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Showing 1 - 6 of 6 matches in All Departments
"The leading academic vehicle for scholarly publication in the field of medieval warfare." Medieval Warfare The essays in this volume of the Journal continue its proud tradition of presenting cutting-edge research with a wide chronological and geographical range, from eleventh-century Georgia (David IV's use of the methods described in De velitatione bellica) to fifteenth-century England and France (a detailed analysis of the use of the under-appreciated lancegay and similar weapons). Iberia and the Empire are also addressed, with a study of Aragonese leaders in the War of the Two Pedros, a discussion of Prince Ferdinand's battle-seeking strategy prior to the battle of Toro in 1476, and an analysis and transcription of a newly-discovered Habsburg battle plan of the early sixteenth century, drawn up for the war against Venice. The volume also embraces different approaches, from cultural-intellectual history (the afterlife of the medieval Christian Warrior), to experimental archaeology (the mechanics of raising trebuchets), to comparison of "the face of battle" in a medieval illuminated manuscript with its depiction in modern films, to archivally-based administrative history (recruitment among the sub-gentry for Edward I's armies). Contributors: David S. Bachrach, Daniel Bertrand, Peter Burkholder, Ekaitz Etxeberria Gallastegi, Michael John Harbinson, Steven Isaac, Donald J. Kagay, Tomaz Lazar, Mamuka Tsurtsumia
Essays on aspects of medieval military history, encompassing the most recent critical approaches. The essays in this volume honour the career and achievements of Richard Abels, the distinguished historian of medieval military history; in particular, they aim to reflect how the "cultural turn" in the field has led to exciting new developments in scholarship. Ranging from the late eighth century to the fifteenth, from northern England to the Levant, the chapters analyze how medieval kings and commanders practiced a genuine military science, how themeanings of victory and defeat were constructed by chroniclers and whole societies, how wars were remembered and propagandized, and how religion and war mixed.
Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book * Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine * Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features. * Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn * Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games * Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language * Create games with random elements for exciting gameplay * Use the basic GameMaker file I/O and encryption systems * Utilize the GameMaker networking functions to create multiplayer games * Give AI routines to your enemies to make challenging gameplay * Create particle systems to give your game exciting graphics * Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.
A fascinating exploration and insight into the fringes of Europe. This book proudly celebrates the richness and cultural history of these countries, taking us through Moslem Spain, Byzantine Turkey and Viking Norway, for example, yet it also offers an intriguing insight into the travails and high points of travelling itself. Peppered with slightly eccentric anecdotes and poems, the book wakes up the people and places of Europe's fringes and gives them a gentle shake.
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