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Learn the fundamental elements of the new Swift 3 programming
language as applied to game development for new iOS 10. In Part 1
of this book, you'll start with a basic 2D game idea and build the
game throughout the book introducing each SpriteKit topic as you
add new functionality to the game. By the end of the book, you'll
have experience with all the important SpriteKit topics and have a
fully functional game as a result. In Part 2, you'll learn 3D game
development using Apple's SceneKit framework and the Swift
programming language, following the same pattern used for Part 1.
Game apps are one of the most popular categories in the Apple
iTunes App Store. In response, James Goodwill and Wesley Matlock
bring you Beginning Swift Games Development for iOS, Third Edition
an update to their best-selling work. After reading and using this
book, you'll have the skills and the code to build your first 2D
and then 3D game app that you can run on any iOS-enabled device.
What you'll learn Discover what's in the new Swift 3 programming
language Apply Swift 3 to iOS 10 and 9 game development Build a 2D
game app using SpriteKit and Swift Build a 3D game from 2D using
SceneKit and Swift Who this book is for iOS app developers new to
Swift or for those thinking of trying iOS game app development for
the very first time.
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