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The book is devoted to dynamic inequalities of Hardy type and
extensions and generalizations via convexity on a time scale T. In
particular, the book contains the time scale versions of classical
Hardy type inequalities, Hardy and Littlewood type inequalities,
Hardy-Knopp type inequalities via convexity, Copson type
inequalities, Copson-Beesack type inequalities, Liendeler type
inequalities, Levinson type inequalities and Pachpatte type
inequalities, Bennett type inequalities, Chan type inequalities,
and Hardy type inequalities with two different weight functions.
These dynamic inequalities contain the classical continuous and
discrete inequalities as special cases when T = R and T = N and can
be extended to different types of inequalities on different time
scales such as T = hN, h > 0, T = qN for q > 1, etc.In this
book the authors followed the history and development of these
inequalities. Each section in self-contained and one can see the
relationship between the time scale versions of the inequalities
and the classical ones. To the best of the authors' knowledge this
is the first book devoted to Hardy-typeinequalities and their
extensions on time scales.
This book extends current understandings of the effects of using
locative social media on spatiality, the experience of time and
identity. This is a pertinent and timely topic given the increase
in opportunities people now have to explicitly and implicitly share
their location through digital and mobile technologies. There is a
growing body of research on locative media, much of this literature
has concentrated on spatial issues. Research here has explored how
locative media and location-based social media (LBSN) are used to
communicate and coordinate social interactions in public space,
affecting how people approach their surroundings, turning ordinary
life "into a game", and altering how mobile media is involved in
understanding the world. This book offers a critical analysis of
the effect of usage of locative social media on identity through an
engagement with the current literature on spatiality, a novel
critical investigation of the temporal effects of LBSN use and a
view of identity as influenced by the spatio-temporal effects of
interacting with place through LBSN. Drawing on phenomenology,
post-phenomenology and critical theory on social and locative
media, alongside established sociological frameworks for
approaching spatiality and the city, it presents a comprehensive
account of the effects of LBSN and locative media use.
Environmental variation plays an important role in many biological
and ecological dynamical systems. This monograph focuses on the
study of oscillation and the stability of delay models occurring in
biology. The book presents recent research results on the
qualitative behavior of mathematical models under different
physical and environmental conditions, covering dynamics including
the distribution and consumption of food. Researchers in the fields
of mathematical modeling, mathematical biology, and population
dynamics will be particularly interested in this material.
This book explores how smart cities enable new and playful ways for
citizens to experience, inhabit and socialise within urban
environments. It examines how the functionality of digital
technologies within municipal settings can extend beyond
environmental pragmatism and socio-economic concerns, to include
playful approaches to urban spaces that co-constitute and
reinvigorate the experience of place through location-based
applications and games. Chapters highlight the varied ways the
city, as both a conceptual and lived space, is changing because of
this confluence of technologies. The book also considers the extent
to which these transformations form an armature upon which more
playful approaches to the urban domain are emerging, while
exploring what effect these ludic formations might have on related
understandings of sociability. Smart Cities at Play: Technology and
Emerging Forms of Playfulness will be a key resource for scholars
and researchers of information technology, urban planning and
design, games and interactive media, human-centred and user-centred
design, human centred interaction, digital geography and sociology.
This book was originally published as a special issue of Behaviour
& Information Technology.
German computer-animated movie featuring the voice of Patrick
Stewart. When Gaya's power stone is stolen by Professor N. Icely
(Stephan Lander), local hero Zino (Glenn Wrage), his companion Boo
(Alan Mariot), the mayor's daughter Alanta (Emily Watson) and the
local trouble makers The Snurks are pulled into the vortex as well.
When they wake up, they find themselves in a world filled with
giants, monster rats and buildings that reach into the sky.
This is a monograph devoted to recent research and results on
dynamic inequalities on time scales. The study of dynamic
inequalities on time scales has been covered extensively in the
literature in recent years and has now become a major sub-field in
pure and applied mathematics. In particular, this book will cover
recent results on integral inequalities, including Young's
inequality, Jensen's inequality, Holder's inequality, Minkowski's
inequality, Steffensen's inequality, Hermite-Hadamard inequality
and Cebysv's inequality. Opial type inequalities on time scales and
their extensions with weighted functions, Lyapunov type
inequalities, Halanay type inequalities for dynamic equations on
time scales, and Wirtinger type inequalities on time scales and
their extensions will also be discussed here in detail.
This best-selling text gives music majors and minors a solid
foundation in the theory of music. It strengthens their musical
intuition, builds technical skills, and helps them gain
interpretive insights. The goal of the text is to instruct readers
on the practical application of knowledge. The analytical
techniques presented are carefully designed to be clear,
uncomplicated, and readily applicable to any repertoire. The
two-volume format ensures exhaustive coverage and maximum support
for students and faculty alike. Volume I serves as a general
introduction to music theory while Volume II offers a survey of the
theoretical underpinnings of musical styles and forms from
Gregorian Chant through the present day. The supplemental
instructor's materials provide clear-cut solutions to assignment
materials. Music in Theory and Practice is a well-rounded textbook
that integrates the various components of musical structure and
makes them accessible to students at the undergraduate level.
While the metaverse is often marketed as a future utopia, the
vision of the metaverse represents an attempt for private
corporations to control the code of the real. In the hands of
companies that established and maintain the surveillance capitalism
model, the ability to build a persistent, all-compassing
environment means all activity in that world can be metricized and
commodified, making the metaverse worthy of critical examination.
Significant parts of life are already conducted in a digital place
that combines various aspects of digital culture. Likewise, digital
worlds for socializing already exist, and in a form akin to the VR
metaverse, just as VR worlds based on play now coexist with online
worlds of user generated content. These discreet private
"microverses", as we refer to them, are spaces which can model the
tensions that would be inherent in the metaverse. From Microverse
to Metaverse: Modelling the Future through Today's Virtual Worlds
examines the place attachments, world-feeling and dwelling of
several "microverses" to assess the possibilities of the metaverse
as a realistic proposition. Critically analyzing the
phenomenological feeling of place, the political economy of
emerging tech, the mechanisms of identity and self along with the
behavioral constraints involved, the authors map what a metaverse
might be like, whether it can happen, and just why some companies
seem so determined to make it happen.
Henry Ford is remembered in American lore as the ultimate
entrepreneur--the man who invented assembly-line manufacturing and
made automobiles affordable. Largely forgotten is his side career
as a publisher of antisemitic propaganda. This is the story of
Ford's ownership of the "Dearborn Independent," his involvement in
the defamatory articles it ran, and the two Jewish lawyers, Aaron
Sapiro and Louis Marshall, who each tried to stop Ford's war.
In 1927, the case of "Sapiro v. Ford" transfixed the nation. In
order to end the embarrassing litigation, Ford apologized for the
one thing he would never have lost on in court: the offense of hate
speech.
Using never-before-discovered evidence from archives and private
family collections, this study reveals the depth of Ford's
involvement in every aspect of this case and explains why Jewish
civil rights lawyers and religious leaders were deeply divided over
how to handle Ford.
Henry Ford is remembered in American lore as the ultimate
entrepreneur-the man who invented assembly-line manufacturing and
made automobiles affordable. Largely forgotten is his side career
as a publisher of antisemitic propaganda. This is the story of
Ford's ownership of the Dearborn Independent, his involvement in
the defamatory articles it ran, and the two Jewish lawyers, Aaron
Sapiro and Louis Marshall, who each tried to stop Ford's war. In
1927, the case of Sapiro v. Ford transfixed the nation. In order to
end the embarrassing litigation, Ford apologized for the one thing
he would never have lost on in court: the offense of hate speech.
Using never-before-discovered evidence from archives and private
family collections, this study reveals the depth of Ford's
involvement in every aspect of this case and explains why Jewish
civil rights lawyers and religious leaders were deeply divided over
how to handle Ford.
The book is devoted to dynamic inequalities of Hardy type and
extensions and generalizations via convexity on a time scale T. In
particular, the book contains the time scale versions of classical
Hardy type inequalities, Hardy and Littlewood type inequalities,
Hardy-Knopp type inequalities via convexity, Copson type
inequalities, Copson-Beesack type inequalities, Liendeler type
inequalities, Levinson type inequalities and Pachpatte type
inequalities, Bennett type inequalities, Chan type inequalities,
and Hardy type inequalities with two different weight functions.
These dynamic inequalities contain the classical continuous and
discrete inequalities as special cases when T = R and T = N and can
be extended to different types of inequalities on different time
scales such as T = hN, h > 0, T = qN for q > 1, etc.In this
book the authors followed the history and development of these
inequalities. Each section in self-contained and one can see the
relationship between the time scale versions of the inequalities
and the classical ones. To the best of the authors' knowledge this
is the first book devoted to Hardy-typeinequalities and their
extensions on time scales.
This book extends current understandings of the effects of using
locative social media on spatiality, the experience of time and
identity. This is a pertinent and timely topic given the increase
in opportunities people now have to explicitly and implicitly share
their location through digital and mobile technologies. There is a
growing body of research on locative media, much of this literature
has concentrated on spatial issues. Research here has explored how
locative media and location-based social media (LBSN) are used to
communicate and coordinate social interactions in public space,
affecting how people approach their surroundings, turning ordinary
life "into a game", and altering how mobile media is involved in
understanding the world. This book offers a critical analysis of
the effect of usage of locative social media on identity through an
engagement with the current literature on spatiality, a novel
critical investigation of the temporal effects of LBSN use and a
view of identity as influenced by the spatio-temporal effects of
interacting with place through LBSN. Drawing on phenomenology,
post-phenomenology and critical theory on social and locative
media, alongside established sociological frameworks for
approaching spatiality and the city, it presents a comprehensive
account of the effects of LBSN and locative media use.
This is a monograph devoted to recent research and results on
dynamic inequalities on time scales. The study of dynamic
inequalities on time scales has been covered extensively in the
literature in recent years and has now become a major sub-field in
pure and applied mathematics. In particular, this book will cover
recent results on integral inequalities, including Young's
inequality, Jensen's inequality, Holder's inequality, Minkowski's
inequality, Steffensen's inequality, Hermite-Hadamard inequality
and Cebysv's inequality. Opial type inequalities on time scales and
their extensions with weighted functions, Lyapunov type
inequalities, Halanay type inequalities for dynamic equations on
time scales, and Wirtinger type inequalities on time scales and
their extensions will also be discussed here in detail.
Environmental variation plays an important role in many biological
and ecological dynamical systems. This monograph focuses on the
study of oscillation and the stability of delay models occurring in
biology. The book presents recent research results on the
qualitative behavior of mathematical models under different
physical and environmental conditions, covering dynamics including
the distribution and consumption of food. Researchers in the fields
of mathematical modeling, mathematical biology, and population
dynamics will be particularly interested in this material.
Intergenerational Locative Play: Augmenting Family examines the
social, spatial and physical impact of the hybrid reality game
(HRG) Pokémon Go on the relationship between parents and their
children. The ubiquity of digital media correlates with a mounting
body of work that considers the part digital technologies, such as
video games, play in the lives of children. Consequently,
commentators have deliberated the effects of rising levels of
screen time and the association of this trend with antisocial
behaviour, mental health-related problems, and the interference of
family life. Yet, recent studies have demonstrated that the
intergenerational play of video games can in fact strengthen
familial connections by facilitating communication between adults,
and children, and allowing adolescents to experiment with a range
of roles. Research on intergeneration play, however, has tended to
focus on video games played within the domestic sphere. In
contrast, Locative games, such as Pokémon Go involve players
physically interacting and moving through their surroundings.
Through an original study of Pokémon Go this book extends
developing research on intergenerational play to the field of
locative games.
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Braai
Reuben Riffel
Paperback
R495
R359
Discovery Miles 3 590
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