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Grant Green (Paperback)
Sharon Andrews Green
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R402
R379
Discovery Miles 3 790
Save R23 (6%)
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Though serious jazz fans certainly recognize the brilliance of
guitarist Grant Green, his overall contributions to the genre were
sorely underrated during his own lifetime. Best known as a coveted
Blue Note Records session leader and sideman - he played on nine
Blue Note albums in 1961 alone - Green helped raise the art of jazz
guitar playing to new heights. Like his contemporary Wes
Montgomery, Green's driving, aggressive tone was simultaneously
fluid and eloquent. He moved freely from style to style, embracing
bop, gospel, blues, Latin, country, soul, and funk. In the late
'60s, Green forayed into pop jazz but was overshadowed on the
charts by more commercial players such as George Benson, who sang
as well as played. Throughout most of his brief life, Green battled
racial and religious barriers, as well as two failed marriages and
a drug habit. This book follows him from his St. Louis gospel and
blues roots to his heyday at New York's Blue Note Records; through
a subsequent period of musical flux; on the club circuit in
Detroit; and into eventual disillusionment, declining health, and
death in 1979 at age 43. While later Grant Green songs such as
"Down Here on the Ground" from the 1970 album Alive! have been
sampled by performers ranging from Madonna to A Tribe Called Quest,
the more classic 1963 album Idle Moments ranked Number 9 on Rolling
Stone's Alternative Music chart in 1994 - more than 30 years after
it was recorded. Such versatility and timelessness makes the short
life and career of this jazz guitar genius all the more
fascinating.
Esports have attracted considerable attention over the past few
years and become an industry that is projected to continue to
increase rapidly. Intersecting with the esports industry are
organizations and businesses that develop and support the esports
game experience. Included is the entrepreneurial spirit of gamers,
who are interested in creating their own career paths through
capturing and posting gaming microassists on different public
venues that are driven by advertising dollars, invitational
competition monetary winnings, and other forms of marketing their
expertise for financial gain. All these organizations and
industries form satellites of career opportunities as well as
opportunities for research and enhanced forward-leaning study. Such
career opportunities can be explicitly addressed within the
structure of university degree and micro-credential certificate
programs, some of which have begun to offer esports-directed
degrees, but most of which have not yet moved from esports clubs
into a recognition of the business and industry monetization of
esports. The Handbook of Research on Pathways and Opportunities
Into the Business of Esports addresses the intersection of esports
gaming and the business and industry of esports, rather than an
exploration of the video games themselves. It is the supporting and
intersecting industry driven by esports and the vast opportunities
this brings that are the foci of this book. Covering topics
including digital learning, esport marketing curriculum, and gaming
culture, this text is essential for business professionals,
industry analysts, entrepreneurs, managers, coaches, marketers,
advertisers, brand managers, university and college administrators,
faculty and researchers, students, professors, and academicians.
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