0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R500 - R1,000 (1)
  • R1,000 - R2,500 (2)
  • -
Status
Brand

Showing 1 - 3 of 3 matches in All Departments

Computer Animation Complete - All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques... Computer Animation Complete - All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques (Paperback)
Rick Parent, David S. Ebert, David Gould, Markus Gross, Chris Kazmier, …
R1,560 Discovery Miles 15 600 Ships in 10 - 15 working days

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors.

Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.
Expert instruction from a variety of pace-setting computer graphics researchers.Provides in-depth coverage of established and emerging animation algorithms.For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics.A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

Computer Animation - Algorithms and Techniques (Hardcover, 3rd edition): Rick Parent Computer Animation - Algorithms and Techniques (Hardcover, 3rd edition)
Rick Parent
R1,426 Discovery Miles 14 260 Ships in 10 - 15 working days

Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teachyou the fundamentals of animation programming.

In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered.

* Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code * Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique * Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation *Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more"

The Hunter Chronicles (Paperback): Rick Parent The Hunter Chronicles (Paperback)
Rick Parent
R763 Discovery Miles 7 630 Ships in 18 - 22 working days
Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Plasma Spectroscopy
Takashi Fujimoto Hardcover R6,660 Discovery Miles 66 600
Epic Land - Namibia Exposed
Amy Schoeman Hardcover R556 Discovery Miles 5 560
The Love Song Of Andre P. Brink - A…
Leon De Kock Paperback  (1)
R399 Discovery Miles 3 990
Low Frequency Radio Observations of…
Therese Cantwell Hardcover R2,653 Discovery Miles 26 530
An Introduction to Plasma Physics and…
Luis Conde Paperback R751 Discovery Miles 7 510
Cross-Scale Coupling and Energy Transfer…
Yukitoshi Nishimura, Olga Verkhoglyadova, … Paperback R3,336 Discovery Miles 33 360
The Near-Saturn Magnetic Field…
Ali Haidar Sulaiman Hardcover R2,653 Discovery Miles 26 530
Ready For Takeoff - Stories from an Air…
David Dale Hardcover R873 Discovery Miles 8 730
Akashic Records and Twin Flames - An…
Mari Silva Hardcover R749 R663 Discovery Miles 6 630
Elevate Tarot Kit
Hinkler Pty Ltd Kit R199 R99 Discovery Miles 990

 

Partners