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Showing 1 - 12 of 12 matches in All Departments
When an unfortunate incident in a space shuttle simulator turns twelve year old Franklin Wilson into an accidental viral sensation, he attracts the attention of Xavier Drake, the third richest person in the world, who invites Franklin to take part in a competition to become the actual first kid in space. But after the competition launches, and the five young contestants begin to compete in a series of trials that will see them eliminated one by one until only the winner remains, Franklin discovers that everything is not what it seems – and it turns out there is much more at stake than just a trip to space… Hilarious, fast-paced, and action-packed, The First Kid in Space is an out-of-this-world adventure for readers aged 9+, from the highly-acclaimed author of Escape from Camp Boring and How to Rob a Bank.
A hilarious, filmic and fast-paced crime-caper by 2019’s funniest new voice in teen fiction, ideal for readers aged 11 and up. Some people rob banks because they’re greedy. Others enjoy the adrenalin rush. Me? I robbed a bank because of guilt. Specifically: guilt and a Nepalese scented candle… When fifteen-year-old Dylan accidentally burns down the house of the girl he’s trying to impress, he feels that only a bold gesture can make it up to her. A gesture like robbing a bank to pay for her new home. Only an unwanted Saturday job, a tyrannical bank manager, and his unfinished history homework lie between Dylan and the heist of century. And really, what’s the worst that could happen? A funny, cinematic, ill-advised comedy-crime adventure perfect for gamers, heist movie fans, and anyone who loves a laugh.
What if there was a way to make puppy-training not only possible, but enjoyable? Discover how to use the absoluteDogs revolutionary games-based approach to transform your life with your puppy. Tom Mitchell and Lauren Langman will show you how to use concept training, managment strategies and GAMES to bring the fun to puppy training and set your dog up for lifelong success. Train your dog using inspiration, not intimidation, and the breakthrough moments you long for will become a daily reality. Behavioural struggle disappears, your hard work pays off, and you'll enjoy the dog-owner relationship you always dreamed of. The absoluteDogs philosophy covers: * How to prepare yourself, your family and your home for your puppy. * Revolutionary concepts like Ditch the Bowl, Ditch the Routine, and your puppy's (stress) Bucket * What to do in the first 24 hours, the first week and the first six months to set yourself up for success. * The importance of socialising your dog and how to go about it. * The basics: toilet training, sleep and travel. * Next level: socialising, recall, walks and being home alone. * Concept training: games to build alone-time confidence, optimism and reduce reactivity.
‘Mitchell is well aware of what will make kids laugh. An observant and captivatingly funny story’ Sunday Times Children’s Book of the Week A hilarious adventure for readers aged 9+ from the author of Escape from Camp Boring. When Things Went Wild is also a timely call to protect our environment. When Kit’s family move to a crumbling house in the Scottish Highlands, he’s got a lot to deal with – terrible Wi-Fi, a new school in the middle of nowhere, and, as always, his annoying little brother, Jack. But it’s not until the brothers find a strange object on the moors that Kit’s problems really begin. A policewoman comes knocking, and the boys learn that they have found a tracker that has been removed from the leg of a golden eagle. The illegal killing of these majestic birds is all too common, and now a pair of nesting eagles are under threat. Kit and Jack start to investigate, soon joined by Tamora – the most popular girl in school – and her younger sister, Bea. Who is trying to harm the eagles, and why? Chief suspects are landowner Lord Cavendish, local farmer McNab and sinister game keeper Mosby . . . Can the city kids cope with the country – and catch the culprit?
A wild, laugh-out-loud adventure through the not-so-great outdoors, from the author of HOW TO ROB A BANK and THAT TIME I GOT KIDNAPPED. Ideal for readers aged 10 and up. After Will is caught listening to music on his phone in class again, his mum has had enough. Will is sent to a 'rewilding' camp in the middle of the woods for kids addicted to tech... Disaster. Not only is the camp a screen-free snooze-fest, Will realises he has accidentally taken something of his brother's that he must return urgently. And with no way of contacting him, Will and his three new friends plot to escape the camp in the middle of the night, and embark on a ridiculous journey through the woods. The hapless heroes must make it back to civilisation in time to return Will's smuggled cargo - and avoid being defeated by the great outdoors in the process...
This book constitutes the refereed proceedings of the International Conference on Brain Informatics, BI 2018, held in Arlington, TX, USA, in December 2018. The 46 revised full papers were carefully reviewed and selected from 53 submissions. The papers are grouped thematically on cognitive and computational foundations of brain science, human information processing systems, brain big data analysis, curation and management, informatics paradigms for brain and mental health research, brain-machine intelligence and brain-inspired computing.
Winning Spirit Business is written to help bring the best out of you. While some of the practices encourage you to enlist help from a teammate, a boss, or a coach, this is mostly private work and your inspiration must come from within. This book does not need to be read from beginning to end or in any specific order. There is not a checklist of things you must accomplish. Use it as a tool to sharpen your performance edge as you practice in the areas where you see the need. These six areas are: The Basics Attitude The Mental Edge Connections Comeback Post-game Enjoy the journey
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