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Ubiquitous music is an interdisciplinary area of research that lies
at the intersection of music and computer science. Initially
evolving from the related concept of ubiquitous computing, today
ubiquitous music offers a paradigm for understanding how the
everyday presence of computers has led to highly diverse music
practices. As we move from desktop computers to mobile and
internet-based multi-platform systems, new ways to participate in
creative musical activities have radically changed the cultural and
social landscape of music composition and performance. This volume
explores how these new systems interact and how they may transform
our musical experiences. Emerging out of the work of the Ubiquitous
Music Group, an international research network established in 2007,
this volume provides a snapshot of the ecologically grounded
perspectives on ubiquitous music that share the concept of
ecosystem as a central theme. Covering theory, software and
hardware design, and applications in educational and artistic
settings, each chapter features in-depth descriptions of
exploratory and cutting-edge creative practices that expand our
understanding of music making by means of digital and analogue
technologies.
Ubiquitous music is an interdisciplinary area of research that lies
at the intersection of music and computer science. Initially
evolving from the related concept of ubiquitous computing, today
ubiquitous music offers a paradigm for understanding how the
everyday presence of computers has led to highly diverse music
practices. As we move from desktop computers to mobile and
internet-based multi-platform systems, new ways to participate in
creative musical activities have radically changed the cultural and
social landscape of music composition and performance. This volume
explores how these new systems interact and how they may transform
our musical experiences. Emerging out of the work of the Ubiquitous
Music Group, an international research network established in 2007,
this volume provides a snapshot of the ecologically grounded
perspectives on ubiquitous music that share the concept of
ecosystem as a central theme. Covering theory, software and
hardware design, and applications in educational and artistic
settings, each chapter features in-depth descriptions of
exploratory and cutting-edge creative practices that expand our
understanding of music making by means of digital and analogue
technologies.
This rigorous book is a complete and up-to-date reference for the
Csound system from the perspective of its main developers and power
users. It explains the system, including the basic modes of
operation and its programming language; it explores the many ways
users can interact with the system, including the latest features;
and it describes key applications such as instrument design, signal
processing, and creative electronic music composition. The Csound
system has been adopted by many educational institutions as part of
their undergraduate and graduate teaching programs, and it is used
by practitioners worldwide. This book is suitable for students,
lecturers, composers, sound designers, programmers, and researchers
in the areas of music, sound, and audio signal processing.
This book is divided into three elements. Part I provides a broad
introduction to the foundations of computer music instruments,
covering some key points in digital signal processing, with
rigorous but approachable mathematics, and programming examples, as
well as an overview of development environments for computer
instruments. In Part II, the author presents synthesis and
processing, with chapters on source-filter models, summation
formulae, feedback and adaptive systems, granular methods, and
frequency-domain techniques. In Part III he explains application
development approaches, in particular communication protocols and
user interfaces, and computer music platforms. All elements are
fully illustrated with programming examples using Csound, Python,
and Faust. The book is suitable for advanced undergraduate and
postgraduate students in music and signal processing, and for
practitioners and researchers.
This rigorous book is a complete and up-to-date reference for the
Csound system from the perspective of its main developers and power
users. It explains the system, including the basic modes of
operation and its programming language; it explores the many ways
users can interact with the system, including the latest features;
and it describes key applications such as instrument design, signal
processing, and creative electronic music composition. The Csound
system has been adopted by many educational institutions as part of
their undergraduate and graduate teaching programs, and it is used
by practitioners worldwide. This book is suitable for students,
lecturers, composers, sound designers, programmers, and researchers
in the areas of music, sound, and audio signal processing.
This is the first monograph dedicated to this interdisciplinary
research area, combining the views of music, computer science,
education, creativity studies, psychology, and engineering. The
contributions include introductions to ubiquitous music research,
featuring theory, applications, and technological development, and
descriptions of permanent community initiatives such as virtual
forums, multi-institutional research projects, and collaborative
publications. The book will be of value to researchers and
educators in all domains engaged with creativity, computing, music,
and digital arts.
This book is divided into two parts. The chapters in Part I offer a
comprehensive introduction to the C language and to fundamental
programming concepts, followed by an explanation of realtime audio
programming, including audio synthesis and processing. The chapters
in Part II demonstrate how the object-oriented programming paradigm
is useful in the modelling of computer music instruments, each
chapter shows a set of instrument components that are paired with
key C++ programming concepts. Ultimately the author discusses the
development of a fully-fledged object-oriented library. Together
with its companion volume, Computer Music Instruments: Foundations,
Design and Development, this book provides a comprehensive
treatment of computational instruments for sound and music. It is
suitable for advanced undergraduate and postgraduate students in
music and signal processing, and for practitioners and researchers.
Some understanding of acoustics and electronic music would be
helpful to understand some applications, but it's not strictly
necessary to have prior knowledge of audio DSP or programming,
while C / C++ programmers with no experience of audio may be able
to start reading the chapters that deal with sound and music
computing.
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