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High-Speed Networking for Multimedia Applications (Hardcover, 1996 ed.): Wolfgang Effelsberg, Otto Spaniol, Andre Danthine,... High-Speed Networking for Multimedia Applications (Hardcover, 1996 ed.)
Wolfgang Effelsberg, Otto Spaniol, Andre Danthine, Domenico Ferrari
R5,657 Discovery Miles 56 570 Ships in 10 - 15 working days

High-Speed Networking for Multimedia Applications presents the latest research on the architecture and protocols for high-speed networks, focusing on communication support for distributed multimedia applications. This includes the two major issues of ATM Networking and quality of service for multimedia applications. It is to be expected that most of the bandwidth in future high-speed networks will be taken up by multimedia applications, transmitting digital audio and video. Traditional networking protocols are not suitable for this as they do not provide guaranteed bandwidth, end-to-end delay or delay jitter, nor do they have addressing schemes or routing algorithms for multicast connections. High-Speed Networking for Multimedia Applications is a collection of high quality research papers which address these issues, providing interesting and innovative solutions. It is an essential reference for engineers and computer scientists working in this area. It is also a comprehensive text for graduate students of high-speed networking and multimedia applications.

High-Performance Networks for Multimedia Applications (Hardcover, 1999 ed.): Andre Danthine, Otto Spaniol, Wolfgang Effelsberg,... High-Performance Networks for Multimedia Applications (Hardcover, 1999 ed.)
Andre Danthine, Otto Spaniol, Wolfgang Effelsberg, Domenico Ferrari
R2,902 Discovery Miles 29 020 Ships in 10 - 15 working days

High-Performance Networks for Multimedia Applications presents the latest research on the services and protocols for networks providing the communication support for distributed multimedia applications. The need for end-to-end QoS for these multimedia applications is raising the stakes for a powerful shaping and scheduling in the network adapter. It is also creating a need for new services at the ATM layer, CBR and VBR being augmented by UBR, ABR and GFR which have to be evaluated in the TCP/IP environment of today and tomorrow. With the pressure of all the new technologies available today, the backbone architecture needs to be revisited and the success of the TCP/IP must not eliminate the possibility of adding a native ATM access to it. Most of the research in communication services such as IntServ, DiffServ and Native ATM is driven by the requirements of multimedia systems and this book illustrates the new emphasis by bringing telecommunication and computer communication experts together with application designers. This is particularly true for the security issues also addressed here. Last but not least, modeling techniques and mathematical models are essential to assess the performance of the networks to be built and to evaluate next century scenarios unachievable by a simple scaling of today's solutions. High-Performance Networks for Multimedia Applications is a collection of high quality research papers and the in-depth treatment of the subjects provides interesting and innovative solutions. It is an essential reference for telecommunication and computer experts and QoS-based application designers. It is also a comprehensive text for graduate students in high-perforrnance networks and multimedia applications.

Architecture and Protocols for High-Speed Networks (Hardcover, 1994 ed.): Otto Spaniol, Andre Danthine, Wolfgang Effelsberg Architecture and Protocols for High-Speed Networks (Hardcover, 1994 ed.)
Otto Spaniol, Andre Danthine, Wolfgang Effelsberg
R5,604 Discovery Miles 56 040 Ships in 10 - 15 working days

Multimedia data streams will form a major part of the new generation of applications in high-speed networks. Continuous media streams, however, require transmission with guaranteed performance. In addition, many multimedia applications will require peer-to-multipeer communication. Guaranteed performance can only be provided with resource reservation in the network, and efficient multipeer communication must be based on multicast support in the lower layers of the network. Architecture and Protocols for High-Speed Networks focuses on techniques for building the networks that will meet the needs of these multimedia applications. In particular two areas of current research interest in such communication systems are covered in depth. These are the protocol related aspects, such as switched networks, ATM, MAC layer, network and transport layer; and the services and applications. Architecture and Protocols for High-Speed Networks contains contributions from leading world experts, giving the most up-to-date research available. It is an essential reference for all professionals, engineers and researchers working in the area of high-speed networks.

Serious Games - Foundations, Concepts and Practice (Hardcover, 1st ed. 2016): Ralf Doerner, Stefan Goebel, Wolfgang Effelsberg,... Serious Games - Foundations, Concepts and Practice (Hardcover, 1st ed. 2016)
Ralf Doerner, Stefan Goebel, Wolfgang Effelsberg, Josef Wiemeyer
R3,281 Discovery Miles 32 810 Ships in 12 - 17 working days

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as "Introduction to Serious Games", "Entertainment Technology", "Serious Game Design", "Game-based Learning", and "Applications of Serious Games".

Serious Games - Foundations, Concepts and Practice (Paperback, Softcover reprint of the original 1st ed. 2016): Ralf Doerner,... Serious Games - Foundations, Concepts and Practice (Paperback, Softcover reprint of the original 1st ed. 2016)
Ralf Doerner, Stefan Goebel, Wolfgang Effelsberg, Josef Wiemeyer
R1,871 Discovery Miles 18 710 Ships in 10 - 15 working days

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as "Introduction to Serious Games", "Entertainment Technology", "Serious Game Design", "Game-based Learning", and "Applications of Serious Games".

Benchmarking Peer-to-Peer Systems - Understanding Quality of Service in Large-Scale Distributed Systems (Paperback, 2013 ed.):... Benchmarking Peer-to-Peer Systems - Understanding Quality of Service in Large-Scale Distributed Systems (Paperback, 2013 ed.)
Wolfgang Effelsberg, Ralf Steinmetz, Thorsten Strufe
R1,349 Discovery Miles 13 490 Ships in 10 - 15 working days

Peer-to-peer systems are now widely used and have become the focus of attention for many researchers over the past decade. A number of algorithms for decentralized search, content distribution, and media streaming have been developed. This book provides fundamental concepts for the benchmarking of those algorithms in peer-to-peer systems. It also contains a collection of characteristic benchmarking results. The chapters of the book have been organized in three topical sections on: Fundamentals of Benchmarking in P2P Systems; Synthetic Benchmarks for Peer-to-Peer Systems; and Application Benchmarks for Peer-to-Peer Systems. They are preceded by a detailed introduction to the subject.

High-Speed Networking for Multimedia Applications (Paperback, Softcover reprint of the original 1st ed. 1996): Wolfgang... High-Speed Networking for Multimedia Applications (Paperback, Softcover reprint of the original 1st ed. 1996)
Wolfgang Effelsberg, Otto Spaniol, Andre Danthine, Domenico Ferrari
R5,464 Discovery Miles 54 640 Ships in 10 - 15 working days

High-Speed Networking for Multimedia Applications presents the latest research on the architecture and protocols for high-speed networks, focusing on communication support for distributed multimedia applications. This includes the two major issues of ATM Networking and quality of service for multimedia applications. It is to be expected that most of the bandwidth in future high-speed networks will be taken up by multimedia applications, transmitting digital audio and video. Traditional networking protocols are not suitable for this as they do not provide guaranteed bandwidth, end-to-end delay or delay jitter, nor do they have addressing schemes or routing algorithms for multicast connections. High-Speed Networking for Multimedia Applications is a collection of high quality research papers which address these issues, providing interesting and innovative solutions. It is an essential reference for engineers and computer scientists working in this area. It is also a comprehensive text for graduate students of high-speed networking and multimedia applications.

Architecture and Protocols for High-Speed Networks (Paperback, Softcover reprint of hardcover 1st ed. 1994): Otto Spaniol,... Architecture and Protocols for High-Speed Networks (Paperback, Softcover reprint of hardcover 1st ed. 1994)
Otto Spaniol, Andre Danthine, Wolfgang Effelsberg
R5,431 Discovery Miles 54 310 Ships in 10 - 15 working days

Multimedia data streams will form a major part of the new generation of applications in high-speed networks. Continuous media streams, however, require transmission with guaranteed performance. In addition, many multimedia applications will require peer-to-multipeer communication. Guaranteed performance can only be provided with resource reservation in the network, and efficient multipeer communication must be based on multicast support in the lower layers of the network. Architecture and Protocols for High-Speed Networks focuses on techniques for building the networks that will meet the needs of these multimedia applications. In particular two areas of current research interest in such communication systems are covered in depth. These are the protocol related aspects, such as switched networks, ATM, MAC layer, network and transport layer; and the services and applications. Architecture and Protocols for High-Speed Networks contains contributions from leading world experts, giving the most up-to-date research available. It is an essential reference for all professionals, engineers and researchers working in the area of high-speed networks.

High-Performance Networks for Multimedia Applications (Paperback, Softcover reprint of the original 1st ed. 1999): Andre... High-Performance Networks for Multimedia Applications (Paperback, Softcover reprint of the original 1st ed. 1999)
Andre Danthine, Otto Spaniol, Wolfgang Effelsberg, Domenico Ferrari
R2,789 Discovery Miles 27 890 Ships in 10 - 15 working days

High-Performance Networks for Multimedia Applications presents the latest research on the services and protocols for networks providing the communication support for distributed multimedia applications. The need for end-to-end QoS for these multimedia applications is raising the stakes for a powerful shaping and scheduling in the network adapter. It is also creating a need for new services at the ATM layer, CBR and VBR being augmented by UBR, ABR and GFR which have to be evaluated in the TCP/IP environment of today and tomorrow. With the pressure of all the new technologies available today, the backbone architecture needs to be revisited and the success of the TCP/IP must not eliminate the possibility of adding a native ATM access to it. Most of the research in communication services such as IntServ, DiffServ and Native ATM is driven by the requirements of multimedia systems and this book illustrates the new emphasis by bringing telecommunication and computer communication experts together with application designers. This is particularly true for the security issues also addressed here. Last but not least, modeling techniques and mathematical models are essential to assess the performance of the networks to be built and to evaluate next century scenarios unachievable by a simple scaling of today's solutions. High-Performance Networks for Multimedia Applications is a collection of high quality research papers and the in-depth treatment of the subjects provides interesting and innovative solutions. It is an essential reference for telecommunication and computer experts and QoS-based application designers. It is also a comprehensive text for graduate students in high-perforrnance networks and multimedia applications.

Entwicklung Verteilter Multimedia-Applikationen (German, Paperback, Softcover reprint of the original 1st ed. 1997): Thomas... Entwicklung Verteilter Multimedia-Applikationen (German, Paperback, Softcover reprint of the original 1st ed. 1997)
Thomas Kappner; Series edited by Wolfgang Effelsberg, Ralf Steinmetz
R1,810 Discovery Miles 18 100 Ships in 10 - 15 working days

Dieses Buch bietet eine offene objektorientierte Losung fur die Entwicklung verteilter Multimedia-Applikationen. Es geht insbesondere um die Systemunterstutzung "Distributed Multimedia Object Services" (DMOS), mit der sich die Komplexitat multimedialer Anwendungen reduzieren lasst. DMOS bildet eine Plattform, die multimediale Anwendungen zur Entwicklungs- und Laufzeit unterstutzt. Hierdurch wird die Verarbeitung zeitabhangiger Medien wie Ton und Bewegtbild in einer verteilten Systemumgebung ermoglicht. Da DMOS-Objekte dem Industriestandard CORBA (Common Object Request Broker Architecture) der Open Management Group entsprechen, lassen sich die mit dieser Systemunterstutzung entwickelten multimedialen Module leicht in unterschiedlichste Anwendungen und Rechnerumgebungen integrieren.
Die Starke des Buches liegt in seiner sehr anschaulichen Darstellung, die den wissenschaftlich orientierten als auch den praxisorientierten Leser gleichermassen anspricht und ihn durch den Problemkomplex verteilter multimedialer Anwendungen fuhrt."

Multimedia, Hypertext und Internet - Grundlagen und Praxis des elektronischen Publizierens (German, Paperback, Softcover... Multimedia, Hypertext und Internet - Grundlagen und Praxis des elektronischen Publizierens (German, Paperback, Softcover reprint of the original 1st ed. 1996)
Wolfgang Effelsberg; Series edited by Ralf Steinmetz; Translated by Karin Lagrange; Jakob Nielsen; Translated by Marc Linster
R1,391 Discovery Miles 13 910 Ships in 10 - 15 working days

Die Informationstechnologie im Zeitalter nach Gutenberg bedeutet neue Herausforderungen fur Autoren, Journalisten und Medienschaffende jeglicher Provenienz. Das Buch vermittelt praxisnah und beispielorientiert das grundlegende Wissen, wie Artikel, Bucher, Zeitschriften online oder offline konzipiert und realisiert werden. Dabei wird insbesondere gezeigt, wie im Internet selbst Moglichkeiten der Unterstutzung bei der Realisierung genutzt werden konnen.
Die Starke des Buches liegt vor allem da, wo sich die Darstellung an die Vermittlung des Wesentlichen halt und nicht bei den Zufalligkeiten konkreter Autorensysteme haften bleibt. Das Buch bleibt auf seine Weise aktuell und grundlegend gleichermassen.
Rezension in "Die Zeit im Buch" 51.Jg., 1/97, S. 15 1997
(...) Kein Ratgeber, sondern ein serioses, umfangreiches Buch mit vielen ung gut recherierten Hintergrundinformationen, (...)"

Aufbau unternehmensweiter WWW-Informationssysteme (German, Paperback, Softcover reprint of the original 1st ed. 1997): Martin... Aufbau unternehmensweiter WWW-Informationssysteme (German, Paperback, Softcover reprint of the original 1st ed. 1997)
Martin Bichler; Series edited by Wolfgang Effelsberg, Ralf Steinmetz
R1,071 Discovery Miles 10 710 Ships in 10 - 15 working days

Das Buch zeigt, wie das WWW fur den Aufbau eines unternehmensweiten Informationssystems genutzt wird, uber das der Mitarbeiter einfach auf alle relevanten Informationsressourcen zugreifen kann. Es analysiert prazise die Starken und Schwachen des World Wide Web im betrieblichen Einsatz. Daraus wird eine mehrschichtige Architektur betrieblicher WWW-Informationssysteme abgeleitet sowie ein Vorgehensmodell zur Durchfuhrung erfolgreicher WWW-Projekte entwickelt. Das Buch beantwortet viele Fragen, mit denen IT-Abteilungen konfrontiert sind und eignet sich als Leitfaden bei der Umsetzung konkreter WWW-Projekte.
Zentrale Themen sind:
- die Beschreibung der Architektur betrieblicher WWW-Anwendungen
. die Kombination des WWW mit Datenbanken und verteilten Systemen
. ein Vorgehensmodell zur Durchfuhrung von WWW-Projekten
. die Vorstellung von Methoden zum Entwurf von WWW-Systemen"

Sicherheit Fur Videodaten (German, Paperback, 1998 ed.): Wolfgang Effelsberg Sicherheit Fur Videodaten (German, Paperback, 1998 ed.)
Wolfgang Effelsberg; Thomas Kunkelmann; Edited by Ralf Steinmetz
R1,551 Discovery Miles 15 510 Ships in 10 - 15 working days

Das Buch wendet sich an Anwender und Entwickler sowie Dozenten und Studenten, die sich mit dem Einsatz von digitalem Video und der auftretenden Problematik von Sicherheit und Vertraulichkeit beschaftigen. Der Bogen wird gespannt von Videokonferenzen uber das Internet mit offenem und geschlossenem Benutzerkreis, dem digitalen Fernsehen mit den Moeglichkeiten fur Pay-TV-Szenarien bis hin zu Internet- und WWW-Applikationen, die digitales Video einsetzen. Es werden die dort eingesetzten Verfahren erlautert, auftretende Probleme aufgezeigt und die Loesungen dafur vorgestellt. Ein Schwerpunkt bildet hierbei die Betrachtung von skalierbaren Videostroemen, welche in zukunftigen Videoanwendungen eine wichtige Rolle spielen werden. Ebenso geht das Buch auf die Datensicherheit ein und stellt die fur Videodaten geeigneten kryptographischen Methoden vor. Es beschreibt die speziell an das Medium Video angepassten Verschlusselungskonzepte, mit besonderem Augenmerk auf der Skalierbarkeit der vorgestellten Methoden.

Kommunikation in Verteilten Systemen (German, Paperback): Wolfgang Effelsberg, Hans-Werner Meuer, Gunter Muller Kommunikation in Verteilten Systemen (German, Paperback)
Wolfgang Effelsberg, Hans-Werner Meuer, Gunter Muller
R1,934 Discovery Miles 19 340 Ships in 10 - 15 working days

Die Fachtagung "Kommunikation in verteilten Systemen" hat zum Ziel, neue Erkenntnisse zu Konzepten, Anwendungen und Auswirkungen von verteilten Systemen und den zugehorigen Kommunikationsaspekten zu vermitteln. Die 7. Fachtagung fand vom 20. bis 22. Februar 1991 an der Universitat Mannheim statt. Der Tagungsband wendet sich an Informatiker, Ingenieure und andere Fachleute in diesem Arbeitsgebiet aus Universitaten und Forschungseinrichtungen, Industrie, Verwaltung und Telekom. Die thematischen Schwerpunkte sind - Architektur verteilter Systeme; - Offene Netze und offene verteilte Verarbeitung; - Intelligente und flexible Netze; - Protokolle fur Hochgeschwindigkeitsnetze; - Netzplanung und Netzmanagement; - Formale Beschreibung, Test und Verifikation; - Verteilte Betriebssysteme; - Verteilte Datenbanksysteme; - Verteilte Anwendungen, Tele-Kooperation.

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