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This LNCS volume contains the papers presented at SEAL 2008, the 7th Int- nationalConference on Simulated Evolutionand Learning, held December 7-10, 2008, in Melbourne, Australia. SEAL is a prestigious international conference series in evolutionary computation and learning. This biennial event was ?rst held in Seoul, Korea, in 1996, and then in Canberra, Australia (1998), Nagoya, Japan (2000), Singapore (2002), Busan, Korea (2004), and Hefei, China (2006). SEAL 2008 received 140 paper submissions from more than 30 countries. After a rigorous peer-review process involving at least 3 reviews for each paper (i.e., over 420 reviews in total), the best 65 papers were selected to be presented at the conference and included in this volume, resulting in an acceptance rate of about 46%. The papers included in this volume cover a wide range of topics in simulated evolution and learning: from evolutionarylearning to evolutionary optimization, from hybrid systems to adaptive systems, from theoretical issues to real-world applications. They represent some of the latest and best research in simulated evolution and learning in the world
This book constitutes the refereed proceedings of the 6th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2017, held in Amsterdam, The Netherlands, in April 2017, co-located with the Evo*2017 events EuroGP, EvoCOP and EvoApplications. The 24 revised full papers presented were carefully reviewed and selected from 29 submissions. The papers cover a wide range of topics and application areas, including: generative approaches to music, graphics, game content, and narrative; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; computer-aided design; and the art theory of evolutionary computation.
This book constitutes the refereed proceedings of the 5th International Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2016, held in Porto, Portugal, in March/April 2016, co-located with the Evo*2016 events EuroGP, EvoCOP and EvoApplications. The 17 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers cover a wide range of topics and application areas, including generative approaches to music, graphics, game content, and narrative; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; and the art theory of evolutionary computation.
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