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Dual arguments have become a standard tool for analysis of problems involving optimization by consumers and producers. The principal aim of this book is to provide a fairly systematic yet simple exposition of the basic structure of such arguments. The emphasis is not on providing mathematically general proofs; instead, a geometric approach is used to provide, in an informal way, an intuitive understanding of duality theory. This book introduces the most common alternative ways of representing preferences and technologies, such as indirect utility and distance functions, expenditure and cost functions, and profit and revenue functions. and it discusses the assumptions under which alternative formulations contain precisely the same information. Results such as Roy's identity. the Hotelling-Wold identity, and Shephard's lemma are fully explained. as are their roles in facilitating analysis of behaviour.
This book presents a theoretical treatment of externalities (i.e. uncompensated interdependencies), public goods, and club goods. The new edition updates and expands the discussion of externalities and their implications, coverage of asymmetric information, underlying game-theoretic formulations, and intuitive and graphical presentations. Aimed at well-prepared undergraduates and graduate students making a serious foray into this branch of economics, the analysis should also interest professional economists wishing to survey recent advancements in the field. No other single source for the range of materials explored is currently available.
This New Full-Color, Multimedia-Focused Text Provides A CS1 Level Introduction To Computer Programming By Employing An Example-Based Methodology Involving Animation, Sound, Graphics, And Interactivity. As The Multimedia Language Associated With Adobe? Flash?, Actionscript 3.0 Offers A More Compelling Introduction To The World Of Programming Than Other Standard Programming Languages, Yet Is Powerful And Comprehensive Enough To Provide A Complete Introduction To All The Foundational Concepts. By Using The Flash Environment, This Book Presents Programming Concepts That Are Relevant To Multimedia-Focused Games And Applications And Is The Ideal Resource For Those Interested In Building Visually Rich And Interactive Applications. An Introduction To Programming With Actionscript 3.0 Satisfies ACM Guidelines For A First Course In A Computer Science Curriculum And Covers All Of The Key Topics Required For Any Introductory Level Programming Course: Program Analysis And Design, Data Types, Selective And Iterative Control Structures, Functions, Arrays, And Classes. In Addition, It Covers Actionscript'S Powerful Ability To Construct Complex And Interactive Animations Using Graphics And Sounds. Through Programming, This Text Exposes Readers To The Problem Solving And Critical Thinking Skills Required For Effective Participation In The Digital World. An Introduction To Programming With Actionscript 3.0 Is Ideal For Students Interested In Learning Crucial Programming Concepts For Which Technology, Arts, And Media Converge. It Is Also Highly Recommended For Multimedia Programmers, Interactive Artists, Game Designers, And Innovative Web Application Developers. Download The Latest Flash And Actionscript 3.0 Here Http: //Www.Adobe.Com/Products/Flash.Html Preview Content Now Look To The Samples Tab Below To Preview Chapter 5
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