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Showing 1 - 6 of 6 matches in All Departments
The Comprehensive Guide to Screening SAP CRM Candidates Certification Questions, Answers, and Explanations It' s clear that SAP CRM is one of the most challenging areas in SAP. Finding resources can be difficult. SAP CRM Interview Questions, Answers, and Explanations guides you through your learning process. From helping you to assess your CRM skills to evaluating candidates for a job, SAP CRM Cer tification Questions will put you on the path to understanding what you really need to know. The book is organized around three areas of SAP CRM - Technical installation, Troubleshooting, and Functional use of CRM. Each question includes everything you need to know to master the interview or properly evaluate a candidate. More than just a rehash of SAP documentation and sales presentations, each question is based on project knowledge and experience gained on successful high-profile SAP implementations. Key interview topics include: The most important configuration settings to know SAP CRM tables and transaction codes, Certification examination questions, Organization model, business parntners & replication, User management, transport system, patches, and upgrades, Sales orders, business warehouse data, and BADIs, Everything a CRM resource needs to know before an interview
Start building commercial and playable games in Unity with C# through a series of practical projects ranging from a simple 2D game to adding AR/VR experiences with this full-color guide Key Features * Create game apps, including a 2D adventure game, a 3D first-person shooter, and more * Explore Unity's component-based approach to implementing features in Unity 2022 through a GameObject hierarchy based on C# scripts * Follow steps for publishing, marketing, and maintaining your games effectively Book Description Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You'll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want while maintaining a good code foundation to build upon. Once you get familiar with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game followed by a 3D first-person shooter game. You'll then explore advanced topics such as machine learning by creating AI-based enemy behavior, virtual reality by extending the first-person game, and augmented reality by exploring a farming sim in a real-world setting. These topics are completed in practice while building projects using the latest game tool kits. Finally, you'll learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you'll gain real-world knowledge and experience by taking a game from conceptual design to completion. By the end of this Unity book, you'll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games. What you will learn * Navigate and use the primary windows of the editor, and the new features introduced in Unity 2022 * Create new Unity game projects and add functionality with C# code * Specify your game design and break it down into systems and components for implementation * Create beautiful playable environments quickly and use them for both 2D and 3D games * Build player characters and use them to develop complete game mechanics, the core game loop, and win/lose conditions * Get up to speed with Unity Gaming Services available for creating commercially viable games Who This Book Is For If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. Aspiring game developers, as well as anyone with some experience in developing games who wants to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions will find this book useful. Readers are expected to have experience with the Unity Editor interface and implementing functionality by creating C# scripts.
The story of an Ohio regiment in the Civil War Originally published in 1902 by Henry O. Harden's newspaper publishing company, History of the 90th Ohio Volunteer Infantry tells its story through the soldiers' personal letters, diary entries, and memoirs. Formed in response to Confederate maneuvers in Kentucky in 1862, this regiment was comprised of men from Fairfield, Fayette, Hocking, Perry, Pickaway, and Vinton counties. They served in the Civil War from 1862 to 1865 and spent much of their time in Tennessee bravely participating in such battles as Stones River, Tullahoma, Chickamauga, Resaca, Kennesaw Mountain, Atlanta, Franklin, and Nashville. History of the 90th Ohio Volunteer Infantry contains the memories and voices of the men who served in this unit. Asked to reflect on their experiences nearly 40 years after their service, these men recalled the miles they marched, the friends they made and lost, the hardships they suffered, the fear they felt, and the jokes they enjoyed. Harden covers the entire life of this regiment, from the formation and early days to the fate of every member at the close of the war. With its primary-source descriptions of battles, miscellaneous stories and poetry, and listing of every member and his fate, this book will be welcomed by those interested in the Civil War and the role Ohio played in it.
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