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A practical introduction, the second edition of Fluid Simulation
for Computer Graphics shows you how to animate fully
three-dimensional incompressible flow. It covers all the aspects of
fluid simulation, from the mathematics and algorithms to
implementation, while making revisions and updates to reflect
changes in the field since the first edition. Highlights of the
Second Edition New chapters on level sets and vortex methods
Emphasizes hybrid particle-voxel methods, now the industry standard
approach Covers the latest algorithms and techniques, including:
fluid surface reconstruction from particles; accurate, viscous free
surfaces for buckling, coiling, and rotating liquids; and enhanced
turbulence for smoke animation Adds new discussions on meshing,
particles, and vortex methods The book changes the order of topics
as they appeared in the first edition to make more sense when
reading the first time through. It also contains several updates by
distilling author Robert Bridson's experience in the visual effects
industry to highlight the most important points in fluid
simulation. It gives you an understanding of how the components of
fluid simulation work as well as the tools for creating your own
animations.
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