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The Oxford Handbook of Computer Music offers a state-of-the-art
cross-section of the most field-defining topics and debates in
computer music today. A unique contribution to the field, it
situates computer music in the broad context of its creation and
performance across the range of issues - from music cognition to
pedagogy to sociocultural topics - that shape contemporary
discourse in the field.
Fifty years after musical tones were produced on a computer for the
first time, developments in laptop computing have brought computer
music within reach of all listeners and composers. Production and
distribution of computer music have grown tremendously as a result,
and the time is right for this survey of computer music in its
cultural contexts. An impressive and international array of music
creators and academics discuss computer music's history, present,
and future with a wide perspective, including composition,
improvisation, interactive performance, spatialization, sound
synthesis, sonification, and modeling. Throughout, they merge
practice with theory to offer a fascinating look into computer
music's possibilities and enduring appeal.
With the ongoing development of algorithmic composition programs
and communities of practice expanding, algorithmic music faces a
turning point. Joining dozens of emerging and established scholars
alongside leading practitioners in the field, chapters in this
Handbook both describe the state of algorithmic composition and
also set the agenda for critical research on and analysis of
algorithmic music. Organized into four sections, chapters explore
the music's history, utility, community, politics, and potential
for mass consumption. Contributors address such issues as the role
of algorithms as co-performers, live coding practices, and
discussions of the algorithmic culture as it currently exists and
what it can potentially contribute society, education, and
ecommerce. Chapters engage particularly with post-human
perspectives - what new musics are now being found through
algorithmic means which humans could not otherwise have made - and,
in reciprocation, how algorithmic music is being assimilated back
into human culture and what meanings it subsequently takes.
Blending technical, artistic, cultural, and scientific viewpoints,
this Handbook positions algorithmic music making as an essentially
human activity.
With the ongoing development of algorithmic composition programs
and communities of practice expanding, algorithmic music faces a
turning point. Joining dozens of emerging and established scholars
alongside leading practitioners in the field, chapters in this
Handbook both describe the state of algorithmic composition and
also set the agenda for critical research on and analysis of
algorithmic music. Organized into four sections, chapters explore
the music's history, utility, community, politics, and potential
for mass consumption. Contributors address such issues as the role
of algorithms as co-performers, live coding practices, and
discussions of the algorithmic culture as it currently exists and
what it can potentially contribute society, education, and
ecommerce. Chapters engage particularly with post-human
perspectives - what new musics are now being found through
algorithmic means which humans could not otherwise have made - and,
in reciprocation, how algorithmic music is being assimilated back
into human culture and what meanings it subsequently takes.
Blending technical, artistic, cultural, and scientific viewpoints,
this Handbook positions algorithmic music making as an essentially
human activity.
This book addresses one of the most exciting and innovative
developments within higher education: the rise in prominence of the
creative arts and the accelerating recognition that creative
practice is a form of research. The book considers how creative
practice can lead to research insights through what is often known
as practice-led research. But unlike other books on practice-led
research, it balances this with discussion of how research can
impact positively on creative practice through research-led
practice. The editors posit an iterative and web-like relationship
between practice and research. Essays within the book cover a wide
range of disciplines including creative writing, dance, music,
theatre, film and new media, and the contributors are from the UK,
US, Canada and Australia. The subject is approached from numerous
angles: the authors discuss methodologies of practice-led research
and research-led practice, their own creative work as a form of
research, research training for creative practitioners, and the
politics and histories of practice-led research and research-led
practice within the university. The book will be invaluable for
creative practitioners, researchers, students in the creative arts
and university leaders. Key Features *The first book to document,
conceptualise and analyse practice-led research in the creative
arts and to balance it with research-led practice *Written by
highly qualified academics and practitioners across the creative
arts and sciences *Brings together empirical, cultural and creative
approaches *Presents illuminating case histories of creative work
and practice-led research
The Oxford Handbook of Computer Music offers a state-of-the-art
cross-section of the most field-defining topics and debates in
computer music today. A unique contribution to the field, it
situates computer music in the broad context of its creation and
performance across the range of issues - from music cognition to
pedagogy to sociocultural topics - that shape contemporary
discourse in the field.
Fifty years after musical tones were produced on a computer for the
first time, developments in laptop computing have brought computer
music within reach of all listeners and composers. Production and
distribution of computer music have grown tremendously as a result,
and the time is right for this survey of computer music in its
cultural contexts. An impressive and international array of music
creators and academics discuss computer music's history, present,
and future with a wide perspective, including composition,
improvisation, interactive performance, spatialization, sound
synthesis, sonification, and modeling. Throughout, they merge
practice with theory to offer a fascinating look into computer
music's possibilities and enduring appeal.
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