Books > Computing & IT > Computer programming
|
Buy Now
GameMaker Programming By Example (Paperback)
Loot Price: R1,218
Discovery Miles 12 180
|
|
GameMaker Programming By Example (Paperback)
Expected to ship within 10 - 15 working days
|
Master the development of 2D games by learning to use the powerful
GameMaker Language and tools provided by the GameMaker: Studio
workspace and engine! About This Book * Rapidly develop games using
the powerful yet easy easy-to to-use GameMaker: Studio engine *
Comprehensive: This is a comprehensive guide to help you learn and
implement GameMaker's features. * Go through step-by-step tutorials
to design and develop unique games Who This Book Is For If you have
at least some basic programming experience of JavaScript or any
other C-like languages, then this book will be great for you. No
experience beyond that is assumed. If you have no game development
experience and are looking for a hobby, are an experienced game
developer looking to master some advanced features, or fit anywhere
in that spectrum, then you will find GameMaker: Studio and this
book to be very useful in helping you create exciting games. What
You Will Learn * Understand the GameMaker: Studio interface and
tools to quickly create the various assets used in your games *
Translate some of the GameMaker: Studio drag and drop functions to
the GameMaker language * Create games with random elements for
exciting gameplay * Use the basic GameMaker file I/O and encryption
systems * Utilize the GameMaker networking functions to create
multiplayer games * Give AI routines to your enemies to make
challenging gameplay * Create particle systems to give your game
exciting graphics * Understand the various debugging techniques
available in GameMaker: Studio In Detail This book is excellent
resource for developers with any level of experience of GameMaker.
At the start, we'll provide an overview of the basic use of
GameMaker: Studio, and show you how to set up a basic game where
you handle input and collisions in a top-down perspective game. We
continue on to showcase its more advanced features via six
different example projects. The first example game demonstrates
platforming with file I/O, followed by animation, views, and
multiplayer networking. The next game illustrates AI and particle
systems, while the final one will get you started with the built-in
Box2D physics engine. By the end of this book, you have mastered
lots of powerful techniques that can be utilized in various 2D
games. Style and approach A This step-by-step guide that follows
and with details ons different topics throughout the creation of
various examples.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!
|
|
Email address subscribed successfully.
A activation email has been sent to you.
Please click the link in that email to activate your subscription.