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GameMaker Programming By Example (Paperback) Loot Price: R1,143
Discovery Miles 11 430
GameMaker Programming By Example (Paperback): Brian Christian, Steven Isaacs

GameMaker Programming By Example (Paperback)

Brian Christian, Steven Isaacs

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Loot Price R1,143 Discovery Miles 11 430 | Repayment Terms: R107 pm x 12*

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Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book * Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine * Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features. * Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn * Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games * Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language * Create games with random elements for exciting gameplay * Use the basic GameMaker file I/O and encryption systems * Utilize the GameMaker networking functions to create multiplayer games * Give AI routines to your enemies to make challenging gameplay * Create particle systems to give your game exciting graphics * Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.

General

Imprint: Packt Publishing Limited
Country of origin: United Kingdom
Release date: December 2015
Authors: Brian Christian • Steven Isaacs
Dimensions: 235 x 191 x 16mm (L x W x T)
Format: Paperback
Pages: 212
ISBN-13: 978-1-78588-796-3
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
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LSN: 1-78588-796-3
Barcode: 9781785887963

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