0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming

Buy Now

Beginning Swift Games Development for iOS - Develop 2D and 3D games Using Apple's SceneKit and SpriteKit (Paperback, 2nd ed.) Loot Price: R1,573
Discovery Miles 15 730
You Save: R174 (10%)
Beginning Swift Games Development for iOS - Develop 2D and 3D games Using Apple's SceneKit and SpriteKit (Paperback, 2nd...

Beginning Swift Games Development for iOS - Develop 2D and 3D games Using Apple's SceneKit and SpriteKit (Paperback, 2nd ed.)

James Goodwill, Wesley Matlock

 (sign in to rate)
List price R1,747 Loot Price R1,573 Discovery Miles 15 730 | Repayment Terms: R147 pm x 12* You Save R174 (10%)

Bookmark and Share

Expected to ship within 10 - 15 working days

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1. Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device. What you'll learn Discover what's in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift Who this book is for iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.

General

Imprint: Apress
Country of origin: United States
Release date: June 2017
First published: 2017
Authors: James Goodwill • Wesley Matlock
Dimensions: 254 x 178 x 18mm (L x W x T)
Format: Paperback
Pages: 208
Edition: 2nd ed.
ISBN-13: 978-1-4842-2309-3
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
LSN: 1-4842-2309-8
Barcode: 9781484223093

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners