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Computer Games as Educational and Management Tools - Uses and Approaches (Hardcover, New): Maria Manuela Cruz Cunha, Vitor Hugo... Computer Games as Educational and Management Tools - Uses and Approaches (Hardcover, New)
Maria Manuela Cruz Cunha, Vitor Hugo Costa Carvalho, Paula Cristina Almeida Tavares
R5,070 Discovery Miles 50 700 Ships in 12 - 17 working days

Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research.

Business, Technological, and Social Dimensions of Computer Games - Multidisciplinary Developments (Hardcover, New): Maria... Business, Technological, and Social Dimensions of Computer Games - Multidisciplinary Developments (Hardcover, New)
Maria Manuela Cruz Cunha, Vitor Hugo Costa Carvalho, Paula Cristina Almeida Tavares
R5,114 Discovery Miles 51 140 Ships in 12 - 17 working days

Computer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals lives. Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior. This publication explores a number of aspects of gaming, which include supporting technologies, human interaction, psychological and behavioral effects, business opportunities, and intellectual property considerations, offering readers a complete perspective on the evolution of games and gaming technologies.

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