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The field of Games is rapidly expanding, prompting institutions
throughout the world to create game development programs and
courses focusing on educational games. As a result, games have also
become a hot topic in the area of educational technology research.
This increased interest is due to the technological advancement of
digital games and the fact that a new, digital generation is
emerging with a strong gaming background. Games: Purpose and
Potential in Education focuses on the issues of incorporating games
into education and instructional design. Ideas of identity
development, gender diversity, motivation, and integrating
instructional design within game development are addressed since
each of these areas is important in the field of instructional
design and can have a significant impact on learning. This volume
brings together leading experts, researchers, and instructors in
the field of gaming and explores current topics in gaming and
simulations, available resources, and the future of the field.
This book is a snapshot of the current state of the art of research
and development on the properties and characteristics of silk and
their use in medicine and industry. The field encompasses backyard
silk production from ancient time to industrial methods in the
modern era and includes an example of efforts to maintain silk
production on Madagascar. Once revered as worth its weight in gold,
silk has captured the imagination from its mythical origins
onwards. The latest methods in molecular biology have opened new
descriptions of the underlying properties of silk. Advances in
technological innovation have created silk production by microbes
as the latest breakthrough in the saga of silk research and
development. The application of silk to biomaterials is now very
active on the basis of excellent properties of silks including
recombinant silks for biomaterials and the accumulated structural
information.
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