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An impending war will annihilate an empire and plunge the galaxy
into millennia of darkness, in the first volume of an epic new
space opera trilogy from Twilight Imperium Millennia ago the great
empire of the Lazax brought the galaxy to heel, but now their
ancient doctrine of strength and peace is failing. In the shadows,
other factions begin to move against each other and their
authoritarian masters. To rule themselves they must first tear down
the crumbling regime they are forced to serve. When the Barony of
Letnev, supplier of the Lazax’s grand fleet, blockades a crucial
wormhole to force the empire to listen to its demands, the spark of
war is ignited and Zara Hail, an official for the Federation of
Sol, is caught in the middle. As the threat of conflict continues
to escalate, every faction must choose: Bend beneath the yoke of
despots, or break the chains that bind them.
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Undaunted: Stalingrad (Game)
Trevor Benjamin, David Thompson; Illustrated by Roland MacDonald; Robbie MacNiven
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R2,575
R1,930
Discovery Miles 19 300
Save R645 (25%)
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Ships in 5 - 10 working days
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SHUT UP & SIT DOWN RECOMMENDS "The greatest World War II board
game of all time" - Shut Up & Sit Down Lead your stalwart
troops to victory in this epic two-player campaign, played out in
the war's most infamous city. Stalingrad, 1942. Before you awaits a
gruelling conflict in this cornerstone battleground. As the bullets
and bombs tear the city asunder, only through wits and valour can
you seize the cornerstone of the entire Eastern Front and change
the course of history. A heavy burden rests on your shoulders.
Every casualty suffered in battle will weaken your forces for the
entire campaign. Every bomb blast and mortar shell leaves the very
ground for which you are fighting in further ruin. Every inch lost
to the enemy brings you closer to the jaws of defeat. Over the
course of up to fifteen branching scenarios, you will decide the
fate of Stalingrad and, perhaps, the war itself. Even though the
consequences of your actions will persist, the game itself can be
fully reset and replayed, allowing you to explore every potential
outcome. Undaunted: Stalingrad is a monumental standalone game that
expands the series' scope and challenge beyond anything that's come
before. Featuring more than 300 unique illustrations by Roland
MacDonald and 150 evocative mission briefings written by acclaimed
author Robbie MacNiven, immerse yourself in this campaign at the
heart of the war. Ages: 14+ Players: 2 Playing Time: 45-75 minutes
Contents: 375 cards, 129 map tiles, 204 tokens, 4 dice, 4 booklets
Fully illustrated, this book assesses the origins, equipment, and
fighting styles of the irregular warfare specialists fighting on
both sides during the American Revolutionary War. Amid North
America’s often forested, broken, or rugged terrain, 18th-century
armies came to rely on soldiers capable of fighting individually or
in small groups. During the American Revolutionary War, rifle-armed
companies were incorporated into the newly created Continental
Army, while Patriot militiamen and partisans also made use of
rifled weapons. Facing them were the British Army’s light
infantrymen; among the most experienced regular soldiers fighting
for the Crown, they were joined by Loyalist units able to operate
in dispersed formations and German hired troops skilled in
open-order fighting, including the rifle-armed Jäger. The
strengths and limitations of both sides’ open-order specialists
are evaluated in this book, with particular focus upon three
revealing battles: Harlem Heights (September 16, 1776), where the
Patriots took heart from being able to hold their own in an
escalating clash with Crown light forces; Freeman's Farm (September
19, 1777), where British light infantry engaged Patriot riflemen in
notably rough terrain; and Hanging Rock (August 6, 1780), where
Patriot riflemen and partisans attacked a Loyalist encampment,
including Provincial Corps light infantry. Specially commissioned
artwork, archive illustrations, and newly drawn mapping complement
the authoritative text.
DedSec’s investigation into competing cyber-gangs unearths a
shocking plot that will send the world reeling into chaos, in this
heart-racing thriller from Watch Dogs Legion Freya Bauer’s
revolutionary fervor has dimmed with age, but just as she’s about
to hang up her DedSec mask, she’s recruited for one last mission
to Berlin… with her ex-husband of all people. Yet upon her
arrival in Germany, a series of betrayals mean she’s suddenly
unable to distinguish between friends and foes. Meanwhile,
Freya’s past has caught up with her – in the form of a
mysterious hitman determined to take out the Bauer family in
London. However, if he can’t immediately remove Freya from the
board, her son might be the next best thing. Freya must navigate
competing tech-gangs, reconcile with her ex, and save her son
before everything she loves is destroyed.
A reluctant trio are forced to investigate a mystery city, but in
doing so find themselves fighting a demonic atrocity, in this
staggering action novel set in the epic fantasy Descent games. When
three separate adventurers are hired to investigate the recent
sealing of Thelgrim, the great Dunwarr dwarf city, all three have
misgivings. One is a wanted criminal and the other two have no wish
to work together - but when the money is this good, it's hard to
refuse. As the three head to Thelgrim by secret path, none of them
know what awaits them. Terrinoth is in upheaval: new threats are
rising, and this one comes from the dark.
During the Seven Years' War (1755-63), a number of independent
light-infantry outfits served under British command and dedicated
light companies were added to the British Army's regular infantry
battalions. The light companies were disbanded after the war but
the prominent role played by light infantry was not forgotten, and
in 1771-72 light-infantry companies were reinstated in every
regiment in the British Isles. Although William Howe formed a
training camp at Salisbury in 1774 specifically to practise
light-infantry doctrine, the outbreak of the American Revolution in
1775 found the British Army wanting, and the light companies were
no different. After evacuating Boston in March 1776, Howe began to
remodel and drill his army at Halifax, standardizing lighter
uniform and emphasizing more open-order tactics. He also brigaded
his light companies together into composite battalions, which went
on to fight in almost every major engagement during the American
Revolution. They spearheaded British assaults, using night-time
surprise and relying upon the bayonet in engagements such as Paoli
and Old Tappan. They also matched their regular and irregular
opponents in bush-fighting, and at times fought in far-flung
detachments alongside Native American and Loyalist allies on the
frontier. Featuring specially commissioned full-colour artwork,
this book offers a comprehensive guide to the formation, uniform,
equipment, doctrines and tactics of these elite light infantry
companies and battalions, and considers how, over the course of the
war they developed a fearsome reputation, and exemplified the
psychological characteristics exhibited by crack military units
across history.
Enter the extraordinary fantasy world of Descent: Legends in the
Dark through the eyes of its most notorious necromancer as he
begins his conquest of the realms of Terrinoth Waiqar, Lord of the
Mistlands, is a necromancer of supreme power, arrogance, and skill.
Driven by his hunger for power, he has the whole of Terrinoth in
his sights. But before he can raise his undead armies and march on
the Baronies, his hold on the Mistlands must be complete. Waiqar's
court is rife with scheming and deception, from corrupt vampires
with plans to usurp him, to an apprentice harboring dark ambition
of his own. As his enemies vie for power, Waiqar's own plans come
to fruition. For power is hard won but easily lost, and this great
necromancer has more to lose than anyone.
Intergalactic civilization emerges from its war-torn ruins for the
first time in generations to explore the galaxy, in this stunning
new anthology from the bestselling world of Twilight Imperium A
terrible war destroyed a vast empire, and left its survivors
shattered and isolated. Millenia of history, technology and the
ever-expanding imperial grip were lost. From the secretive Naalu,
the proud Hacan, to the piratical Mentak Coalition, these factions
and worlds are recovering and looking past their borders to the
galaxy beyond again - but what awaits them in the vastness of
space? New territory, allies, and opportunities abound, but the
history that once bound them together now stands between them, and
the opportunities to be found in war may be greater than in
peace...
Legendary heroes battle the undead and dark sorcery, in the first
of a rip-roaring new series for the fan-favorite epic fantasy game,
Descent. When the Baroness of Forthyn's daughter disappears, she
calls on the legendary orc hero, Durik, to find her. Durik enlists
his old questing partners - the dwarf alchemist, Ulma Grimstone,
and roguish Logan Lashley - in the hopes of reliving their glory
days. Together they journey to fearstruck Fallowhearth. There,
instead of clues, they uncover necromancy: graveyards emptied of
corpses, with trails of footprints leading into sinister Blind Muir
Forest... But the forest holds more than just the walking dead:
between its boughs lurk treachery, a sorcerous ally turned to
darkness, and a shocking infestation of giant, murderous monsters.
The next generation of the astonishing X-Men grow into true super
heroes against their deadliest enemies, in this wide-ranging Marvel
anthology. The New Charles Xavier School for Gifted Mutants isn't
all it's cracked up to be: The food is so-so, and it's cold eleven
out of twelve months, not to mention the creepy bunker vibes with
mysterious tech popping up all over the place. But for the latest
mutants to take on the mantle of X-Men, it's home. Under the
stewardship of Emma Frost, Cyclops, and Magneto, these new recruits
learn to control their powers and defeat villainy. Yet danger lurks
within the academy, and it isn't just monsters or evil geniuses.
Now, these fresh X-Men must take what they've learned and put their
unique powers to the test against unexpected adversaries - from
cyborgs and the undead to temporal chaos, and even alternate
versions of themselves.
The first in an exciting new series of heroic fantasy novels,
Zachareth, explores the past of one of Descent: Legends of the
Dark's most notorious villains Zachareth, Baron of Carthridge, is a
driven, ruthless and obsessive man - a man who could be a hero, but
he wants so much more. Having watched his father fall under the
sway of a sorceress, Zachareth grows up craving knowledge and
power. When his tutor at Greyhaven introduces him to forbidden
magics, Zachareth discovers there is more to power than meets the
eye. As he returns home to a barony on the verge of rebellion and
beset by necromantic foes, Zachareth must choose his true path -
the path of virtue and heroism, or that of darkness and villany;
the line between the two is finer than most imagine.
Take a whirlwind tour to the incredible planet of a million fantasy
races, the Crucible, in this wild science fantasy anthology from
the hit new game, KeyForge. Welcome to the Crucible - an artificial
planet larger than our sun - an ever-growing patchwork of countless
other worlds, filled with creatures, sentient beings and societies
stolen from across the universe by the mythical Architects. Across
this dizzying juxtaposition of alien biospheres, the enigmatic and
godlike Archons seek to unlock the secrets at the heart of the
Crucible. Everyone else is just trying to survive... Explore ten
tales of adventure in a realm where science and magic team up, of
discovery and culture clash, featuring mad Martian scientists,
cybernetic surgeons, battle reenactors, elven thieves, private
investigators, goblins, saurian monsters, and the newly arrived
human Star Alliance.
The American Revolution presented a series of unique tactical
challenges to its competing factions. For Britain, the Army would
be forced to re-learn many of the lessons from the Seven Years’
War. After the debacle of Concord and Bunker Hill, the British
implemented a range of changes throughout the Army, including the
modification of accepted tactical doctrine. Additionally, the
British formed alliances with various independent German states.
The soldiers they provided thus answered to different armies. How
much their tactics adapted during the war, therefore varied from
state to state. The Continental Army was founded in 1775 and was
initially heavily styled on its British opponents. That began to
change in 1778 thanks to the efforts of Prussian officer Baron
Friedrich Wilhelm von Steuben. Following their formal alliance with
the colonies in 1778, France deployed military assets to North
America. French officers also provided tactical advice to the
Continental Army, and vice versa, particularly when they worked
together successfully during the siege of Yorktown in 1781.
Featuring specially commissioned artwork, this absorbing study
investigates the various participants’ battlefield tactics,
casting light on how tactical theory and battlefield experience
shaped the conduct of battle in the American Revolution.
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R70
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