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Computer Music Instruments II - Realtime and Object-Oriented Audio (Hardcover, 1st ed. 2019)
Loot Price: R2,608
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Computer Music Instruments II - Realtime and Object-Oriented Audio (Hardcover, 1st ed. 2019)
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This book is divided into two parts. The chapters in Part I offer a
comprehensive introduction to the C language and to fundamental
programming concepts, followed by an explanation of realtime audio
programming, including audio synthesis and processing. The chapters
in Part II demonstrate how the object-oriented programming paradigm
is useful in the modelling of computer music instruments, each
chapter shows a set of instrument components that are paired with
key C++ programming concepts. Ultimately the author discusses the
development of a fully-fledged object-oriented library. Together
with its companion volume, Computer Music Instruments: Foundations,
Design and Development, this book provides a comprehensive
treatment of computational instruments for sound and music. It is
suitable for advanced undergraduate and postgraduate students in
music and signal processing, and for practitioners and researchers.
Some understanding of acoustics and electronic music would be
helpful to understand some applications, but it's not strictly
necessary to have prior knowledge of audio DSP or programming,
while C / C++ programmers with no experience of audio may be able
to start reading the chapters that deal with sound and music
computing.
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