0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R2,500 - R5,000 (2)
  • -
Status
Brand

Showing 1 - 2 of 2 matches in All Departments

Real-Time Visual Effects for Game Programming (Hardcover, 2015 ed.): Chang-Hun Kim, Sun-Jeong Kim, SooKyun Kim, Shin-Jin Kang Real-Time Visual Effects for Game Programming (Hardcover, 2015 ed.)
Chang-Hun Kim, Sun-Jeong Kim, SooKyun Kim, Shin-Jin Kang
R4,138 R3,337 Discovery Miles 33 370 Save R801 (19%) Ships in 10 - 15 working days

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Real-Time Visual Effects for Game Programming (Paperback, Softcover reprint of the original 1st ed. 2015): Chang-Hun Kim,... Real-Time Visual Effects for Game Programming (Paperback, Softcover reprint of the original 1st ed. 2015)
Chang-Hun Kim, Sun-Jeong Kim, SooKyun Kim, Shin-Jin Kang
R3,240 Discovery Miles 32 400 Ships in 18 - 22 working days

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
States and Processes for Mental Health…
Brad Bowins Paperback R2,950 Discovery Miles 29 500
Children of International Migrants in…
R. Penn, P Lambert Hardcover R1,398 Discovery Miles 13 980
Why Do Actors Train? - Embodiment for…
Brad Krumholz Hardcover R2,527 Discovery Miles 25 270
The Boy And The Poacher's Moon
Pamela Newham Paperback R205 R183 Discovery Miles 1 830
Encyclopedia of Rhetoric
Thomas O. Sloane Hardcover R4,378 Discovery Miles 43 780
Perde-omnibus 1: 3-in-1 - Sonder…
Marga Jonker Paperback R270 R241 Discovery Miles 2 410
Business Analysis, Requirements, and…
Karl Cox Hardcover R4,234 Discovery Miles 42 340
The Story of Porsche - A Tribute to the…
Luke Smith Hardcover R430 R343 Discovery Miles 3 430
Conversations With A Gentle Soul
Ahmed Kathrada, Sahm Venter Paperback  (3)
R190 R173 Discovery Miles 1 730
Emotion and Cause - Linguistic Theory…
Sophia Yat Mei Lee Hardcover R1,408 Discovery Miles 14 080

 

Partners