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Though once considered purely for their entertainment value,
computer and online games have applications as learning tools in
learning in a variety of different environments. Computer Games as
Educational and Management Tools: Uses and Approaches considers the
many uses of games and simulations, focusing specifically on their
use in organizational and educational settings. Providing
perspectives on gaming for distance learning, gaming for
rehabilitation, business simulators, and motivational games, this
publication explores new and emerging trends in this ever-evolving
area of research.
Computer and online games have emerged as a critical area of study
due to their implications for business and society, as well as
their increased presence in individuals lives. Business,
Technological and Social Dimensions of Computer Games:
Multidisciplinary Developments is a collection of the most recent
developments in all areas of game development, encompassing
planning, design, marketing, business management, and consumer
behavior. This publication explores a number of aspects of gaming,
which include supporting technologies, human interaction,
psychological and behavioral effects, business opportunities, and
intellectual property considerations, offering readers a complete
perspective on the evolution of games and gaming technologies.
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