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Heuristic Search - Theory and Applications (Hardcover): Stefan Edelkamp, Stefan Schrodl Heuristic Search - Theory and Applications (Hardcover)
Stefan Edelkamp, Stefan Schrodl
R1,820 Discovery Miles 18 200 Ships in 10 - 15 working days

Search has been vital to artificial intelligence from the very beginning as a core technique in problem solving. The authors present a thorough overview of heuristic search with a balance of discussion between theoretical analysis and efficient implementation and application to real-world problems. Current developments in search such as pattern databases and search with efficient use of external memory and parallel processing units on main boards and graphics cards are detailed.

Heuristic search as a problem solving tool is demonstrated in applications for puzzle solving, game playing, constraint satisfaction and machine learning. While no previous familiarity with heuristic search is necessary the reader should have a basic knowledge of algorithms, data structures, and calculus. Real-world case studies and chapter ending exercises help to create a full and realized picture of how search fits into the world of artificial intelligence and the one around us.

*Provides real-world success stories and case studies for heuristic search algorithms *Includes many AI developments not yet covered in textbooks such as pattern databases, symbolic search, and parallel processing units

Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents,... Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers (Paperback, 1st ed. 2017)
Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, …
R1,868 Discovery Miles 18 680 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.

Computer Games - Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing... Computer Games - Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers (Paperback, 1st ed. 2016)
Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, …
R1,868 Discovery Miles 18 680 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.

KI 2011: Advances in Artificial Intelligence - 34th Annual German Conference on AI, Berlin, Germany, October 4-7,2011,... KI 2011: Advances in Artificial Intelligence - 34th Annual German Conference on AI, Berlin, Germany, October 4-7,2011, Proceedings (Paperback, Edition.)
Joscha Bach, Stefan Edelkamp
R1,430 Discovery Miles 14 300 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 34th Annual German Conference on Artificial Intelligence, KI 2011, held in Berlin, Germany, in October 2011. The 32 revised full papers presented together with 3 invited talks were carefully reviewed and selected from 81 submissions. The papers are divided in topical sections on computational learning and datamining, knowledge representation and reasonings, augmented reality, swarm intelligence; and planning and scheduling.

Model Checking and Artificial Intelligence - 4th Workshop, MoChArt IV, Riva del Garda, Italy, August 29, 2006, Revised Selected... Model Checking and Artificial Intelligence - 4th Workshop, MoChArt IV, Riva del Garda, Italy, August 29, 2006, Revised Selected and Invited Papers (Paperback, 2007 ed.)
Stefan Edelkamp, Alessio Lomuscio
R1,441 Discovery Miles 14 410 Ships in 18 - 22 working days

The refereed post-proceedings of the 4th Workshop on Model Checking and Artificial Intelligence are presented in this volume. Eight full workshop papers are presented along with three post-proceedings papers. Papers are organized into topical sections covering planning and model checking, heuristics for real-time model checking, verification of multi-agent systems, and logics for model checking and artificial intelligence.

Model Checking Software - 14th International SPIN Workshop, Berlin, Germany, July 1-3, 2007, Proceedings (Paperback, 2007 ed.):... Model Checking Software - 14th International SPIN Workshop, Berlin, Germany, July 1-3, 2007, Proceedings (Paperback, 2007 ed.)
Dragan Bosnacki, Stefan Edelkamp
R1,409 Discovery Miles 14 090 Ships in 18 - 22 working days

This book presents the proceedings of the 14th International SPIN workshop on Model Checking Software, held in Berlin, Germany. Fourteen full papers are presented, together with four tool presentation papers and the abstracts of two invited talks. The papers are organized into topical sections covering directed model checking, partial order reduction, program analysis, exploration advances, modeling and case studies, and tool demonstrations.

KI 2021: Advances in Artificial Intelligence - 44th German Conference on AI, Virtual Event, September 27 - October 1, 2021,... KI 2021: Advances in Artificial Intelligence - 44th German Conference on AI, Virtual Event, September 27 - October 1, 2021, Proceedings (Paperback, 1st ed. 2021)
Stefan Edelkamp, Ralf Moeller, Elmar Rueckert
R2,114 Discovery Miles 21 140 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 44th German Conference on Artificial Intelligence, KI 2021, held in September/October 2021. Due to COVID-19 pandemic the conference was held virtually. The 16 full and 4 short papers with one extended abstract were carefully reviewed and selected from 59 submissions. As well-established annual conference series KI is dedicated to research on theory and applications across all methods and topic areas of AI research.

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