Interaction with computers is becoming an increasingly
ubiquitous and public affair. With more and more interactive
digital systems being deployed in places such as museums, city
streets and performance venues, understanding how to design for
them is becoming ever more pertinent. Crafting interactions for
these public settings raises a host of new challenges for
human-computer interaction, widening the focus of design from
concern about an individual's dialogue with an interface to also
consider the ways in which interaction affects and is affected by
spectators and bystanders.
"Designing Interfaces in Public Settings" takes a performative
perspective on interaction, exploring a series of empirical studies
of technology at work in public performance environments. From
interactive storytelling to mobile devices on city streets, from
digital telemetry systems on fairground rides to augmented reality
installation interactive, the book documents the design issues
emerging from the changing role of technology as it pushes out into
our everyday lives.
Building a design framework from these studies and the growing
body of literature examining public technologies, this book
provides a new perspective for understanding human-computer
interaction. Mapping out this new and challenging design space,
"Designing Interfaces in Public Settings "offers both conceptual
understandings and practical strategies for interaction design
practitioners, artists working with technology, and computer
scientists.
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