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This book examines the phenomenon of war-related contents tourism
throughout Japanese history, from conflicts described in ancient
Japanese myth through to contemporary depictions of fantasy and
futuristic warfare. It tackles two crucial questions: first, how
does war transition from being traumatic to entertaining in the
public imagination and works of popular culture; and second, how
does visitation to war-related sites transition from being an act
of mourning or commemorative pilgrimage into an act of devotion or
fan pilgrimage? Representing the collaboration of ten expert
researchers of Japanese popular culture and travel, it develops a
theoretical framework for understanding war-related contents
tourism and demonstrates the framework in practice via numerous
short case studies across a millennium of warfare in Japan
including: the tales of heroic deities in the Kojiki (Records of
Ancient Matters, AD 712), the Edo poetry of Matsuo Basho, and the
Pacific war through lens of popular media such as the animated film
Grave of the Fireflies. This book will be of interest to
researchers and students in tourism studies and cultural studies,
as well as more general issues of war and peace in Japan, East Asia
and beyond.
This book examines the phenomenon of war-related contents tourism
throughout Japanese history, from conflicts described in ancient
Japanese myth through to contemporary depictions of fantasy and
futuristic warfare. It tackles two crucial questions: first, how
does war transition from being traumatic to entertaining in the
public imagination and works of popular culture; and second, how
does visitation to war-related sites transition from being an act
of mourning or commemorative pilgrimage into an act of devotion or
fan pilgrimage? Representing the collaboration of ten expert
researchers of Japanese popular culture and travel, it develops a
theoretical framework for understanding war-related contents
tourism and demonstrates the framework in practice via numerous
short case studies across a millennium of warfare in Japan
including: the tales of heroic deities in the Kojiki (Records of
Ancient Matters, AD 712), the Edo poetry of Matsuo Basho, and the
Pacific war through lens of popular media such as the animated film
Grave of the Fireflies. This book will be of interest to
researchers and students in tourism studies and cultural studies,
as well as more general issues of war and peace in Japan, East Asia
and beyond.
Contents tourism is tourism induced by the contents (narratives,
characters, locations and other creative elements) of films,
novels, games, manga, anime, television dramas and other forms of
popular culture. Amidst the boom in global interest in Japanese
popular culture, the utilization of popular culture to induce
tourism domestically and internationally has been central to the
"Cool Japan" strategy and, since 2005, government policy for local
community revitalization. This book presents four main case studies
of contents tourism: the phenomenon of "anime pilgrimage" to sites
appearing in animated film; the travel behaviours and
"pop-spiritualism" of female history fans to heritage sites; the
collaboration between local community, fans and copyright holders
that underpinned an anime-induced tourism boom in a small town
north of Tokyo; and the large-scale economic impacts of tourism
induced by NHK's annual samurai period drama (Taiga Drama). It is
the first major collection of articles published in English about
media-induced tourism in Japan using the "contents tourism"
approach. This book will be of particular interest to students and
researchers of media and tourism studies in Asia. This book was
previously published as a special issue of Japan Forum.
This is the first book to apply the concept of 'contents tourism'
in a global context and to establish an international and
interdisciplinary framework for contents tourism research. The term
'contents tourism' gained official recognition in Japan when it was
defined by the Japanese government in 2005, and it has been
characterised as 'travel behaviour motivated fully or partially by
narratives, characters, locations, and other creative elements of
popular culture forms including film, television dramas, manga,
anime, novels and computer games'. The book builds on previous
research from Japan and explores three main themes of contents
tourism: 'the Contentsization of Literary Worlds', 'Tourist
Behaviours at "Sacred Sites" of Contents Tourism' and 'Contents
Tourism as Pilgrimage' and draws together these key themes to
propose a set of policy implications for achieving successful and
sustainable contents tourism in the 21st century.
This is the first book to apply the concept of 'contents tourism'
in a global context and to establish an international and
interdisciplinary framework for contents tourism research. The term
'contents tourism' gained official recognition in Japan when it was
defined by the Japanese government in 2005, and it has been
characterised as 'travel behaviour motivated fully or partially by
narratives, characters, locations, and other creative elements of
popular culture forms including film, television dramas, manga,
anime, novels and computer games'. The book builds on previous
research from Japan and explores three main themes of contents
tourism: 'the Contentsization of Literary Worlds', 'Tourist
Behaviours at "Sacred Sites" of Contents Tourism' and 'Contents
Tourism as Pilgrimage' and draws together these key themes to
propose a set of policy implications for achieving successful and
sustainable contents tourism in the 21st century.
Contents tourism is tourism induced by the contents (narratives,
characters, locations and other creative elements) of films,
novels, games, manga, anime, television dramas and other forms of
popular culture. Amidst the boom in global interest in Japanese
popular culture, the utilization of popular culture to induce
tourism domestically and internationally has been central to the
"Cool Japan" strategy and, since 2005, government policy for local
community revitalization. This book presents four main case studies
of contents tourism: the phenomenon of "anime pilgrimage" to sites
appearing in animated film; the travel behaviours and
"pop-spiritualism" of female history fans to heritage sites; the
collaboration between local community, fans and copyright holders
that underpinned an anime-induced tourism boom in a small town
north of Tokyo; and the large-scale economic impacts of tourism
induced by NHK's annual samurai period drama (Taiga Drama). It is
the first major collection of articles published in English about
media-induced tourism in Japan using the "contents tourism"
approach. This book will be of particular interest to students and
researchers of media and tourism studies in Asia. This book was
previously published as a special issue of Japan Forum.
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