The field of Games is rapidly expanding, prompting institutions
throughout the world to create game development programs and
courses focusing on educational games. As a result, games have also
become a hot topic in the area of educational technology research.
This increased interest is due to the technological advancement of
digital games and the fact that a new, digital generation is
emerging with a strong gaming background. Games: Purpose and
Potential in Education focuses on the issues of incorporating games
into education and instructional design. Ideas of identity
development, gender diversity, motivation, and integrating
instructional design within game development are addressed since
each of these areas is important in the field of instructional
design and can have a significant impact on learning. This volume
brings together leading experts, researchers, and instructors in
the field of gaming and explores current topics in gaming and
simulations, available resources, and the future of the field.
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