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Today, it is commonly believed that if you learn software, you can
become an animator. Yet nothing could be further from the truth.
Master animators are trained and not born. Software, as is the
humble pencil, is merely yet another tool through which an animator
can apply their knowledge. However, neither software nor pencils
give you that knowledge, nor do they do the work for you. If you
place a fully trained master animator on a computer, or give them a
pencil, they'll astound you with their mastery. However, if you put
a nontrained animator on a computer, all you will have is a
technician creating moving objects as you'll see all over YouTube
and other video platforms. This book teaches you exactly how to
become a Master Animator whether you ultimately plan to use
pencils, computers, drawing tablets or rigged characters. It's a
complete course in its own right, being a collection of 48
masterclasses gleaned from the author's 50 years of experience of
top-level animating, teaching and filmmaking. It will also train
you in the value and application of observational gesture drawing.
This book of masterclasses by a master of the art, Tony White, is
entirely designed to be THE definitive reference book for students
learning how to make things move really well as well as how to
create films once you know how to do so. A book for everyone: For
home-based, self-study students: It is a perfect manual to take you
from raw beginner to proven animated filmmaker. For full-time
students: It is an ideal companion to supplement your full-time
educational studies, which, no doubt, is overly based on software
technology. For current animation professionals: It is a
comprehensive archive of animation tips and techniques that will
enable you to take your work to the next level. For current
animation educators and instructors: It is a book that can be the
ultimate curriculum and study program, enabling your own students
to become the master animators of today and tomorrow.
Today, it is commonly believed that if you learn software, you can
become an animator. Yet nothing could be further from the truth.
Master animators are trained and not born. Software, as is the
humble pencil, is merely yet another tool through which an animator
can apply their knowledge. However, neither software nor pencils
give you that knowledge, nor do they do the work for you. If you
place a fully trained master animator on a computer, or give them a
pencil, they'll astound you with their mastery. However, if you put
a nontrained animator on a computer, all you will have is a
technician creating moving objects as you'll see all over YouTube
and other video platforms. This book teaches you exactly how to
become a Master Animator whether you ultimately plan to use
pencils, computers, drawing tablets or rigged characters. It's a
complete course in its own right, being a collection of 48
masterclasses gleaned from the author's 50 years of experience of
top-level animating, teaching and filmmaking. It will also train
you in the value and application of observational gesture drawing.
This book of masterclasses by a master of the art, Tony White, is
entirely designed to be THE definitive reference book for students
learning how to make things move really well as well as how to
create films once you know how to do so. A book for everyone: For
home-based, self-study students: It is a perfect manual to take you
from raw beginner to proven animated filmmaker. For full-time
students: It is an ideal companion to supplement your full-time
educational studies, which, no doubt, is overly based on software
technology. For current animation professionals: It is a
comprehensive archive of animation tips and techniques that will
enable you to take your work to the next level. For current
animation educators and instructors: It is a book that can be the
ultimate curriculum and study program, enabling your own students
to become the master animators of today and tomorrow.
Just add talent! Award-winning animator Tony White brings you the
ultimate book for digital animation. Here you will find the classic
knowledge of many legendary techniques revealed, paired with
information relevant to today's capable, state-of-the-art
technologies. White leaves nothing out. What contemporary digital
animators most need to know can be found between this book's covers
- from conceptions to creation and through the many stages of the
production pipeline to distribution. This book is intended to serve
as your one-stop how-to animation guide. Whether you're new to
animation or a very experienced digital animator, here you'll find
fundamentals, key classical techniques, and professional advice
that will strengthen your work and well-roundedness as an animator.
Speaking from experience, White presents time-honored secrets of
professional animaton with a warm, masterly, and knowledgeable
approach that has evolved from over 30 years as an award-winning
animator/director. The book's enclosed downloadable resources
presents classic moments from animation's history through White's
personal homage to traditional drawn animation, "Endangered
Species." Using movie clips and still images from the film, White
shares the 'making of' journal of the film, detailing each step,
with scene-by-scene descriptions, technique by technique. Look for
the repetitive stress disorder guide on the downloadable resources,
called, "Mega-hurts." Watch the many movie clips for insights into
the versatility that a traditional, pencil-drawn approach to
animaton can offer.
Apprentice yourself to a master of classical animation techniques
with this beautiful handbook of insider tips and techniques. Apply
age-old techniques to create flawless animations, whether you're
working with pencil and animation paper or a 3D application. Author
Tony White starts with the basics, and expands his discussion to
more advanced topics, like how to animate quadrupeds, working with
fluidity and flexibility, and dialogue. White brings years of
production experience and even more time as an instructor to the
book, ensuring that The Animator's Notebook will serve well as your
mentor in a book. The art from the book comes to life in the clips
available on the book's web site.You'll get:
The Animator's Sketchbook will teach students of animation how to
improve their work through observation and drawing. It will show
readers how to access their inner "animator." With over 60
different gesture and drawing exercises, this book enhances vision,
analysis, understanding, and the core skills required to become a
master animator. Filled with extensive practice pages, Tony White's
Sketchbook, invites students to demonstrate what they learn. Each
exercise is timed, so that the skills acquired, are optimized for
efficiency and comprehension. The style and technique of the art
produced will be entirely up to the reader, thus making no two
sketchbooks alike.
When a brutally murdered man is found hanging in a Covent Garden
theatre, Detective Sergeant Rex King becomes obsessed with the
case. But as Rex explores the crime scene further, he finds himself
confronting his own secret history instead. Moving from Holborn
Police Station, to an abandoned village in rural, 1980s France, and
the Battle of the Beanfield at Stonehenge, The Fountain in the
Forest is both a thrilling crime mystery and a dizzyingly unique
novel of unparalleled ambition.
Become Tony White's personal animation student. Experience many of
the teaching techniques of the golden era of Disney and Warner
Brothers studios and beyond.all from the comfort of your own home
or studio. Tony White's Animation Master Class is uniquely designed
to cover the core principles of animated movement comprehensively.
How to Make Animated Films offers secrets and unique approaches
only a Master Animator could share. Includes hands-on Tutorials,
demonstrations and final sample animations. . Whether you want to
become a qualified animator of 2D, 3D, Flash or any other form of
animation, Tony White's foundations bring you closer to that goal.
The downloadable resources are invaluable, in that readers are not
only taught principles and concepts in the book, they are able to
see them demonstrated in action in the movies.
Become Tony White's personal animation student. Experience many of
the teaching techniques of the golden era of Disney and Warner
Brothers studios and beyond.all from the comfort of your own home
or studio. Tony White's Animation Master Class is uniquely designed
to cover the core principles of animated movement comprehensively.
How to Make Animated Films offers secrets and unique approaches
only a Master Animator could share. Includes hands-on Tutorials,
demonstrations and final sample animations. . Whether you want to
become a qualified animator of 2D, 3D, Flash or any other form of
animation, Tony White's foundations bring you closer to that goal.
The downloadable resources are invaluable, in that readers are not
only taught principles and concepts in the book, they are able to
see them demonstrated in action in the movies.
Working with Drug and Alcohol Users provides an accessible guide to
substance use and working with substance users. Using transactional
analysis theory, the author explains why some people use
substances, exploring different personality types, and covers the
basic components of drug counseling. The book then outlines
different counseling techniques used to treat and manage substance
users, using transactional analysis models. These include
motivational interviewing, harm reduction counseling, drug use
ambivalence work and relapse process work. A chapter on teenage
drug users is also included. Case examples feature throughout to
demonstrate the ideas in practice. This will be an essential guide
for all those working with drug and alcohol users, including
counselors, psychotherapists, psychologists and support workers.
This condensed and beautiful handbook of treasured insider thoughts
and techniques offers readers a master class by renowned animation
expert and author, Tony White -- readers will feel like they have
picked up the private notebook of a master animator. This book will
have the look and feel of a genuine hand-crafted piece. Sketches
contained in the text will come alive on the associated website
that will feature all the movie clips and final animations. The
content is organized to cover the tenets of classical animation,
including walks, timing, bounce and stretch, fluidity and
flexibility. White gives readers insight on how to apply these
principles no matter what animation tools they are working with,
and demonstrates the effective and ineffective use of these tenets
with animation examples.
The Animator's Sketchbook will teach students of animation how to
improve their work through observation and drawing. It will show
readers how to access their inner "animator." With over 60
different gesture and drawing exercises, this book enhances vision,
analysis, understanding, and the core skills required to become a
master animator. Filled with extensive practice pages, Tony White's
Sketchbook, invites students to demonstrate what they learn. Each
exercise is timed, so that the skills acquired, are optimized for
efficiency and comprehension. The style and technique of the art
produced will be entirely up to the reader, thus making no two
sketchbooks alike. Key Features Provides readers with their own
personal sketchbook, demonstrating classical art skills that are
highly prized by studio employers Readers will come away better
visualizing form, gesture, pose and expression Includes 60 speed
and gesture drawing exercises Provides the perfect way for students
of animation to improve their core skills Perfect for animation
instructors who can rely on this unique course workbook to take
their students to new levels of classic visualizing expertise
Many doctors do not receive training early in their careers on the
broad range of non-clinical aspects of their work, and confront
day-to-day issues for which initial medical education has failed to
prepare them. Experienced doctors and consultants can also
experience a similar lack of accessible reference material on these
aspects of their role and for the non-clinical training of their
juniors. This book and its companion volume The Doctor's Handbook
Part 1: managing your role beyond clinical medicine, have been
written to address these and other needs. Previously published as
The Specialist Registrar and New Consultant Handbook, these
completely revised and reconfigured volumes reflect the changing
everyday work of specialist trainees, registrars and consultants.
Topics covered in Volume 2 include: * Understanding the NHS *
Clinical governance and quality * The future * Funding and the NHS
* Acts, Circulars, Reports and Inquiries * Glossary of NHS
Terminology Part 1 covers aspects such as training, assessment,
communication and research. The two volumes of The Doctors Handbook
are an essential reference for all doctors, from specialist
trainees to consultants.
The Realm's in a recession, and nobody's feeling the pinch more
than Dargrim Eboncane, whose once-popular dungeon brimming with
deathtraps and goblins is beginning to flounder in an unstable
economy. Determined to get his business back on track, evil genius
Eboncane sets out to revitalise his approach, though on the way
sets in motion a cavalcade of conspiracies as various individuals
with more eccentricities than you can shake a large sticky stick at
each plan to overthrow the other, leaving the very Realm on the
brink of civil war. Also; princesses, annoying vampires,
invulnerable paladins, flirtatious forty-somethings and pizza. And
eels!
Amanda Anderson modeled at the mall. She let the photographer
(Mitch Jackson) think that she was eighteen. She signed papers
releasing her photos. She thought they would end up in the trash,
but much to her surprise, they ended up on the cover of Vogel
magazine. Now Mitch Jackson wants her to model again and is
offering her an enormous sum of money. Her mother doesn't know.
What will she tell her mother? Should Amanda tell her mother
knowing that she lied about her age?
This is the story of a family in the 1800's, leaving family and
home to follow a dream of going West to the "Promised Land." The
main character is a young tom-boyish girl named Johnnice who grows
into a lovely woman. Johnnice's family is headed west with a wagon
train when Indians sneak into their camp to steal their livestock
and they abduct Johnnice. Johnnice's newly found love, Caleb is
determined to find her and bring her back to the wagon train. The
perils and dangers that this family goes through are insurmountable
without their Faith and Courage and the love they have for each
other. Johnnice has to grow up in a hurry.
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