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This book is a result of the lectures and discussions during the
conference "Theory and Practice of Geometric Modeling". The event
has been organized by the Wilhelm-Schickard-Institut fiir
Informatik, Universitat Tiibingen and took place at the
Heinrich-Fabri-Institut in Blaubeuren from October 3 to 7, 1988.
The conference brought together leading experts from academic and
industrial research institutions, CAD system developers and
experien ced users to exchange their ideas and to discuss new
concepts and future directions in geometric modeling. The main
intention has been to bridge the gap between theoretical results,
performance of existing CAD systems and the real problems of users.
The contents is structured in five parts: A Algorithmic Aspects B
Surface Intersection, Blending, Ray Tracing C Geometric Tools D
Different Representation Schemes in Solid Modeling E Product
Modeling in High Level Specifications The material presented in
this book reflects the current state of the art in geometric
modeling and should therefore be of interest not only to university
and industry researchers, but also to system developers and
practitioners who wish to keep up to date on recent advances and
new concepts in this rapidly expanding field. The editors express
their sincere appreciation to the contributing authors, and to the
members of the program committee, W. Boehm, J. Hoschek, A. Massabo,
H. Nowacki, M. Pratt, J. Rossignac, T. Sederberg and W. Tiller, for
their close cooperation and their time and effort that made the
conference and this book a success.
The material presented in this book originates from the first
Eurographics Workshop on Graphics Hardware, held in Lisbon,
Portugal, in August 1986. Leading experts in the field present the
state of their ongoing graphics hardware projects and give their
individual views of future developments. The final versions of the
contributions are written in the light of in-depth discussions at
the workshop. The book starts a series of EurographicSeminars
volumes on the state-of-the-art of graphics hardware. This volume
presents a unique collection of material which covers the following
topics: workstation architectures, traffic simulators, hardware
support for geometric modeling, ray-tracing. It therefore will be
of interest to all computer graphics professionals wishing to gain
a deeper knowledge of graphics hardware.
This book is a collection of the best papers originally presented
as state-of-the-art reports or tutorials at the EUROGRAPHICS'91
conference in Vienna. A choice has been made giving priority to
information of lasting value. Another goal was to cover all aspects
of computer graphics -except hardware -as completely as possible
from modelling to advanced visualization and communication. The
editors consider that the ten contributions by internationally
renowned experts fulfil this goal perfectly. Some important problem
areas are treated from different viewpoints thus enhancing and
deepening the reader's perspective. Sabine Coquillart Wolfgang
Strafier Peter Stucki Table of Contents l. Through the Cracks of
the Solid Modeling Milestone 1 J arek R. Rossignac 2. Kinematics
and Dynamics for Computer Animation 76 H. Ruder, T. Ertl, K.
Gruber, M. Gunther, F. Hospach, M. Ruder, J. Subke, K. Widmayer 3.
Dynamic Animation of Deformable Bodies 118 Marie-Paul Gascuel,
Claude Puech 4. Stochastic Methods and Non-Fractal Applications 140
Huw Jones 5. State of the Art in Volume Visualization 166 Arie
Kaufman 6. On the Theorey and Application of Stereolithographics in
Scientific Visualization 178 Eric Hibbard, Michael Bauer, Margaret
Bradshaw, Glenn Deardorff, Ken Hu, David Whitney 7. User Interface
Management Systems: Present and Future 197 Michel Beaudouin-Lafon
8. Trends in Edge Detection Techniques 224 Eduard Antoniu 9.
EUROGRAPHICS workshops on Graphics hardware have now become an
established forum for an exchange of information con cerning the
latest developments in this field of growing importance. The first
workshop took place during EG'86 in Lisbon. All parti cipants in
this event considered it a very rewarding workshop to be repeated
at future EG conferences. This view was reinforced at the EG'87
Hardware Workshop in Amsterdam which firmly esta blished the need
for and a high interest in such a colloquium of technical
discussion in this specialist area within the annual EG conference.
The third EG Hardware Workshop took place in Nice in 1988 and this
volume is a record of the fourth workshop at EG'89 in Hamburg. The
material in this book contains papers representing a com prehensive
record of the contributions to the 1989 workshop. The first part
considers Algorithms and Architectures of graphics systems. These
papers discuss the broader issues of system design, without
necessarily raising issues concerning the details of the
implementation. The second part on Systems describes hardware
solutions and realisations of machines dedicated to graphics
processing. Many of these contributions make important references
to algorithmic and architectural issues as well, but there is now a
greater emphasis on realisation. Indeed many VLSI designs are
described.
This book is a result of the lectures and discussions during the
conference "Theory and Practice of Geometric Modeling." The event
has been organized by the Wilhelm-Schickard-Institut fiir
Informatik, Universitat Tiibingen and took place at the
Heinrich-Fabri-Institut in Blaubeuren from October 3 to 7, 1988.
The conference brought together leading experts from academic and
industrial research institutions, CAD system developers and
experien ced users to exchange their ideas and to discuss new
concepts and future directions in geometric modeling. The main
intention has been to bridge the gap between theoretical results,
performance of existing CAD systems and the real problems of users.
The contents is structured in five parts: A Algorithmic Aspects B
Surface Intersection, Blending, Ray Tracing C Geometric Tools D
Different Representation Schemes in Solid Modeling E Product
Modeling in High Level Specifications The material presented in
this book reflects the current state of the art in geometric
modeling and should therefore be of interest not only to university
and industry researchers, but also to system developers and
practitioners who wish to keep up to date on recent advances and
new concepts in this rapidly expanding field. The editors express
their sincere appreciation to the contributing authors, and to the
members of the program committee, W. Boehm, J. Hoschek, A. Massabo,
H. Nowacki, M. Pratt, J. Rossignac, T. Sederberg and W. Tiller, for
their close cooperation and their time and effort that made the
conference and this book a success."
The Blaubeuren Conference "Theory and Practice of Geometric
Modeling" has become a meeting place for leading experts from
industrial and academic research institutions, CAD system
developers and experienced users to exchange new ideas and to
discuss new concepts and future directions in geometric modeling.
The relaxed and calm atmosphere of the Heinrich-Fabri-Institute in
Blaubeuren provides the appropriate environment for profound and
engaged discussions that are not equally possible on other
occasions. Real problems from current industrial projects as well
as theoretical issues are addressed on a high scientific level.
This book is the result of the lectures and discussions during the
conference which took place from October 14th to 18th, 1996. The
contents is structured in 4 parts: Mathematical Tools
Representations Systems Automated Assembly. The editors express
their sincere appreciation to the contributing authors, and to the
members of the program committee for their cooperation, the careful
reviewing and their active participation that made the conference
and this book a success.
Problems common to graphics and robotics are covered in this
reviewed selection of papers written following a 1993 workshop.
Leading experts from both disciplines met to identify common
problems, to present new solutions, and to discuss future research
directions. Topics covered include robot simulation using graphics
workstations, simulation concepts in the framework of
teleoperation, path planning strategies, collision detection
techniques, experimentation using virtual reality, modeling
techniques for automated programming and for objects with curved
surfaces, object-oriented implementations, various aspects of robot
vision, and - in a paper that reflects the essence of the workshop
- the challenging task of designing a vision system for a domestic
robot.
Der Autor hat Daten von uber 150 Unternehmen analysiert und in
einem System von Erfolgsfaktoren zusammengefasst. Seine These
lautet: Erfolg ist machbar. Es gibt klare Gesetzmassigkeiten, wann
und warum ein Unternehmen erfolgreich wird und wann es in
Schwierigkeiten gerat. Diese Gesetzmassigkeiten werden in vier mal
sechs Erfolgsfaktoren ausfuhrlich beschrieben."
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