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This book teaches you how to master classic and cutting edge Foley
techniques in order to create rich and convincing sound for any
medium, be it film, television, radio, podcasts, animation, or
games. Award-winning Foley artist Vanessa Theme Ament demonstrates
how Foley is designed, crafted, and edited for any project, down to
the nuts and bolts of spotting, cueing, and performing sounds.
Various renowned sound artists provide a treasure trove of
indispensable shortcuts, hot tips, and other valuable tricks of the
trade. This updated third edition features the following: New
chapters dedicated to Foley in games, television, broadcasting, and
animation, as well as what is new in sound for media education A
multitude of sound "recipes" that include proven Foley methods you
can immediately use on your own projects A diverse range of case
studies from well-known films, shows, games, and animation
Interviews with current sound artists from around the world By
exploring the entire audio post-production process, this book
provides you with an excellent understanding of where Foley fits in
the business of filmmaking and is a perfect guide for both
newcomers and experienced sound designers wanting to learn more
about this art. Accompanying the book are online resources
featuring video demonstrations of Foley artists at work, video
tutorials of specific Foley techniques, lectures from the author
and more.
This book teaches you how to master classic and cutting edge Foley
techniques in order to create rich and convincing sound for any
medium, be it film, television, radio, podcasts, animation, or
games. Award-winning Foley artist Vanessa Theme Ament demonstrates
how Foley is designed, crafted, and edited for any project, down to
the nuts and bolts of spotting, cueing, and performing sounds.
Various renowned sound artists provide a treasure trove of
indispensable shortcuts, hot tips, and other valuable tricks of the
trade. This updated third edition features the following: New
chapters dedicated to Foley in games, television, broadcasting, and
animation, as well as what is new in sound for media education A
multitude of sound "recipes" that include proven Foley methods you
can immediately use on your own projects A diverse range of case
studies from well-known films, shows, games, and animation
Interviews with current sound artists from around the world By
exploring the entire audio post-production process, this book
provides you with an excellent understanding of where Foley fits in
the business of filmmaking and is a perfect guide for both
newcomers and experienced sound designers wanting to learn more
about this art. Accompanying the book are online resources
featuring video demonstrations of Foley artists at work, video
tutorials of specific Foley techniques, lectures from the author
and more.
By examining three case studies of award-winning soundtracks from
cult films—Barton Fink (1991), Bram Stoker’s Dracula (1992),
and The English Patient (1996)—it becomes clear that major
American film communities, when confronted with the initial
technological changes of the 1990s, experienced similar challenges
with the inelegant transition from analogue to digital. However,
their cultural and structural labor differences governed different
results. Vanessa Ament, author of The Foley Grail (2009), rather
than defining the 1990s as an era of technological determinism—a
superficial reading—it is best understood as one in which sound
professionals became more viable as artists, collaborated in sound
design authorship, and influenced this digital transition to better
accommodate their needs and desires in their work.
By examining three case studies of award-winning soundtracks from
cult films-Barton Fink (1991), Bram Stoker's Dracula (1992), and
The English Patient (1996)-it becomes clear that major American
film communities, when confronted with the initial technological
changes of the 1990s, experienced similar challenges with the
inelegant transition from analogue to digital. However, their
cultural and structural labor differences governed different
results. Vanessa Ament, author of The Foley Grail (2009), rather
than defining the 1990s as an era of technological determinism-a
superficial reading-it is best understood as one in which sound
professionals became more viable as artists, collaborated in sound
design authorship, and influenced this digital transition to better
accommodate their needs and desires in their work.
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