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An Introduction to Ford Madox Ford (Hardcover, New Ed): Ashley Chantler, Rob Hawkes An Introduction to Ford Madox Ford (Hardcover, New Ed)
Ashley Chantler, Rob Hawkes
R4,144 Discovery Miles 41 440 Ships in 12 - 17 working days

For students and readers new to the work of Ford Madox Ford, this volume provides a comprehensive introduction to one of the most complex, important and fascinating authors. Bringing together leading Ford scholars, the volume places Ford's work in the context of significant literary, artistic and historical events and movements. Individual essays consider Ford's theory of literary Impressionism and the impact of the First World War; illuminate The Good Soldier and Parade's End; engage with topics such as the city, gender, national identity and politics; discuss Ford as an autobiographer, poet, propagandist, sociologist, Edwardian and modernist; and show his importance as founding editor of the groundbreaking English Review and transatlantic review. The volume encourages detailed close reading of Ford's writing and illustrates the importance of engaging with secondary sources.

Foundation HTML5 Canvas - For Games and Entertainment (Paperback, 1st ed.): Rob Hawkes Foundation HTML5 Canvas - For Games and Entertainment (Paperback, 1st ed.)
Rob Hawkes
R1,779 R1,377 Discovery Miles 13 770 Save R402 (23%) Ships in 10 - 15 working days

Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas. Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web standards.It allows you to draw directly within the browser without the need for third-party plugins like Adobe Flash, and so canvas works perfectly across desktop and mobile devices, like the iPhone and Android. Foundation HTML5 Canvas begins by introducing you to HTML5 and the cool new features that it opens up for you. You are then offered a quick guide to JavaScript programming to get you up to speed. Next up you'll receive a thorough introduction to the canvas element, which teaches you how to draw objects within the browser with great ease. Once the basics are covered you'll move on to the more advanced features of canvas, including image and video manipulation. You'll also learn how to create realistic animations with the help of some basic physics. Foundation HTML5 Canvas then teaches you how to create two thrilling space-based games using all the skills you've learned so far. You'll find plenty of code examples and illustrations designed to help you understand even the most complex of topics. HTML5 is already here for you, andthis bookwill provide you with all the information you need to enjoy the show. For more information, source code, and the latest blog posts from author Rob Hawkes, visit http: //rawkes.com/foundationcanvas. What you'll learn The exciting new features thatHTML5 brings and how to use them The basics of programming in JavaScript and capturing user input What the canvas drawing element is all about and why you'd want to use it How to utilize both basic and advanced features of canvas How to create realistic animations using canvas and a splash of physics How to make interactive games using canvas, JavaScript, and other HTML5 goodies Who this book is for

The book has been written in a friendly way that makes it approachable to beginners and experts alike. It is predominantly for Web designers who are new to HTML5 and JavaScript, and covers the absolute basics of creating interactive games and applications using the HTML5 canvas element. Experienced Web designers and programmers will also learn about all the features of canvas and how they can be used within their own projects. Flash and Silverlight developers wanting to broaden their reach across the Web and mobile devices will also benefit from the information in this book. Table of Contents Introducing HTML5 Foundation JavaScript Learning the Basics of Canvas Pushing Canvas Further Manipulating Imagesand Video Making Things Move Implementing Advanced Animation Creating theSpace BowlingGame Creating the Asteroid Avoidance Game Taking Things Furtherand the Future of Canvas

An Introduction to Ford Madox Ford (Paperback): Ashley Chantler, Rob Hawkes An Introduction to Ford Madox Ford (Paperback)
Ashley Chantler, Rob Hawkes
R1,292 Discovery Miles 12 920 Ships in 12 - 17 working days

For students and readers new to the work of Ford Madox Ford, this volume provides a comprehensive introduction to one of the most complex, important and fascinating authors. Bringing together leading Ford scholars, the volume places Ford's work in the context of significant literary, artistic and historical events and movements. Individual essays consider Ford's theory of literary Impressionism and the impact of the First World War; illuminate The Good Soldier and Parade's End; engage with topics such as the city, gender, national identity and politics; discuss Ford as an autobiographer, poet, propagandist, sociologist, Edwardian and modernist; and show his importance as founding editor of the groundbreaking English Review and transatlantic review. The volume encourages detailed close reading of Ford's writing and illustrates the importance of engaging with secondary sources.

HTML5 Games Most Wanted - Build the Best HTML5 Games (Paperback, 1st ed.): Egor Kuryanovich, Shy Shalom, Russell Goldenberg,... HTML5 Games Most Wanted - Build the Best HTML5 Games (Paperback, 1st ed.)
Egor Kuryanovich, Shy Shalom, Russell Goldenberg, Mathias Paumgarten, David Strauss, …
R1,058 R854 Discovery Miles 8 540 Save R204 (19%) Ships in 10 - 15 working days

HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won't just make games - you'll make great games. The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games. Whether you're a coding expert looking for secrets to push your games further, or a beginner looking for inspiration and a solid game to build on and experiment with, HTML5 Games Most Wanted is for you.Topics and games covered include building complexity from simplicity in A to B, how to create, save, and load game levels in Marble Run, creating fast 3D action games like Cycleblob, entity interpolation from Snowball Fight, trait-based gaming in Grave Danger, the advanced use of WebGL from the game Bar Fight, tips on combining the entangled web of HTML5 technologies brilliantly shown in Far7, the holy grail of making a unique game like Z-Type, and how to build split-screen games as in the addictive Robots Are People Too. What you'll learn * How to create fantastic games using HTML5 * How to add 3D to your games with WebGL * How to create multiplayer games * How to build a level designer for your game Who this book is for Game developers creating amazing games that will work across multiple devices using the HTML5 suite of technologies.Table of Contents * Harness the power of 3D CSS transformations to make a lightning fast iPad game with Creative JavaScript * Creating, Saving, and Loading Levels * CycleBlob A WebGL LightCycle game * Creating Complexity from Simplicity * Combining Technologies * Building Multiplatform HTML5 Games * need title * need title * need title * need title

War and the Mind - Ford Madox Ford's Parade's End, Modernism, and Psychology (Hardcover): Ashley Chantler, Rob Hawkes War and the Mind - Ford Madox Ford's Parade's End, Modernism, and Psychology (Hardcover)
Ashley Chantler, Rob Hawkes
R2,478 Discovery Miles 24 780 Ships in 12 - 17 working days

Features new critical essays illuminate Ford Madox Ford's First World War modernist masterpiece Parade's End. This is the first full length critical study of Parade's End to focus on the psychological effects of the war. Originally published in 4 volumes between 1924 and 1928, Parade's End has been described as "the finest novel about the First World War." (Anthony Burgess). "the greatest war novel ever written by an Englishman." (Samuel Hynes). "a central Modernist novel of the 1920s, in which it is exemplary." (Malcolm Bradbury). "possibly the greatest 20th century novel in English." (John N. Gray). These 10 newly commissioned essays focus on the psychological effects of the war, both upon Ford himself and upon his novel: its characters, its themes and its form. The chapters explore: Ford's pioneering analysis of war trauma, trauma theory, shell shock, memory and repression, insomnia, empathy, therapy, literary Impressionism and literary style. Writers discussed alongside Ford include Joseph Conrad, Siegfried Sassoon, May Sinclair, and Rebecca West, as well as theorists Deleuze and Guattari, Michel Foucault, Sigmund Freud, William James, and W H R Rivers.A long overdue examination of Ford's First World War modernist masterpiece Parade's End. It focuses on psychology and the effects of war on the minds of those who fought and those at home; adds to writing about First World War writers, war trauma and trauma theory as well as modernism, and literary Impressionism and contributes to the burgeoning fields of medical humanities and disability studies by reconsidering Parade's End in terms of the various mental and psychological disorders represented within its pages.

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