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Guide to Teaching Computer Science - An Activity-Based Approach (Paperback, 2011 ed.): Orit Hazzan, Tami Lapidot, Noa Ragonis Guide to Teaching Computer Science - An Activity-Based Approach (Paperback, 2011 ed.)
Orit Hazzan, Tami Lapidot, Noa Ragonis
R2,445 Discovery Miles 24 450 Ships in 10 - 15 working days

This guide presents both a conceptual framework and detailed implementation guidelines for general computer science (CS) teaching. The content is clearly written and structured to be applicable to all levels of CS education and for any teaching organization, without limiting its focus to instruction for any specific curriculum, programming language or paradigm. Features: presents an overview of research in CS education; examines strategies for teaching problem-solving, evaluating pupils, and for dealing with pupils' misunderstandings; provides learning activities throughout the book; proposes active-learning-based classroom teaching methods, as well as methods specifically for lab-based teaching; discusses various types of questions that a CS instructor, tutor, or trainer can use for a range of different teaching situations; investigates thoroughly issues of lesson planning and course design; describes frameworks by which prospective CS teachers gain their first teaching experience.

Guide to Teaching Computer Science - An Activity-Based Approach (Hardcover, 3rd ed. 2020): Orit Hazzan, Noa Ragonis, Tami... Guide to Teaching Computer Science - An Activity-Based Approach (Hardcover, 3rd ed. 2020)
Orit Hazzan, Noa Ragonis, Tami Lapidot
R1,970 R1,839 Discovery Miles 18 390 Save R131 (7%) Ships in 9 - 15 working days

This concise yet thorough textbook presents an active-learning model for the teaching of computer science. Offering both a conceptual framework and detailed implementation guidelines, the work is designed to support a Methods of Teaching Computer Science (MTCS) course, but may be applied to the teaching of any area of computer science at any level, from elementary school to university. This text is not limited to any specific curriculum or programming language, but instead suggests various options for lesson and syllabus organization. Fully updated and revised, the third edition features more than 40 new activities, bringing the total to more than 150, together with new chapters on computational thinking, data science, and soft concepts and soft skills. This edition also introduces new conceptual frameworks for teaching such as the MERge model, and new formats for the professional development of computer science educators. Topics and features: includes an extensive set of activities, to further support the pedagogical principles outlined in each chapter; discusses educational approaches to computational thinking, how to address soft concepts and skills in a MTCS course, and the pedagogy of data science (NEW); focuses on teaching methods, lab-based teaching, and research in computer science education, as well as on problem-solving strategies; examines how to recognize and address learners' misconceptions, and the different types of questions teachers can use to vary their teaching methods; provides coverage of assessment, teaching planning, and designing a MTCS course; reviews high school teacher preparation programs, and how prospective teachers can gain experience in teaching computer science. This easy-to-follow textbook and teaching guide will prove invaluable to computer science educators within all frameworks, including university instructors and high school teachers, as well as to instructors of computer science teacher preparation programs.

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