Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
|||
Showing 1 - 2 of 2 matches in All Departments
Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com Puts computer graphics theory into practice by developing an interactive video game Enables students to experiment with the concepts in a practical setting Uses WebGL for code examples Requires knowledge of general programming and basic notions of HTML and JavaScript Provides the software and other materials on the book's website Software development does not require installation of IDEs or libraries, only a text editor.
This landmark book is the first to describe HDRI technology in
its entirety and covers a wide-range of topics, from capture
devices to tone reproduction and image-based lighting. The
techniques described enable you to produce images that have a
dynamic range much closer to that found in the real world, leading
to an unparalleled visual experience. As both an introduction to
the field and an authoritative technical reference, it is essential
to anyone working with images, whether in computer graphics, film,
video, photography, or lighting design.
|
You may like...
|