically, with an emphasis on abstractions.
Make: Trigonometry uses 3D printable models and readily-available
physical objects like wire and cardboard tubes to develop intuition
about concepts in trigonometry and basic analytic geometry. Readers
will imagine the thought process of the people who invented these
mathematical concepts, and can try out "math experiments" to see
for themselves how ingenious ancient navigators and surveyors
really were. The analytic geometry part of the book links equations
to many of these intuitive concepts, which we explore through
in-depth explanations of manipulative models of conic sections.
This book is aimed at high school students who might be in Algebra
II or Pre-Calculus. It shows the geometrical and practical sides of
these topics that otherwise can drown in their own algebra. Make:
Trigonometry builds on the basics of the authors' earlier book,
Make: Geometry, and is intended as a bridge from that book to their
Make: Calculus book. The user can read this book and understand the
concepts from the photographs of 3D printable models alone.
However, since many models are puzzle-like, we encourage the reader
to print the models on any consumer-grade filament based 3D
printer. The models are available for download in a
freely-available open source repository. They were created in the
free program OpenSCAD, and can be 3D printed or modified by the
student in OpenSCAD to learn a little coding along the way.
Learn how to manage and integrate the technology of 3D printers in
the classroom, library, and lab. With this book, the authors give
practical, lessons-learned advice about the nuts and bolts of what
happens when you mix 3D printers, teachers, students, and the
general public in environments ranging from K-12 and university
classrooms to libraries, museums, and after-school community
programs. Take your existing programs to the next level with
Mastering 3D Printing in the Classroom, Library, and Lab. Organized
in a way that is readable and easy to understand, this book is your
guide to the many technology options available now in both software
and hardware, as well as a compendium of practical use cases and a
discussion of how to create experiences that will align with
curriculum standards. You'll examine the whole range of working
with a 3D printer, from purchase decision to curriculum design.
Finally this book points you forward to the digital-fabrication
future current students will face, discussing how key skills can be
taught as cost-effectively as possible. What You'll Learn Discover
what is really involved with using a 3D printer in a classroom,
library, lab, or public space Review use cases of 3D printers
designed to enhance student learning and to make practical parts,
from elementary school through university research lab Look at
career-planning directions in the emerging digital fabrication
arena Work with updated tools, hardware, and software for 3D
printing Who This Book Is For Educators of all levels, both formal
(classroom) and informal (after-school programs, libraries,
museums).
Learn physics, engineering, and geology concepts usually seen in
high school and college in an easy, accessible style. This second
volume addresses these topics for advanced science fair
participants or those who just like reading about and understanding
science. 3D Printed Science Project Volume 2 describes eight
open-source 3D printable models, as well as creative activities
using the resulting 3D printed pieces. The files are designed to
print as easily as possible, and the authors give tips for printing
them on open source printers. As 3D printers become more and more
common and affordable, hobbyists, teachers, parents, and students
stall out once they've printed some toys and a few household items.
To get beyond this, most people benefit from a "starter set" of
objects as a beginning point in their explorations, partially just
to see what is possible. This book tells you the solid science
stories that these models offer, and provides them in open-source
repositories. What You Will Learn Create (and present the science
behind) 3D printed models Review innovative ideas for tactile ways
to learn concepts in engineering, geology and physics Learn what
makes a models easy or hard to 3D print Who This Book Is For The
technology- squeamish teacher and parents who want their kids to
learn something from their 3D printer but don't know how, as well
as high schoolers and undergraduates.
Pull back the curtain on making fun and innovative costumes and
accessories incorporating technologies like low-cost
microprocessors, sensors and programmable LEDs. Fashion tech can
require skills in design, pattern-making, sewing, electronics, and
maybe 3D printing. Besides the tech skills, making a good costume
or accessory also requires knowledge of the intangibles of what
makes a good costume. This book is a collaboration between two
technologists and a veteran teacher, costumer, and choreographer.
Regardless of whether you are coming at this from the theater
costuming, sewing, or electronics side, the authors will help you
get started with the other skills you need. More than just a book
of projects (although it has those too), Practical Fashion Tech
teaches why things are done a certain way to impart the authors'
collective wealth of experience. Whether you need a book for a
wearable tech class or you just want to get started making
fantastic costumes and wearables on your own, Practical Fashion
Tech will get you there. What you will learn: The fundamentals of
both the sewing and the technology aspects of wearable tech for
fashion How to make a memorable costume that reacts to its wearer
or environment Ideas for using this book as a textbook Who this is
for: Electronics enthusiasts, hipsters, costume designers,
teachers, and students who want to learn how to make fashion or
cosplay wearables. Cosplay fans wanting to incorporate sensors and
more into their costumes.
In 3D Printing With MatterControl, Joan Horvath and Rich Cameron,
the team behind Mastering 3D Printing, explain step-by-step how to
use the MatterControl program, which allows you to control many
common types of 3D printers (including both cartesian and delta
style machines). 3D Printing With MatterControl can stand alone, or
it can be a companion to Mastering 3D Printing to show you how to
install, configure, and use best practices with your printer and
printing software. The book includes both step by step software
walkthroughs and case studies with typical 3D printed objects.
Whether you are a "maker" or a teacher of makers, 3D Printing with
MatterControl will show you how to get the most out of your printer
with the new standard for open source 3D printing software. While
there are books available on 3D printers, and even a few on
software to make models for printers, there are few good sources
covering the software that actually controls these printers.
MatterControl is emerging as the leading open source software for
3D printers, and 3D Printing With MatterControl covers this new
standard in this brief book.
Get the most out of your printer, including how to design models,
choose materials, work with different printers, and integrate 3D
printing with traditional prototyping to make techniques like sand
casting more efficient.This book is for new 3D printer owners,
makers of all kinds, entrepreneurs, technology educators, and
anyone curious about what you can do with a 3D printer. In this
revised and expanded new edition of Mastering 3D Printing, which
has been a trusted resource through five years of evolution in the
3D printing industry, you'll gain a comprehensive understanding of
3D printing. This book presumes no foreknowledge and describes what
you need to know about how printers work, how to decide which type
of printer (filament, resin, or powder) makes the most sense for
you, and then how to go forward in the case of filament and resin
printers. This new edition now includes material about consumer
resin printing, the evolution of lower-cost metal printing, and the
plethora of both materials and applications. What You'll Learn
Choose among the different 3D printing technologies Create or find
3D models to print Make both easy and challenging prints come out
as you imagined Assess whether your business, factory, home or
classroom will benefit from 3D printing Work with applications that
are good candidates for first projects in home and industrial
applications Who This Book Is For People who are encountering 3D
printing for the first time, or for those who want to level up
their skills. It is designed for the nontechnical adult and
minimizes jargon. However more sophisticated users will still find
tips and insights of value.
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