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Pulled Off at Half-Time - Football's Finest Quotes and Funniest Quips (Hardcover, Revised and updated): Stuart Reeves Pulled Off at Half-Time - Football's Finest Quotes and Funniest Quips (Hardcover, Revised and updated)
Stuart Reeves; Foreword by Rodney Marsh 1
R313 R280 Discovery Miles 2 800 Save R33 (11%) Ships in 12 - 17 working days

Pulled Off at Half-Time is the ultimate collection of hilarious comic offerings delivered by figures in football. No one can dispute that footballers have provided some of the funniest quotes (intentionally or not) in the history of sport. Inspired by England maverick Rodney Marsh's risque exchange with Sir Alf Ramsey, Pulled Off at Half-Time is packed with more than 750 quotes on all aspects of the game from and about the most famous names in football. 'I might have faults, but I am not a bighead' - Wayne Rooney, as modest as ever! 'In football, the only game I know is the 90-minutes game. It's not mind games; I don't try to do that' - Jose Mourinho... really? 'For me it is enough that I have the first and last word' - Jurgen Klopp. 'I think sometimes the best training is to rest' - Cristiano Ronaldo.

Designing Interfaces in Public Settings - Understanding the Role of the Spectator in Human-Computer Interaction (Paperback,... Designing Interfaces in Public Settings - Understanding the Role of the Spectator in Human-Computer Interaction (Paperback, 2011 ed.)
Stuart Reeves
R3,923 Discovery Miles 39 230 Ships in 10 - 15 working days

Interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, understanding how to design for them is becoming ever more pertinent. Crafting interactions for these public settings raises a host of new challenges for human-computer interaction, widening the focus of design from concern about an individual's dialogue with an interface to also consider the ways in which interaction affects and is affected by spectators and bystanders. Designing Interfaces in Public Settings takes a performative perspective on interaction, exploring a series of empirical studies of technology at work in public performance environments. From interactive storytelling to mobile devices on city streets, from digital telemetry systems on fairground rides to augmented reality installation interactive, the book documents the design issues emerging from the changing role of technology as it pushes out into our everyday lives. Building a design framework from these studies and the growing body of literature examining public technologies, this book provides a new perspective for understanding human-computer interaction. Mapping out this new and challenging design space, Designing Interfaces in Public Settings offers both conceptual understandings and practical strategies for interaction design practitioners, artists working with technology, and computer scientists.

Designing Interfaces in Public Settings - Understanding the Role of the Spectator in Human-Computer Interaction (Hardcover,... Designing Interfaces in Public Settings - Understanding the Role of the Spectator in Human-Computer Interaction (Hardcover, 2011 ed.)
Stuart Reeves
R2,961 Discovery Miles 29 610 Ships in 10 - 15 working days

Interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, understanding how to design for them is becoming ever more pertinent. Crafting interactions for these public settings raises a host of new challenges for human-computer interaction, widening the focus of design from concern about an individual's dialogue with an interface to also consider the ways in which interaction affects and is affected by spectators and bystanders.

"Designing Interfaces in Public Settings" takes a performative perspective on interaction, exploring a series of empirical studies of technology at work in public performance environments. From interactive storytelling to mobile devices on city streets, from digital telemetry systems on fairground rides to augmented reality installation interactive, the book documents the design issues emerging from the changing role of technology as it pushes out into our everyday lives.

Building a design framework from these studies and the growing body of literature examining public technologies, this book provides a new perspective for understanding human-computer interaction. Mapping out this new and challenging design space, "Designing Interfaces in Public Settings "offers both conceptual understandings and practical strategies for interaction design practitioners, artists working with technology, and computer scientists.

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Buffoonery Pandemic (Paperback): Stuart Reeves Buffoonery Pandemic (Paperback)
Stuart Reeves
R278 Discovery Miles 2 780 Ships in 10 - 15 working days
Mein Trumpet - Volume 1 - The Whippet Digest Presents (Paperback): Stuart Reeves Mein Trumpet - Volume 1 - The Whippet Digest Presents (Paperback)
Stuart Reeves
R268 Discovery Miles 2 680 Ships in 10 - 15 working days
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