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In the extensive fields of optics, holography and virtual reality,
technology continues to evolve. Displays: Fundamentals and
Applications, Second Edition addresses these updates and discusses
how real-time computer graphics and vision enable the application
and displays of graphical 2D and 3D content. This book explores in
detail these technological developments, as well as the shifting
techniques behind projection displays, projector-camera systems,
stereoscopic and autostereoscopic displays. This new edition
contains many updates and additions reflecting the changes in fast
developing areas such as holography and near-eye displays for
Augmented and Virtual reality applications. Perfect for the student
looking to sharpen their developing skill or the master refining
their technique, Rolf Hainich and Oliver Bimber help the reader
understand the basics of optics, light modulation, visual
perception, display technologies, and computer-generated
holography. With almost 500 illustrations Displays will help the
reader see the field of augmentation and virtual reality display
with new eyes. Features: * Covers physics, technology and
techniques behind flat-panel as well as projection displays,
projector-camera systems, stereoscopic and autostereoscopic
displays, computer-generated holography, and near-eye displays *
Discusses how real-time computer graphics and computer vision
enable the visualization of graphical 2D and 3D content * Augmented
by close to 500 rich illustrations, which give readers a clear
understanding of existing and emerging display technology
In the extensive fields of optics, holography and virtual reality,
technology continues to evolve. Displays: Fundamentals and
Applications, Second Edition addresses these updates and discusses
how real-time computer graphics and vision enable the application
and displays of graphical 2D and 3D content. This book explores in
detail these technological developments, as well as the shifting
techniques behind projection displays, projector-camera systems,
stereoscopic and autostereoscopic displays. This new edition
contains many updates and additions reflecting the changes in fast
developing areas such as holography and near-eye displays for
Augmented and Virtual reality applications. Perfect for the student
looking to sharpen their developing skill or the master refining
their technique, Rolf Hainich and Oliver Bimber help the reader
understand the basics of optics, light modulation, visual
perception, display technologies, and computer-generated
holography. With almost 500 illustrations Displays will help the
reader see the field of augmentation and virtual reality display
with new eyes. Features: * Covers physics, technology and
techniques behind flat-panel as well as projection displays,
projector-camera systems, stereoscopic and autostereoscopic
displays, computer-generated holography, and near-eye displays *
Discusses how real-time computer graphics and computer vision
enable the visualization of graphical 2D and 3D content * Augmented
by close to 500 rich illustrations, which give readers a clear
understanding of existing and emerging display technology
Drag those windows from your screen and into the air in front of
you. Use a simple glance to switch lights, open doors or surf the
web. Virtual devices, virtual objects will surround us, anywhere.
Only one piece of real hardware will do it all, replace anything.
From application concepts to technical design to even a fiction
chapter carrying us into the future, "this book is a blueprint for
an entire technology." The new edition has been greatly extended,
with many new ideas and materials. From the foreword by Oliver
Bimber, professor of augmented reality: "I was captivated by the
last edition of 'The End of Hardware' on a round-trip flight to Los
Angeles. This book is not only an in-depth introduction to the
concept of head-attached displays for augmented reality (AR), but
also a great source of inspiration for many professionals - at
least it is for me. Being a technical guy, I particularly enjoyed
reading the technical design chapter which, in this new edition of
the book, has been greatly extended with many details on
holography, light fields and MEMS. Despite a technological focus,
the book is written in a popular-scientific style - and therefore
allows easy access to the material - even for non-experts. If I
were to characterize this book in a single word, that word would be
'inspiring'. I can only hope that one day, someone will pick up and
realize these ideas. For although, this might not be the 'End of
Hardware' - it could well be the beginning of many new and exciting
interfaces to the digital world in which we all live in."
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