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Learn the five key skills needed to become a quadcopter developer:
design, modeling, control, simulation, and implementation. This
book provides a crash course on drone development for beginners and
can also serve as a comprehensive reference for those who want a
detailed guide for future projects. You'll review key features
often missed in other books: a deeper review of controls, step by
step modeling, and methods for simulating and designing drones.
Although the quadcopter is used as the main example throughout the
book, you'll also see how to apply the development knowledge to
other aircrafts or aerial systems. Highly visual and easy to
understand, this book features Simulink and Matlab tools, but the
skills covered can be used in other environments such as Scilab or
other programming languages. Drones To Go merges maker knowledge
and technical information with scientific knowledge and design
essentials. What You'll Learn Review the main families of control:
geometric, linear, and common dynamic feedback control Understand
the mathematics of a quadcopter Follow step-by-step instructions on
modeling and control equations Focus on pedagogical development to
answer any doubts in the design process Who This Book Is For Makers
to scientists
Learn how to program robotic vehicles with ardupilot libraries and
pixhawk autopilot, both of which are open source technologies with
a global scope. This book is focused on quadcopters but the
knowledge is easily extendable to three-dimensional vehicles such
as drones, submarines, and rovers.Pixhawk and the ardupilot
libraries have grown dramatically in popularity due to the fact
that the hardware and software offer a real-time task scheduler,
huge data processing capabilities, interconnectivity, low power
consumption, and a global developer support. This book shows you
how take your robotic programming skills to the next level. From
hardware to software, Advanced Robotic Vehicles Programming links
theory with practice in the development of unmanned vehicles. By
the end of this book, you'll learn the pixhawk software and
ardupilot libraries to develop your own autonomous vehicles. What
You'll Learn Model and implement elementary controls in any
unmanned vehicle Select hardware and software components during the
design process of an unmanned vehicle Use other compatible hardware
and software development packages Understand popular scientific and
technical nomenclature in the field Identify relevant complexities
and processes for the operation of an unmanned vehicle Who This
Book Is For Undergraduate and graduate students, researchers,
makers, hobbyists, and those who want to go beyond basic
programming of an Arduino for any kind of robotic vehicle.
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