![]() |
![]() |
Your cart is empty |
||
Showing 1 - 2 of 2 matches in All Departments
Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1. Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device. What you'll learn Discover what's in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift Who this book is for iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.
|
![]() ![]() You may like...
Research Anthology on BIM and Digital…
Information Resources Management Association
Hardcover
R12,911
Discovery Miles 129 110
Principles and Practice of Modern…
Kevin Robards, Danielle Ryan
Paperback
R3,196
Discovery Miles 31 960
Digital Twin - A Dynamic System and…
Ranjan Ganguli, Sondipon Adhikari, …
Hardcover
R3,865
Discovery Miles 38 650
Algebraic and Analytic Microlocal…
Michael Hitrik, Dmitry Tamarkin, …
Hardcover
R6,455
Discovery Miles 64 550
Multidimensional HPLC of Polymers
Harald Pasch, Bernd Trathnigg
Hardcover
R3,609
Discovery Miles 36 090
|