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Encryption for Organizations and Individuals - Basics of Contemporary and Quantum Cryptography (Paperback, 1st ed.): Robert... Encryption for Organizations and Individuals - Basics of Contemporary and Quantum Cryptography (Paperback, 1st ed.)
Robert Ciesla
R1,751 R1,349 Discovery Miles 13 490 Save R402 (23%) Ships in 10 - 15 working days

Cryptography and encryption aren't just for geeks and spies-they're also part of our daily lives. This book enlightens you with the basics of digital cryptography and covers the must-do practices organizations need to implement when it comes to fending off data theft and eavesdroppers. You will uncover the concepts of digital encryption and examine key digital encryption algorithms and their various applications. Gauging cryptography from an enterprise perspective, you will get an in-depth look at common attacks that can occur in your systems and lean how to counter them Moving on to quantum computing, you will discover how it differs from the current computing paradigm and understand its potential for the future. After clearing the basics, you will take a close look at how quantum computers work in practice. Shifting focus to quantum cryptography, you will learn more about quantum key distribution (QKD) and how it differs from present-day encryption methodologies. You will also consider the current implementations of QKD, including distribution systems by SwissQuantum and QKD-distribution networks provided by the DARPA Quantum Network. Ultimately, you will learn the means of defending against cryptographic attacks in the up-and-coming quantum age, such as utilizing zero-knowledge proof (ZKP) systems. Deepen your knowledge of cryptographic concepts and be introduced to the new paradigm of quantum cryptography with this book. What You Will Learn Appreciate how digital encryption algorithms work Secure your infrastructure from cryptographic attacks Understand the basics of quantum information science Discover how cryptography relates to quantum computing Implement Quantum Key Distribution (QKD) Who This Book Is For This book is aimed at readers who have an interest in both well-established and up-and-coming types of cryptography, as well as members of organizations to whom privacy is a top priority.

Mostly Codeless Game Development - New School Game Engines (Paperback, 1st ed.): Robert Ciesla Mostly Codeless Game Development - New School Game Engines (Paperback, 1st ed.)
Robert Ciesla
R1,302 Discovery Miles 13 020 Ships in 10 - 15 working days

Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. What You Will Learn Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials Who This Book Is For People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers.

Sound and Music for Games - The Basics of Digital Audio for Video Games (Paperback, 1st ed.): Robert Ciesla Sound and Music for Games - The Basics of Digital Audio for Video Games (Paperback, 1st ed.)
Robert Ciesla
R1,157 R920 Discovery Miles 9 200 Save R237 (20%) Ships in 10 - 15 working days

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work. The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. What You Will Learn * Understand the fundamentals of digital audio production in the context of video games * Learn about audio integration with popular middleware solutions and APIs * Leverage plugin effects software to sculpt your audio to professional levels * Identify modern audio file formats and how and when to use them * Learn best practices when mixing sound effects and music for video games Who Is This Book For The intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.

Programming Basics - Getting Started with Java, C#, and Python (Paperback, 1st ed.): Robert Ciesla Programming Basics - Getting Started with Java, C#, and Python (Paperback, 1st ed.)
Robert Ciesla
R1,594 R1,225 Discovery Miles 12 250 Save R369 (23%) Ships in 10 - 15 working days

Explore the basics of the three most popular programming languages: C#, Java, and Python and see what it's like to function in today's world from the perspective of a programmer. This book's uses is highly practical approach with numerous code listings aimed at bringing generations together through the intricacies of technology. You'll learn how understanding the basics of coding benefits non-programmers working with software developers. Those in the gaming/media industry will also benefit from understanding a programmer's point of view. The same applies to software testers and even company executives, who might have an education in business instead of computer science. What You'll Learn Think and read code-listings like a programmer Gain a basic working proficiency in three popular programming languages Communicate more efficiently with programmers of all experience levels in a work-based environment Review advanced OOP concepts such as exceptions and error handling Set up your programming environments for Windows, MacOS, and Linux Who This Book Is For Those looking to discover programming, including beginners in all fields, and professionals looking to understand how code works.

Game Development with Ren'Py - Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine (Paperback,... Game Development with Ren'Py - Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine (Paperback, 1st ed.)
Robert Ciesla
R1,182 R945 Discovery Miles 9 450 Save R237 (20%) Ships in 10 - 15 working days

Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ("crying game"), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games Who This Book Is For People with no programming experience who are interested in working in the genre of visual novels or interactive fiction.

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