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For over a decade, Tyler Perry has been a lightning rod for both
criticism and praise. To some he is most widely known for his drag
performances as Madea, a self-proclaimed ""mad black woman,"" not
afraid to brandish a gun or a scalding pot of grits. But to others
who watch the film industry, he is the businessman who by age
thirty-six had sold more than $100 million in tickets, $30 million
in videos, $20 million in merchandise, and was producing 300
projects each year viewed by 35,000 every week. Is the commercially
successful African American actor, director, screenwriter,
playwright, and producer ""malt liquor for the masses,"" an
""embarrassment to the race!,"" or is he a genius who has directed
the most culturally significant American melodramas since Douglas
Sirk? Are his films and television shows even melodramas, or are
they conservative Christian diatribes, cheeky camp, or social
satires? Do Perry's flattened narratives and character tropes
irresponsibly collapse important social discourses into
one-dimensional tales that affirm the notion of a ""post-racial""
society?In light of these debates, From Madea to Media Mogul makes
the argument that Tyler Perry must be understood as a figure at the
nexus of converging factors, cultural events, and historical
traditions. Contributors demonstrate how a critical engagement with
Perry's work and media practices highlights a need for studies to
grapple with developing theories and methods on disreputable media.
These essays challenge value-judgment criticisms and offer new
insights on the industrial and formal qualities of Perry's work.
For over a decade, Tyler Perry has been a lightning rod for both
criticism and praise. To some he is most widely known for his drag
performances as Madea, a self-proclaimed ""mad black woman,"" not
afraid to brandish a gun or a scalding pot of grits. But to others
who watch the film industry, he is the businessman who by age
thirty-six had sold more than $100 million in tickets, $30 million
in videos, $20 million in merchandise, and was producing 300
projects each year viewed by 35,000 every week. Is the commercially
successful African American actor, director, screenwriter,
playwright, and producer ""malt liquor for the masses,"" an
""embarrassment to the race!,"" or is he a genius who has directed
the most culturally significant American melodramas since Douglas
Sirk? Are his films and television shows even melodramas, or are
they conservative Christian diatribes, cheeky camp, or social
satires? Do Perry's flattened narratives and character tropes
irresponsibly collapse important social discourses into
one-dimensional tales that affirm the notion of a ""post-racial""
society? In light of these debates, From Madea to Media Mogul makes
the argument that Tyler Perry must be understood as a figure at the
nexus of converging factors, cultural events, and historical
traditions. Contributors demonstrate how a critical engagement with
Perry's work and media practices highlights a need for studies to
grapple with developing theories and methods on disreputable media.
These essays challenge value-judgment criticisms and offer new
insights on the industrial and formal qualities of Perry's work.
Recent years have seen an increase in public attention to identity
and representation in video games, including journalists and
bloggers holding the digital game industry accountable for the
discrimination routinely endured by female gamers, queer gamers,
and gamers of color. Video game developers are responding to these
critiques, but scholarly discussion of representation in games has
lagged far behind. Gaming Representation examines portrayals of
race, gender, and sexuality in a range of games, from casuals like
Diner Dash, to indies like Journey and The Binding of Isaac, to
mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The
Last of Us, and Max Payne franchises. Arguing that representation
and identity function as systems in games that share a stronger
connection to code and platforms than it may first appear, the
contributors to this volume push gaming scholarship to new levels
of inquiry, theorizing, and imagination.
Blackness Is Burning is one of the first books to examine the ways
race and psychological rhetoric collided in the public and popular
culture of the civil rights era. In analyzing a range of media
forms, including Sidney Poitier's popular films, black mother and
daughter family melodramas, Bill Cosby's comedy routine and cartoon
Fat Albert, pulpy black pimp narratives, and several aspects of
post- civil rights black/American culture, TreaAndrea M. Russworm
identifies and problematizes the many ways in which psychoanalytic
culture has functioned as a governing racial ideology that is built
around a flawed understanding of trying to ""recognize"" the racial
other as human. The main argument of Blackness Is Burning is that
humanizing, or trying to represent in narrative and popular culture
that #BlackLivesMatter, has always been a barely attainable and
impossible to sustain cultural agenda. But Blackness Is Burning
makes two additional interdisciplinary interventions: the book
makes a historical and temporal intervention because Russworm is
committed to showing the relationship between civil rights
discourses on theories of recognition and how we continue to
represent and talk about race today. The book also makes a formal
intervention since the chapter-length case studies take seemingly
banal popular forms seriously. She argues that the popular forms
and disreputable works are integral parts of our shared cultural
knowledge. Blackness Is Burning's interdisciplinary reach is what
makes it a vital component to nearly any scholar's library,
particularly those with an interest in African American popular
culture, film and media studies, or psychoanalytic theory.
Recent years have seen an increase in public attention to identity
and representation in video games, including journalists and
bloggers holding the digital game industry accountable for the
discrimination routinely endured by female gamers, queer gamers,
and gamers of color. Video game developers are responding to these
critiques, but scholarly discussion of representation in games has
lagged far behind. Gaming Representation examines portrayals of
race, gender, and sexuality in a range of games, from casuals like
Diner Dash, to indies like Journey and The Binding of Isaac, to
mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The
Last of Us, and Max Payne franchises. Arguing that representation
and identity function as systems in games that share a stronger
connection to code and platforms than it may first appear, the
contributors to this volume push gaming scholarship to new levels
of inquiry, theorizing, and imagination.
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