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Inside the Video Game Industry - Game Developers Talk About the Business of Play (Hardcover): Judd Ruggill, Ken McAllister,... Inside the Video Game Industry - Game Developers Talk About the Business of Play (Hardcover)
Judd Ruggill, Ken McAllister, Randy Nichols, Ryan Kaufman
R4,564 Discovery Miles 45 640 Ships in 12 - 17 working days

Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender disparity, goals for work-life balance, and a span of legal, psychological, and communal intellectual property protection mechanisms, the book's combination of accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path. Designed for researchers, educators, and students, this book provides a critical perspective on an often opaque business and its highly mobile workforce. Additional teaching materials, including activities and study questions, can be found at https://www.routledge.com/9780415828284.

Inside the Video Game Industry - Game Developers Talk About the Business of Play (Paperback): Judd Ruggill, Ken McAllister,... Inside the Video Game Industry - Game Developers Talk About the Business of Play (Paperback)
Judd Ruggill, Ken McAllister, Randy Nichols, Ryan Kaufman
R1,510 Discovery Miles 15 100 Ships in 12 - 17 working days

Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender disparity, goals for work-life balance, and a span of legal, psychological, and communal intellectual property protection mechanisms, the book's combination of accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path. Designed for researchers, educators, and students, this book provides a critical perspective on an often opaque business and its highly mobile workforce. Additional teaching materials, including activities and study questions, can be found at https://www.routledge.com/9780415828284.

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