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From the critically acclaimed author of The Heap, a
thought-provoking and wryly funny novel--equal parts satire and
psychological thriller--that holds a funhouse mirror to the
isolated workplace and an age of endless distraction. At the far
reaches of the world, the Northern Institute sits in a vast expanse
of ice and snow. Once a thriving research facility, its operations
were abruptly shut down after an unspecified incident, and its
research teams promptly evacuated. Now it's home to a team of three
caretakers--Gibbs, Cline, and their supervisor, Hart--and a single
remaining researcher named Gilroy, who is feverishly studying the
sensation of coldness. Their objective is simple: occupy the space,
complete their weekly tasks, and keep the building in working order
in case research ever resumes. (Also: never touch the thermostat.
Also: never, ever go outside.) The work isn't thrilling--test every
door for excessive creaking, sit on every chair to ensure its
structural integrity--but for Hart, it's the opportunity of a
lifetime, a chance to hone his leadership skills and become the
beacon of efficiency he always knew he could be. There's just one
obstacle standing in his way: a mysterious object that has appeared
out in the snow. Gibbs and Cline are mesmerized. They can't discern
its exact shape and color, nor if it's moving or fixed in place.
But it is there. Isn't it? Whatever it might be, Hart thinks the
thing in the snow is an unwelcome distraction, and probably a huge
waste of time. Though, come to think of it, time itself has been a
bit wonky lately. Weekends pass in a blur, and he can hardly tell
day from night. Gravity seems less-than-reliable. The lights have
been flickering weirdly, and he feels an odd thrumming sensation in
his beard. Gibbs might be plotting to unseat him as supervisor, and
Gilroy--well, what is he really doing anyway? Perplexed and
isolated--but most certainly not alone--Hart wrestles for control
of his own psyche as the thing in the snow beguiles his team,
upends their work, and challenges their every notion of what is
normal.
The Designer’s Dictionary of Color provides an in-depth look at
30 colors key to art and graphic design. Organized by spectrum, in
color-by-color sections for easy navigation, this book documents
each hue with charts showing color range and palette variations.
Chapters detail each color’s creative history and cultural
associations, with examples of color use that extend from the
artistic to the utilitarian—whether the turquoise on a Reid Miles
album cover or the avocado paint job on a 1970s Dodge station
wagon. A practical and inspirational resource for designers and
students alike, The Designer’s Dictionary of Color opens up the
world of color for all those who seek to harness its incredible
power.
A New York Times Book Review Editors' Choice Featured on
recommended reading lists by the New York Times * New York Post *
Library Journal * Thrillist * Locus * USA TODAY "The first great
science fiction novel of 2020. " -NPR "As intellectually playful as
the best of Thomas Pynchon and as sardonically warm as the best of
Kurt Vonnegut. . . A masterful and humane gem of a novel." -Shaun
Hamill, author of A Cosmology of Monsters Blending the piercing
humor of Alexandra Kleeman and the jagged satire of Black Mirror,
an audacious, eerily prescient debut novel that chronicles the rise
and fall of a massive high-rise housing complex, and the lives it
affected before - and after - its demise. Standing nearly five
hundred stories tall, Los Verticales once bustled with life and
excitement. Now this marvel of modern architecture and
nontraditional urban planning has collapsed into a pile of rubble
known as the Heap. In exchange for digging gear, a rehabilitated
bicycle, and a small living stipend, a vast community of Dig Hands
removes debris, trash, and bodies from the building's mountainous
remains, which span twenty acres of unincorporated desert land.
Orville Anders burrows into the bowels of the Heap to find his
brother Bernard, the beloved radio DJ of Los Verticales, who is
alive and miraculously broadcasting somewhere under the massive
rubble. For months, Orville has lived in a sea of campers that
surrounds the Heap, working tirelessly to free Bernard-the only
known survivor of the imploded city-whom he speaks to every
evening, calling into his radio show. The brothers' conversations
are a ratings bonanza, and the station's parent company, Sundial
Media, wants to boost its profits by having Orville slyly drop
brand names into his nightly talks with Bernard. When Orville
refuses, his access to Bernard is suddenly cut off, but strangely,
he continues to hear his own voice over the airwaves, casually
shilling products as "he" converses with Bernard. What follows is
an imaginative and darkly hilarious story of conspiracy, revenge,
and the strange life and death of Los Verticales that both captures
the wonderful weirdness of community and the bonds that tie us
together.
The Designer's Dictionary of Type follows in the footsteps of The
Designer's Dictionary of Color, providing a vivid and highly
accessible look at an even more important graphic design
ingredient: typography. From classic fonts like Garamond and
Helvetica, to modern-day digital fonts like OCR-A and Keedy Sans,
author and designer Sean Adams demystifies 48 major typefaces,
describing their history, stylistic traits, and common application.
Adams once again provides eye-catching illustrated examples, this
time showcasing the beauty and expressiveness of typography, as
employed by the world's greatest designers. Organized by serif,
sans-serif, script, display, and digital typefaces, this book will
be a vital guide for designers, teachers, or students looking to
gain a foundational understanding of the art, practice, and history
of typography.
365 daily design mantras from four leading industry experts,
providing you with valuable design dos and don'ts for every day of
year. Packed with practical advice presented in a fun, lighthearted
fashion, this is the perfect book for the ever-growing group of
non-designers who want some graphic design guidance. And for more
experienced designers, individual entries will either bring forth
knowing nods of agreement or hoots of derision, depending on
whether or not the reader loves or hates hyphenation, has a
pathological fear of beige, or thinks that baseline grids are
boring. In the style of a classical almanac, 365 entries combine a
specific rule with a commentary from a variety of experienced
designers from all fields of the graphic design industry. Covering
topics such as typography, colour, layout, imagery, production, and
creative thinking, you can either dip in at random or use the book
as the source of a daily lesson in how to produce great graphic
design.
The definition of a supergraphic has changed over the last twenty
years. Once, only a large decorative design on a wall or building
was a supergraphic. Today it encompasses architectural delineation
wayfinding and identifying signage, illustrative murals, and
branding elements. A supergraphic can take the form of an enormous
logo on the side of a building, a wall of multi-colored squares, or
an oversized restroom symbol. Digital technology now allows for
interaction and screen-based media on a large scale. The audience
can now truly communicate with an architectural space in a unique
and personal manner. The difference between a large overwrought
design on the wall and a successful supergraphic is typically based
on two points: a strong concept, and interaction with the
architecture, light and space. Many people can paint stripes on a
wall. But a designer can use the entire volume, sense place,
context and changing environment to create a story with words,
colour and shapes. This book includes examples of the best
supergraphics internationally. These are evidence of the sense of
delight when a beautifully crafted graphic solution and smart
concept are married to remarkable architecture.
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Graphic Design Rules (Paperback)
Sean Adams, Peter Dawson, John Foster, Tony Seddon
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R853
R751
Discovery Miles 7 510
Save R102 (12%)
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Ships in 18 - 22 working days
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DON'T use comic sans (except ironically!) but DO worship the
classic typefaces like Helvetica and Garamond. Graphic Design Rules
is a handy guide for professional graphic designers, students, and
laymen who incorporate graphic design into their job or small
business. Packed with practical advice, this spirited collection of
design dos and don'ts takes readers through 365 rules like knowing
when to use a modular grid-and when to throw the grid out the
window. All designers will appreciate tips and lessons from these
highly accomplished authors, who draw on years of experience to
help you create good design.
The Designer's Dictionary of Color provides an in-depth look at 30
colors key to art and graphic design. Organized by spectrum, in
color-by-color sections for easy navigation, this book documents
each hue with charts showing color range and palette variations.
Chapters detail each color's creative history and cultural
associations, with examples of color use that extend from the
artistic to the utilitarian-whether the turquoise on a Reid Miles
album cover or the avocado paint job on a 1970s Dodge station
wagon. A practical and inspirational resource for designers and
students alike, The Designer's Dictionary of Color opens up the
world of color for all those who seek to harness its incredible
power.
From posters to cars, design is everywhere. While we often discuss the aesthetics of design, we don't always dig deeper to unearth the ways design can overtly, and covertly, convince us of a certain way of thinking. How Design Makes Us Think collects hundreds of examples across graphic design, product design, industrial design, and architecture to illustrate how design can inspire, provoke, amuse, anger, or reassure us.
Graphic designer Sean Adams walks us through the power of design to attract attention and convey meaning. The book delves into the sociological, psychological, and historical reasons for our responses to design, offering practitioners and clients alike a new appreciation of their responsibility to create design with the best intentions. How Design Makes Us Think is an essential read for designers, advertisers, marketing professionals, and anyone who wants to understand how the design around us makes us think, feel, and do things.
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Roads (Paperback)
Sean Adams
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R328
Discovery Miles 3 280
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Ships in 18 - 22 working days
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This is not your typical self-help book with airy-fairy,
unpractical ideas that won't help you succeed.
No, this is all about helping you make the RIGHT decisions The
decisions that are best for YOU
Soon, you'll easily be making decisions that are in alignment with
who you are at your most basic and core self.
Coin of Indecision will help you: -Get to know yourself better
-Get rid of the worry and stress of decision making -Put yourself
first in the decision making process -Learn to live your passion
-Be okay with where you are currently -Learn to take action-any
action -Stop letting fear rule your decision making process -Create
the reality you know you want and deserve
When you use the tools included in the Coin of Indecision, you'll
make choices faster, easier and in alignment with what is most
important to you.
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Nadine Gordimer
Paperback
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R367
R340
Discovery Miles 3 400
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