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Games: Purpose and Potential in Education (Hardcover, 2009 ed.) Loot Price: R3,111
Discovery Miles 31 110

Games: Purpose and Potential in Education (Hardcover, 2009 ed.)

Christopher Thomas Miller

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Loot Price R3,111 Discovery Miles 31 110 | Repayment Terms: R292 pm x 12*

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The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.

General

Imprint: Springer-Verlag New York
Country of origin: United States
Release date: November 2008
First published: 2008
Editors: Christopher Thomas Miller
Dimensions: 234 x 156 x 17mm (L x W x T)
Format: Hardcover
Pages: 259
Edition: 2009 ed.
ISBN-13: 978-0-387-09774-9
Categories: Books > Social sciences > Education > Educational resources & technology > General
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LSN: 0-387-09774-0
Barcode: 9780387097749

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