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Subconscious Learning via Games and Social Media (Hardcover, 2015 ed.): Olga Sourina, David Wortley, Seong-Dong Kim Subconscious Learning via Games and Social Media (Hardcover, 2015 ed.)
Olga Sourina, David Wortley, Seong-Dong Kim
R3,236 Discovery Miles 32 360 Ships in 18 - 22 working days

This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial expert comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications. In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children.

Subconscious Learning via Games and Social Media (Paperback, Softcover reprint of the original 1st ed. 2015): Olga Sourina,... Subconscious Learning via Games and Social Media (Paperback, Softcover reprint of the original 1st ed. 2015)
Olga Sourina, David Wortley, Seong-Dong Kim
R3,028 Discovery Miles 30 280 Ships in 18 - 22 working days

This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial expert comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications. In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children.

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