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Showing 1 - 7 of 7 matches in All Departments
When Isaac Newton developed calculus in the 1600s, he was trying to tie together math and physics in an intuitive, geometrical way. But over time math and physics teaching became heavily weighted toward algebra, and less toward geometrical problem solving. However, many practicing mathematicians and physicists will get their intuition geometrically first and do the algebra later. Make:Calculus imagines how Newton might have used 3D printed models, construction toys, programming, craft materials, and an Arduino or two to teach calculus concepts in an intuitive way. The book uses as little reliance on algebra as possible while still retaining enough to allow comparison with a traditional curriculum. This book is not a traditional Calculus I textbook. Rather, it will take the reader on a tour of key concepts in calculus that lend themselves to hands-on projects. This book also defines terms and common symbols for them so that self-learners can learn more on their own.
Trigonometry has 2000-year-old roots in everyday useful endeavors, like finding the size of an object too big or far away to measure directly, or navigating from Point A to Point B. However, it is often taught very theoretically, with an emphasis on abstractions. Make: Trigonometry uses 3D printable models and readily-available physical objects like wire and cardboard tubes to develop intuition about concepts in trigonometry and basic analytic geometry. Readers will imagine the thought process of the people who invented these mathematical concepts, and can try out "math experiments" to see for themselves how ingenious ancient navigators and surveyors really were. The analytic geometry part of the book links equations to many of these intuitive concepts, which we explore through in-depth explanations of manipulative models of conic sections. This book is aimed at high school students who might be in Algebra II or Pre-Calculus. It shows the geometrical and practical sides of these topics that otherwise can drown in their own algebra. Make: Trigonometry builds on the basics of the authors' earlier book, Make: Geometry, and is intended as a bridge from that book to their Make: Calculus book. The user can read this book and understand the concepts from the photographs of 3D printable models alone. However, since many models are puzzle-like, we encourage the reader to print the models on any consumer-grade filament based 3D printer. The models are available for download in a freely-available open source repository. They were created in the free program OpenSCAD, and can be 3D printed or modified by the student in OpenSCAD to learn a little coding along the way.
Learn how to manage and integrate the technology of 3D printers in the classroom, library, and lab. With this book, the authors give practical, lessons-learned advice about the nuts and bolts of what happens when you mix 3D printers, teachers, students, and the general public in environments ranging from K-12 and university classrooms to libraries, museums, and after-school community programs. Take your existing programs to the next level with Mastering 3D Printing in the Classroom, Library, and Lab. Organized in a way that is readable and easy to understand, this book is your guide to the many technology options available now in both software and hardware, as well as a compendium of practical use cases and a discussion of how to create experiences that will align with curriculum standards. You'll examine the whole range of working with a 3D printer, from purchase decision to curriculum design. Finally this book points you forward to the digital-fabrication future current students will face, discussing how key skills can be taught as cost-effectively as possible. What You'll Learn Discover what is really involved with using a 3D printer in a classroom, library, lab, or public space Review use cases of 3D printers designed to enhance student learning and to make practical parts, from elementary school through university research lab Look at career-planning directions in the emerging digital fabrication arena Work with updated tools, hardware, and software for 3D printing Who This Book Is For Educators of all levels, both formal (classroom) and informal (after-school programs, libraries, museums).
Learn physics, engineering, and geology concepts usually seen in high school and college in an easy, accessible style. This second volume addresses these topics for advanced science fair participants or those who just like reading about and understanding science. 3D Printed Science Project Volume 2 describes eight open-source 3D printable models, as well as creative activities using the resulting 3D printed pieces. The files are designed to print as easily as possible, and the authors give tips for printing them on open source printers. As 3D printers become more and more common and affordable, hobbyists, teachers, parents, and students stall out once they've printed some toys and a few household items. To get beyond this, most people benefit from a "starter set" of objects as a beginning point in their explorations, partially just to see what is possible. This book tells you the solid science stories that these models offer, and provides them in open-source repositories. What You Will Learn Create (and present the science behind) 3D printed models Review innovative ideas for tactile ways to learn concepts in engineering, geology and physics Learn what makes a models easy or hard to 3D print Who This Book Is For The technology- squeamish teacher and parents who want their kids to learn something from their 3D printer but don't know how, as well as high schoolers and undergraduates.
Pull back the curtain on making fun and innovative costumes and accessories incorporating technologies like low-cost microprocessors, sensors and programmable LEDs. Fashion tech can require skills in design, pattern-making, sewing, electronics, and maybe 3D printing. Besides the tech skills, making a good costume or accessory also requires knowledge of the intangibles of what makes a good costume. This book is a collaboration between two technologists and a veteran teacher, costumer, and choreographer. Regardless of whether you are coming at this from the theater costuming, sewing, or electronics side, the authors will help you get started with the other skills you need. More than just a book of projects (although it has those too), Practical Fashion Tech teaches why things are done a certain way to impart the authors' collective wealth of experience. Whether you need a book for a wearable tech class or you just want to get started making fantastic costumes and wearables on your own, Practical Fashion Tech will get you there. What you will learn: The fundamentals of both the sewing and the technology aspects of wearable tech for fashion How to make a memorable costume that reacts to its wearer or environment Ideas for using this book as a textbook Who this is for: Electronics enthusiasts, hipsters, costume designers, teachers, and students who want to learn how to make fashion or cosplay wearables. Cosplay fans wanting to incorporate sensors and more into their costumes.
Get the most out of your printer, including how to design models, choose materials, work with different printers, and integrate 3D printing with traditional prototyping to make techniques like sand casting more efficient.This book is for new 3D printer owners, makers of all kinds, entrepreneurs, technology educators, and anyone curious about what you can do with a 3D printer. In this revised and expanded new edition of Mastering 3D Printing, which has been a trusted resource through five years of evolution in the 3D printing industry, you'll gain a comprehensive understanding of 3D printing. This book presumes no foreknowledge and describes what you need to know about how printers work, how to decide which type of printer (filament, resin, or powder) makes the most sense for you, and then how to go forward in the case of filament and resin printers. This new edition now includes material about consumer resin printing, the evolution of lower-cost metal printing, and the plethora of both materials and applications. What You'll Learn Choose among the different 3D printing technologies Create or find 3D models to print Make both easy and challenging prints come out as you imagined Assess whether your business, factory, home or classroom will benefit from 3D printing Work with applications that are good candidates for first projects in home and industrial applications Who This Book Is For People who are encountering 3D printing for the first time, or for those who want to level up their skills. It is designed for the nontechnical adult and minimizes jargon. However more sophisticated users will still find tips and insights of value.
In 3D Printing With MatterControl, Joan Horvath and Rich Cameron, the team behind Mastering 3D Printing, explain step-by-step how to use the MatterControl program, which allows you to control many common types of 3D printers (including both cartesian and delta style machines). 3D Printing With MatterControl can stand alone, or it can be a companion to Mastering 3D Printing to show you how to install, configure, and use best practices with your printer and printing software. The book includes both step by step software walkthroughs and case studies with typical 3D printed objects. Whether you are a "maker" or a teacher of makers, 3D Printing with MatterControl will show you how to get the most out of your printer with the new standard for open source 3D printing software. While there are books available on 3D printers, and even a few on software to make models for printers, there are few good sources covering the software that actually controls these printers. MatterControl is emerging as the leading open source software for 3D printers, and 3D Printing With MatterControl covers this new standard in this brief book.
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