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This book is a high-level overview of Sh and its relationship to
other realtime shading and Graphics processing unit programming
languages. It is a reference manual and language specification and
methodically and exhaustively presents details of the various
features of Sh.
Shading, as part of the creation of realistic computer-generated
images, is currently bringing major advances to computer graphics,
with important practical applications in computer game design and
animation. Shaders are a more sophisticated way of making 3D
objects look more realistic. While most shaders are created using
proprietary shading languages, Sh, a new open-source system,
simplifies the shader programming process by making it part of the
C++ language. This book introduces Sh and describes how to program
a GPU using C++ to implement both basic and advanced shading
techniques. Readers of this book will be able to start writing
advanced, modular shaders using Sh within a day
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